コード例 #1
0
ファイル: Scene.cs プロジェクト: wzpsgit/CSharpRenderer
        private void InitializeShadowmapAndCubemaps(DeviceContext context, double timeElapsed)
        {
            m_ShadowCamera.m_CameraForward = new Vector3(-0.15f, -1.0f, 0.15f);
            m_ShadowCamera.m_CameraForward.Normalize();

            Vector3 min, max;

            m_SimpleSceneWrapper.GetSceneBounds(out min, out max);

            Vector3 sceneTop = (min + max) * 0.5f;

            sceneTop.Y = max.Y;

            m_ShadowCamera.m_OrthoZoomX = (max.X - min.X) * 0.7f; // some overlap
            m_ShadowCamera.m_OrthoZoomY = (max.Z - min.Z) * 0.7f;

            m_ShadowCamera.m_CameraPosition = sceneTop - m_ShadowCamera.m_CameraForward * 50.0f;
            m_ShadowCamera.m_CameraUp       = new Vector3(0, 0, 1);

            CalculateAndUpdateConstantBuffer(context, timeElapsed);

            m_ResolvedShadow = m_ShadowEVSMGenerator.RenderShadows(context, m_SimpleSceneWrapper);

            context.PixelShader.SetShaderResource(m_GIRenderer.m_GIVolumeR.m_ShaderResourceView, 5);
            context.PixelShader.SetShaderResource(m_GIRenderer.m_GIVolumeG.m_ShaderResourceView, 6);
            context.PixelShader.SetShaderResource(m_GIRenderer.m_GIVolumeB.m_ShaderResourceView, 7);
            m_ResolvedShadow.BindSRV(context, 0);

            CubemapRenderHelper.RenderCubemap(context, m_CubeObject, m_CubeDepthObject, m_SimpleSceneWrapper, m_ViewportCamera.m_CameraPosition, 256.0f, false, new Color4(1.0f, 1.0f, 1.0f, 1.5f));
            CubemapRenderHelper.GenerateCubemapMips(context, "PrefilterEnvLighting", m_CubeObjectFiltered, m_CubeObject);

            m_ShadowsInitialized = true;
        }
コード例 #2
0
        public void ExecutePass(DeviceContext context, SimpleSceneWrapper sceneWrapper, Vector3 position)
        {
            //using (new GpuProfilePoint(context, "CubemapRender"))
            {
                context.PixelShader.SetShaderResource(m_GIVolumeR.m_ShaderResourceView, 5);
                context.PixelShader.SetShaderResource(m_GIVolumeG.m_ShaderResourceView, 6);
                context.PixelShader.SetShaderResource(m_GIVolumeB.m_ShaderResourceView, 7);

                CubemapRenderHelper.RenderCubemap(context, m_CubeObject, m_CubeObjectDepth, sceneWrapper, position, 50.0f, false, new Color4(1.0f, 0.75f, 0.75f, 1.0f));
            }

            //using (new GpuProfilePoint(context, "InitSH"))
            {
                context.PixelShader.SetShaderResource(m_CubeObject.m_ShaderResourceView, 0);
                m_InitialSHSet.BindAsRenderTarget(context);
                PostEffectHelper.RenderFullscreenTriangle(context, "GIInitSH");
                RenderTargetSet.BindNull(context);

                DownsamplePass(context, m_InitialSHSet, m_Downsampled16x16SHSetR, m_Downsampled16x16SHSetG, m_Downsampled16x16SHSetB);

                m_Downsampled16x16SHSetR.BindSRV(context, 0);
                m_Downsampled4x4SHSetR.BindAsRenderTarget(context);
                PostEffectHelper.RenderFullscreenTriangle(context, "Downsample4x4");
                RenderTargetSet.BindNull(context);

                m_Downsampled16x16SHSetG.BindSRV(context, 0);
                m_Downsampled4x4SHSetG.BindAsRenderTarget(context);
                PostEffectHelper.RenderFullscreenTriangle(context, "Downsample4x4");
                RenderTargetSet.BindNull(context);

                m_Downsampled16x16SHSetB.BindSRV(context, 0);
                m_Downsampled4x4SHSetB.BindAsRenderTarget(context);
                PostEffectHelper.RenderFullscreenTriangle(context, "Downsample4x4");
                RenderTargetSet.BindNull(context);

