SetUniform() public method

public SetUniform ( string varNameInShader, bool value ) : bool
varNameInShader string
value bool
return bool
コード例 #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        public override void Render(RenderEventArg arg)
        {
            Renderer renderer = this.Renderer;

            if (renderer != null)
            {
                mat4 projection, view, model;
                if (this.TryGetMatrix(arg, out projection, out view, out model))
                {
                    renderer.SetUniform(strprojection, projection);
                    renderer.SetUniform(strview, view);
                    renderer.SetUniform(strmodel, model);
                    renderer.Render(arg);
                }
            }
        }
コード例 #2
0
ファイル: UIAxis.cs プロジェクト: bobbyzhu/CSharpGL
        /// <summary>
        ///
        /// </summary>
        /// <param name="arg"></param>
        protected override void DoRender(RenderEventArgs arg)
        {
            ICamera camera     = arg.Camera;
            mat4    projection = this.GetOrthoProjection();
            vec3    position   = (camera.Position - camera.Target).normalize();
            mat4    view       = glm.lookAt(position, new vec3(0, 0, 0), camera.UpVector);
            float   length     = Math.Max(this.Size.Width, this.Size.Height) / 2;
            mat4    model      = glm.scale(mat4.identity(),
                                           new vec3(length, length, length));
            Renderer renderer = this.Renderer as Renderer;

            renderer.SetUniform("projectionMatrix", projection);
            renderer.SetUniform("viewMatrix", view);
            renderer.SetUniform("modelMatrix", model);

            base.DoRender(arg);
        }
コード例 #3
0
ファイル: UIText.cs プロジェクト: bobbyzhu/CSharpGL
        /// <summary>
        ///
        /// </summary>
        protected override void DoInitialize()
        {
            base.DoInitialize();

            Renderer renderer = this.Renderer as Renderer;

            renderer.SetUniform("fontTexture", this.fontTexture.TextureObj.ToSamplerValue());
        }