public MainForm() { InitializeComponent(); WinApi.TimeBeginPeriod(1); _codeCompiler = new CodeCompiler(SynchronizationContext.Current); _codeCompiler.Compiled += CodeCompilerOnCompiled; _codeCompiler.CompilationError += CodeCompilerOnCompilationError; SettingsForm.Instance.StoreLastFramesParamChanged += SettingsFormOnStoreLastFramesParamChanged; _graphics = new GraphicsControl(); elementHost1.Child = _graphics; _graphics.KeyDown += GraphicsOnKeyDown; _graphics.KeyUp += GraphicsOnKeyUp; codeEditor.Text = CodeSnippets.HelloWorld; codeEditor.TextChanged += CodeEditorOnTextChanged; _dynamicGame = new DynamicGame(_graphics, toolStripStatusLabel1) { CurrentTrackBarValue = trackBar1.Value }; _dynamicGame.CurrentTrackBarValueChanged += DynamicGameOnCurrentTrackBarValueChanged; _dynamicGame.FieldsChanged += DynamicGameOnFieldsChanged; _dynamicGame.PausedChanged += DynamicGameOnPausedChanged; _graphics.MouseDown += (sender, args) => _graphics.Focus(); UpdateFormTitle(); }
/// <summary> /// Initializes a new instance of the DynamicGame class. /// </summary> public DynamicGame(GraphicsControl g, ToolStripStatusLabel logLabel) { g.DrawingFunc = DrawScene; GraphicsControl = g; _dynamicGameSimulator = new DynamicGameSimulator(this); for (int i = 'A'; i <= 'Z'; i += 1) { _input[(char) i] = false; } _logLabel = logLabel; }