                Vector3 sceneMin, sceneMax;
                sceneWrapper.GetSceneBounds(out sceneMin, out sceneMax);
                Vector3 positionInVolume = position - sceneMin;
                positionInVolume.X = positionInVolume.X / (sceneMax.X - sceneMin.X);
                positionInVolume.Y = positionInVolume.Y / (sceneMax.Y - sceneMin.Y);
                positionInVolume.Z = positionInVolume.Z / (sceneMax.Z - sceneMin.Z);
                dynamic scb = m_GIConstantBuffer;
                scb.g_InjectPosition = new Vector4(new Vector3(positionInVolume.X * (float)(m_VolumeSizeX - 1), positionInVolume.Y * (float)(m_VolumeSizeY - 1), positionInVolume.Z * (float)(m_VolumeSizeZ - 1)), 0);
                m_GIConstantBuffer.CompileAndBind(context);

                m_Downsampled4x4SHSetR.BindSRV(context, 2);
                m_Downsampled4x4SHSetG.BindSRV(context, 3);
                m_Downsampled4x4SHSetB.BindSRV(context, 4);
                context.ComputeShader.SetUnorderedAccessView(m_GIVolumeR.m_UnorderedAccessView, 0);
                context.ComputeShader.SetUnorderedAccessView(m_GIVolumeG.m_UnorderedAccessView, 1);
                context.ComputeShader.SetUnorderedAccessView(m_GIVolumeB.m_UnorderedAccessView, 2);
                ShaderManager.ExecuteComputeForSize(context, 1, 1, 1, "InjectSHIntoVolume");

                ContextHelper.ClearCSContext(context);
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: wzpsgit/CSharpRenderer
        static void Main()
        {
            m_FrameNumber = 0;
            m_Time        = 0.0f;

            Device    device;
            SwapChain swapChain;

            //var form = new RenderForm("CSharpRenderer");
            var form  = new CSharpRendererMainForm();
            var panel = form.GetRenderingPanel();

            form.ClientSize = new System.Drawing.Size(ResolutionX, ResolutionY);

            var description = new SwapChainDescription()
            {
                BufferCount       = 2,
                Usage             = Usage.RenderTargetOutput,
                OutputHandle      = panel.Handle,
                IsWindowed        = true,
                ModeDescription   = new ModeDescription(ResolutionX, ResolutionY, new Rational(60, 1), Format.R8G8B8A8_UNorm),
                SampleDescription = new SampleDescription(1, 0),
                Flags             = SwapChainFlags.AllowModeSwitch,
                SwapEffect        = SwapEffect.Discard
            };

            Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain);
            var swapChainResource = Resource.FromSwapChain <Texture2D>(swapChain, 0);

            SamplerStates.Initialize(device);
            ShaderManager.Initialize(device);
            GPUProfiler.Initialize(device);
            ContextHelper.Initialize(device);
            RenderTargetManager.Initialize(device);
            PostEffectHelper.Initialize(device, ResolutionX, ResolutionY);
            CubemapRenderHelper.Initialize(device);
            PerlinNoiseRenderHelper.Initialize(device, device.ImmediateContext);
            LightingLUTHelper.Initialize(device, device.ImmediateContext);
            DebugManager.Initialize(device, ResolutionX, ResolutionY);

            InitializeControls(form);

            Scene scene = new Scene();

            scene.Initialize(device, form, panel, ResolutionX, ResolutionY);

            var resolvedRenderTarget = RenderTargetSet.CreateRenderTargetSet(device, ResolutionX, ResolutionY, Format.R8G8B8A8_UNorm, 1, false);

            RenderTargetSet.BindNull(device.ImmediateContext);

            // setting a viewport is required if you want to actually see anything
            var context = device.ImmediateContext;

            // prevent DXGI handling of alt+enter, which doesn't work properly with Winforms
            using (var factory = swapChain.GetParent <Factory>())
                factory.SetWindowAssociation(panel.Handle, WindowAssociationFlags.IgnoreAltEnter);

            int counter = 0;

            Dictionary <string, double> profilers;

            profilers = new Dictionary <String, double>();

            DateTime now = DateTime.Now;

            CustomConstantBufferInstance globalFrameConstantBuffer = ShaderManager.CreateConstantBufferInstance("GlobalFrameBuffer", device);

            MessagePump.Run(form, () =>
            {
                TemporalSurfaceManager.UpdateTemporalSurfaces();
                if (ShaderManager.UpdateShaderManager(device))
                {
                    InitializeControls(form);
                }

                GPUProfiler.BeginFrameProfiling(context);

                double timeDelta = (DateTime.Now - now).TotalMilliseconds;

                if (!form.GetFreezeTime())
                {
                    m_Time += timeDelta / 1000.0;
                    m_FrameNumber++;
                }

