static internal void Populate(AllObjectCollections value, uint position) { value.Prop0 = AssistantSequenceGenerator.CreateArrayList(position + 0); value.Prop1 = AssistantSequenceGenerator.CreateIEnumerable(position + 1); value.Prop2 = AssistantSequenceGenerator.CreateICollection(position + 2); value.Prop3 = AssistantSequenceGenerator.CreateIList(position + 3); value.Prop4 = AssistantSequenceGenerator.CreateHashtable(position + 4); value.Prop5 = AssistantSequenceGenerator.CreateIDictionary(position + 5); value.Prop6 = AssistantSequenceGenerator.CreateHybridDictionary(position + 6); value.Prop7 = AssistantSequenceGenerator.CreateNameValueCollection(position + 7); value.Prop8 = AssistantSequenceGenerator.CreateBitArray(position + 8); value.Prop9 = AssistantSequenceGenerator.CreateQueue(position + 9); value.Prop10 = AssistantSequenceGenerator.CreateStack(position + 10); value.Prop11 = AssistantSequenceGenerator.CreateSortedList(position + 11); }