コード例 #1
0
        /// <summary>
        ///
        /// </summary>
        protected override void DoInitialize()
        {
            this.RenderUnit.Initialize();

            {
                var bitmap = this.bitmap;
                bitmap.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipX);
                var texImageBitmap = new TexImageBitmap(bitmap);
                var texture        = new Texture(texImageBitmap);
                texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapS, (int)GL.GL_CLAMP_TO_EDGE));
                texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapT, (int)GL.GL_CLAMP_TO_EDGE));
                texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapR, (int)GL.GL_CLAMP_TO_EDGE));
                texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureMinFilter, (int)GL.GL_LINEAR));
                texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureMagFilter, (int)GL.GL_LINEAR));

                texture.Initialize();

                if (this.autoDispose)
                {
                    bitmap.Dispose();
                }
                this.bitmap = null;

                RenderMethod method = this.RenderUnit.Methods[0];
                method.Program.SetUniform("tex", texture);
            }
        }
コード例 #2
0
        /// <summary>
        /// Provides a <see cref="Texture"/> object generated from specified bitmap file.
        /// </summary>
        /// <param name="filename"></param>
        public BitmapTextureSource(string filename)
        {
            var bmp = new System.Drawing.Bitmap(filename);

            bmp.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipX);
            var storage = new TexImageBitmap(bmp);

            texture = new Texture(storage);
            texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapS, (int)GL.GL_CLAMP_TO_EDGE));
            texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapT, (int)GL.GL_CLAMP_TO_EDGE));
            texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureWrapR, (int)GL.GL_CLAMP_TO_EDGE));
            texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureMinFilter, (int)GL.GL_LINEAR));
            texture.BuiltInSampler.Add(new TexParameteri(TexParameter.PropertyName.TextureMagFilter, (int)GL.GL_LINEAR));

            texture.Initialize();
            bmp.Dispose();
        }