                UpdateGlobalConstantBuffer(context, globalFrameConstantBuffer, form);

                scene.RenderFrame(context, timeDelta, resolvedRenderTarget);
                now = DateTime.Now;
                DebugManager.PresentDebug(context, resolvedRenderTarget);
                context.CopyResource(resolvedRenderTarget.m_RenderTargets[0].m_TextureObject2D, swapChainResource);
                GPUProfiler.EndFrameProfiling(context);
                swapChain.Present(0, PresentFlags.None);
                context.PixelShader.SetShaderResource(null, 0);

                if (GPUProfiler.m_CurrentFrameProfilerTree != null)
                {
                    Action <GPUProfiler.ProfilerTreeMember, String> processLevel = null;

                    processLevel = (GPUProfiler.ProfilerTreeMember treeMember, String level) =>
                    {
                        string finalName = level + treeMember.m_Name;

                        if (profilers.ContainsKey(finalName))
                        {
                            profilers[finalName] += treeMember.m_Time;
                        }
                        else
                        {
                            profilers.Add(finalName, treeMember.m_Time);
                        }

                        foreach (var v in treeMember.m_ChildMembers)
                        {
                            processLevel(v, level + "_");
                        }
                    };

                    processLevel(GPUProfiler.m_CurrentFrameProfilerTree, "");
                }

                CheckAndUpdateDebugUI(context, form);

                if (++counter == 10)
                {
                    UpdateControls();
                    DataGridView dataGridView = form.GetDataGridView();
                    dataGridView.Rows.Clear();

                    foreach (var profilerEntry in profilers)
                    {
                        DataGridViewRow row = new DataGridViewRow();
                        row.CreateCells(dataGridView);
                        row.Cells[0].Value = profilerEntry.Key;
                        row.Cells[1].Value = String.Format("{0}", Math.Round(profilerEntry.Value * 100.0 / 10.0) / 100.0);
                        dataGridView.Rows.Add(row);
                    }

                    profilers.Clear();

                    counter = 0;
                }
                else
                {
                    // avoid 2ms frame times...
                    System.Threading.Thread.Sleep(10);
                }
            });
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: cforfang/CSharpRenderer
        static void Main()
        {
            Device    device;
            SwapChain swapChain;

            //var form = new RenderForm("CSharpRenderer");
            var form  = new CSharpRendererMainForm();
            var panel = form.GetRenderingPanel();

            form.ClientSize = new System.Drawing.Size(ResolutionX, ResolutionY);

            var description = new SwapChainDescription()
            {
                BufferCount       = 2,
                Usage             = Usage.RenderTargetOutput,
                OutputHandle      = panel.Handle,
                IsWindowed        = true,
                ModeDescription   = new ModeDescription(ResolutionX, ResolutionY, new Rational(60, 1), Format.R8G8B8A8_UNorm),
                SampleDescription = new SampleDescription(1, 0),
                Flags             = SwapChainFlags.AllowModeSwitch,
                SwapEffect        = SwapEffect.Discard
            };

            Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain);
            var swapChainResource = Resource.FromSwapChain <Texture2D>(swapChain, 0);

            SamplerStates.Initialize(device);
            ShaderManager.Initialize(device);
            GPUProfiler.Initialize(device);
            ContextHelper.Initialize(device);
            RenderTargetManager.Initialize(device);
            PostEffectHelper.Initialize(device, ResolutionX, ResolutionY);
            CubemapRenderHelper.Initialize(device);

            Dictionary <CustomConstantBufferDefinition.ConstantBufferPropertyField, Tuple <TrackBar, TextBox> > propertyControlBindings =
                new Dictionary <CustomConstantBufferDefinition.ConstantBufferPropertyField, Tuple <TrackBar, TextBox> >();

            {
                TableLayoutPanel tableLayout = form.GetTableLayoutPanel();

                var contantBuffers = ShaderManager.GetConstantBufferDefinitions();

                int tableParamCounter = 1;
                foreach (var cb in contantBuffers)
                {
                    var paramProperties = cb.GetParamProperties();

                    if (paramProperties.Count > 0)
                    {
                        Label groupLabel = new Label();
                        groupLabel.Text        = cb.m_Name;
                        groupLabel.BorderStyle = BorderStyle.FixedSingle;
                        groupLabel.Anchor      = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom;
                        tableLayout.Controls.Add(groupLabel, 0, tableParamCounter);
                        tableParamCounter++;

