/// <summary> /// Render propeller in legacy opengl. /// </summary> private RectangleRenderer(RectangleModel model, IShaderProgramProvider renderProgramProvider, AttributeMap attributeMap, string positionNameInVertexShader, params GLState[] switches) : base(model, renderProgramProvider, attributeMap, positionNameInVertexShader, switches) { this.ModelSize = model.ModelSize; }
/// <summary> /// Render propeller in legacy opengl. /// </summary> private RectangleNode(RectangleModel model, string positionNameInIBufferable, params RenderMethodBuilder[] builders) : base(model, positionNameInIBufferable, builders) { this.ModelSize = model.ModelSize; }