コード例 #1
0
        void ProcessChunk(ThreeDSChunk chunk)
        {
            while (chunk.BytesRead < chunk.Length)
            {
                ThreeDSChunk child = new ThreeDSChunk(reader);

                switch ((ThreeDSChunkType)child.ID)
                {
                case ThreeDSChunkType.CVersion:

                    int version = reader.ReadInt32();
                    child.BytesRead += 4;

                    Console.WriteLine("3DS File Version: {0}", version);
                    break;

                case ThreeDSChunkType._3DEditorChunk:

                    ThreeDSChunk obj_chunk = new ThreeDSChunk(reader);

                    // not sure whats up with this chunk
                    SkipChunk(obj_chunk);
                    child.BytesRead += obj_chunk.BytesRead;

                    ProcessChunk(child);

                    break;

                case ThreeDSChunkType.EditorMaterial:

                    ProcessMaterialChunk(child);
                    //SkipChunk ( child );
                    break;

                case ThreeDSChunkType.ObjectBlock:

                    //SkipChunk ( child );
                    string name = ProcessString(child);
                    Console.WriteLine("OBJECT NAME: {0}", name);

                    ThreeDSMesh e = ProcessObjectChunk(child);
                    e.CalculateNormals();
                    model.Entities.Add(e);

                    break;

                default:

                    SkipChunk(child);
                    break;
                }

                chunk.BytesRead += child.BytesRead;
                //Console.WriteLine ( "ID: {0} Length: {1} Read: {2}", chunk.ID.ToString("x"), chunk.Length , chunk.BytesRead );
            }
        }
コード例 #2
0
        ThreeDSMesh ProcessObjectChunk(ThreeDSChunk chunk, ThreeDSMesh e)
        {
            while (chunk.BytesRead < chunk.Length)
            {
                ThreeDSChunk child = new ThreeDSChunk(reader);

                switch ((ThreeDSChunkType)child.ID)
                {
                case ThreeDSChunkType.TriangularMesh:

                    ProcessObjectChunk(child, e);
                    break;

                case ThreeDSChunkType.VerticesList:

                    e.vertices = ReadVertices(child);
                    break;

                case ThreeDSChunkType.FacesDescription:

                    e.indices = ReadIndices(child);

                    if (child.BytesRead < child.Length)
                    {
                        ProcessObjectChunk(child, e);
                    }
                    break;

                case ThreeDSChunkType.FacesMaterial:

                    string name2 = ProcessString(child);
                    Console.WriteLine("	Uses Material: {0}", name2);

                    ThreeDSMaterial mat;
                    if (materials.TryGetValue(name2, out mat))
                    {
                        e.material = mat;
                    }
                    else
                    {
                        Console.WriteLine(" Warning: Material '{0}' not found. ", name2);
                    }
                    //throw new Exception ( "Material not found!" );

                    /*
                     * int nfaces = reader.ReadUInt16 ();
                     * child.BytesRead += 2;
                     * Console.WriteLine ( nfaces );
                     *
                     * for ( int ii=0; ii< nfaces+2; ii++)
                     * {
                     * Console.Write ( reader.ReadUInt16 () + " " );
                     * child.BytesRead += 2;
                     *
                     * }
                     */
                    SkipChunk(child);
                    break;

                case ThreeDSChunkType.MappingCoordinatesList:

                    int cnt = reader.ReadUInt16();
                    child.BytesRead += 2;

                    Console.WriteLine("	TexCoords: {0}", cnt);
                    e.texcoords = new TexCoord[cnt];
                    for (int ii = 0; ii < cnt; ii++)
                    {
                        e.texcoords[ii] = new TexCoord(reader.ReadSingle(), reader.ReadSingle());
                    }

                    child.BytesRead += (cnt * (4 * 2));

                    break;

                default:

                    SkipChunk(child);
                    break;
                }
                chunk.BytesRead += child.BytesRead;
                //Console.WriteLine ( "	ID: {0} Length: {1} Read: {2}", chunk.ID.ToString("x"), chunk.Length , chunk.BytesRead );
            }
            return(e);
        }
コード例 #3
0
ファイル: ThreeDSFile.cs プロジェクト: Mofangbao/CSharpGL
        ThreeDSMesh ProcessObjectChunk(ThreeDSChunk chunk, ThreeDSMesh e)
        {
            while (chunk.BytesRead < chunk.Length)
            {
                ThreeDSChunk child = new ThreeDSChunk(reader);

                switch ((ThreeDSChunkType)child.ID)
                {
                    case ThreeDSChunkType.TriangularMesh:

                        ProcessObjectChunk(child, e);
                        break;

                    case ThreeDSChunkType.VerticesList:

                        e.vertices = ReadVertices(child);
                        break;

                    case ThreeDSChunkType.FacesDescription:

                        e.indices = ReadIndices(child);

                        if (child.BytesRead < child.Length)
                            ProcessObjectChunk(child, e);
                        break;

                    case ThreeDSChunkType.FacesMaterial:

                        string name2 = ProcessString(child);
                        Console.WriteLine("	Uses Material: {0}", name2);

                        ThreeDSMaterial mat;
                        if (materials.TryGetValue(name2, out mat))
                            e.material = mat;
                        else
                            Console.WriteLine(" Warning: Material '{0}' not found. ", name2);
                        //throw new Exception ( "Material not found!" );

                        /*
                           int nfaces = reader.ReadUInt16 ();
                           child.BytesRead += 2;
                           Console.WriteLine ( nfaces );

                           for ( int ii=0; ii< nfaces+2; ii++)
                           {
                           Console.Write ( reader.ReadUInt16 () + " " );
                           child.BytesRead += 2;

                           }
                           */
                        SkipChunk(child);
                        break;

                    case ThreeDSChunkType.MappingCoordinatesList:

                        int cnt = reader.ReadUInt16();
                        child.BytesRead += 2;

                        Console.WriteLine("	TexCoords: {0}", cnt);
                        e.texcoords = new TexCoord[cnt];
                        for (int ii = 0; ii < cnt; ii++)
                            e.texcoords[ii] = new TexCoord(reader.ReadSingle(), reader.ReadSingle());

                        child.BytesRead += (cnt * (4 * 2));

                        break;

                    default:

                        SkipChunk(child);
                        break;

                }
                chunk.BytesRead += child.BytesRead;
                //Console.WriteLine ( "	ID: {0} Length: {1} Read: {2}", chunk.ID.ToString("x"), chunk.Length , chunk.BytesRead );
            }
            return e;
        }