                        foreach (var param in paramProperties)
                        {
                            Label lb = new Label();
                            lb.Text   = param.name;
                            lb.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom;
                            TextBox  text = new TextBox();
                            TrackBar tb   = new TrackBar();
                            tb.Size     = new System.Drawing.Size(400, 10);
                            tb.Anchor   = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom;
                            tb.Minimum  = 0;
                            tb.Maximum  = 1024;
                            tb.Value    = (int)(((Single)param.paramValue - param.paramRangeMin) / (param.paramRangeMax - param.paramRangeMin) * 1024);
                            text.Text   = ((Single)param.paramValue).ToString();
                            text.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top | AnchorStyles.Bottom;
                            tableLayout.Controls.Add(lb, 0, tableParamCounter);
                            tableLayout.Controls.Add(tb, 1, tableParamCounter);
                            tableLayout.Controls.Add(text, 2, tableParamCounter);
                            propertyControlBindings.Add(param, new Tuple <TrackBar, TextBox>(tb, text));
                            tableParamCounter++;
                        }
                    }
                }
            }

            Scene scene = new Scene();

            scene.Initialize(device, form, panel, ResolutionX, ResolutionY);

            var resolvedRenderTarget = RenderTargetSet.CreateRenderTargetSet(device, ResolutionX, ResolutionY, Format.R8G8B8A8_UNorm, 1, false);

            RenderTargetSet.BindNull(device.ImmediateContext);

            // setting a viewport is required if you want to actually see anything
            var context = device.ImmediateContext;

            // prevent DXGI handling of alt+enter, which doesn't work properly with Winforms
            using (var factory = swapChain.GetParent <Factory>())
                factory.SetWindowAssociation(panel.Handle, WindowAssociationFlags.IgnoreAltEnter);

            int counter = 0;

            Dictionary <string, double> profilers;

            profilers = new Dictionary <String, double>();

            MessagePump.Run(form, () =>
            {
                TemporalSurfaceManager.UpdateTemporalSurfaces();
                ShaderManager.UpdateShaderManager(device);

                GPUProfiler.BeginFrameProfiling(context);
                scene.RenderFrame(context, 0.0f, resolvedRenderTarget);
                context.CopyResource(resolvedRenderTarget.m_RenderTargets[0].m_TextureObject2D, swapChainResource);
                GPUProfiler.EndFrameProfiling(context);
                swapChain.Present(0, PresentFlags.None);
                context.PixelShader.SetShaderResource(null, 0);

                if (GPUProfiler.m_CurrentFrameProfilerTree != null)
                {
                    Action <GPUProfiler.ProfilerTreeMember, String> processLevel = null;

                    processLevel = (GPUProfiler.ProfilerTreeMember treeMember, String level) =>
                    {
                        string finalName = level + treeMember.m_Name;

                        if (profilers.ContainsKey(finalName))
                        {
                            profilers[finalName] += treeMember.m_Time;
                        }
                        else
                        {
                            profilers.Add(finalName, treeMember.m_Time);
                        }

                        foreach (var v in treeMember.m_ChildMembers)
                        {
                            processLevel(v, level + "_");
                        }
                    };

                    processLevel(GPUProfiler.m_CurrentFrameProfilerTree, "");
                }

                if (++counter == 10)
                {
                    foreach (var propertyBinding in propertyControlBindings)
                    {
                        var property = propertyBinding.Key;
                        var trackBar = propertyBinding.Value.Item1;
                        var textBox  = propertyBinding.Value.Item2;

                        float rawVal = (float)trackBar.Value / 1024.0f;
                        if (property.isGamma)
                        {
                            rawVal = (float)Math.Pow((double)rawVal, 2.2);
                        }
                        float val           = rawVal * (property.paramRangeMax - property.paramRangeMin) + property.paramRangeMin;
                        property.paramValue = val;
                        textBox.Text        = val.ToString("F");
                    }

                    DataGridView dataGridView = form.GetDataGridView();
                    dataGridView.Rows.Clear();

                    foreach (var profilerEntry in profilers)
                    {
                        DataGridViewRow row = new DataGridViewRow();
                        row.CreateCells(dataGridView);
                        row.Cells[0].Value = profilerEntry.Key;
                        row.Cells[1].Value = String.Format("{0}", Math.Round(profilerEntry.Value * 100.0 / 10.0) / 100.0);
                        dataGridView.Rows.Add(row);
                    }

                    profilers.Clear();

                    counter = 0;
                }
                System.Threading.Thread.Sleep(15);
            });
        }