private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, 5), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.scene = new Scene(camera, this.glCanvas1); this.scene.ClearColor = Color.SkyBlue; this.glCanvas1.Resize += this.scene.Resize; } { const int gridsPer2Unit = 20; const int scale = 2; var ground = GroundRenderer.Create(new GroundModel(gridsPer2Unit * scale)); ground.Scale = new vec3(scale, scale, scale); var obj = new SceneObject(); obj.Renderer = ground; this.scene.RootObject.Children.Add(obj); } { SimpleRenderer movableRenderer = SimpleRenderer.Create(new Teapot()); movableRenderer.RotationAxis = new vec3(0, 1, 0); movableRenderer.Scale = new vec3(0.1f, 0.1f, 0.1f); this.movableRenderer = movableRenderer; SceneObject obj = movableRenderer.WrapToSceneObject(); this.scene.RootObject.Children.Add(obj); } { BillboardRenderer billboardRenderer = BillboardRenderer.Create(new BillboardModel()); SceneObject obj = billboardRenderer.WrapToSceneObject(new UpdateBillboardPosition(movableRenderer)); this.scene.RootObject.Children.Add(obj); } { LabelRenderer labelRenderer = LabelRenderer.Create(); labelRenderer.Text = "Teapot - CSharpGL"; SceneObject obj = labelRenderer.WrapToSceneObject(new UpdateLabelPosition(movableRenderer)); this.scene.RootObject.Children.Add(obj); } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128)); this.scene.RootUI.Children.Add(uiAxis); } { var frmPropertyGrid = new FormProperyGrid(this.scene); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(this.glCanvas1); frmPropertyGrid.Show(); } { this.scene.Start(); } }
public static BillboardRenderer Create(IBufferable model) { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\billboard.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\billboard.frag"), ShaderType.FragmentShader); var map = new AttributeMap(); map.Add("in_Positions", BillboardModel.strPosition); var billboardRenderer = new BillboardRenderer(model, shaderCodes, map); return(billboardRenderer); }
private void Form02OrderIndependentTransparency_Load(object sender, EventArgs e) { { var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); camera.Position = new vec3(0, 0, 1); camera.Target = new vec3(0, 0, 0); camera.UpVector = new vec3(0, 1, 0); var rotator = new SatelliteRotator(camera); this.camera = camera; this.rotator = rotator; } { var renderer = new BillboardRenderer(10000); renderer.Initialize(); this.renderer = renderer; } { var frmPropertyGrid = new FormProperyGrid(); frmPropertyGrid.DisplayObject(this.renderer); frmPropertyGrid.Show(); this.formPropertyGrid = frmPropertyGrid; } }
public static BillboardRenderer Create(IBufferable model) { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\billboard.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\billboard.frag"), ShaderType.FragmentShader); var map = new AttributeMap(); map.Add("in_Positions", BillboardModel.strPosition); var billboardRenderer = new BillboardRenderer(model, shaderCodes, map); return billboardRenderer; }
private void Form_Load(object sender, EventArgs e) { { var camera = new Camera( new vec3(0, 0, 5), new vec3(0, 0, 0), new vec3(0, 1, 0), CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height); var rotator = new SatelliteManipulater(); rotator.Bind(camera, this.glCanvas1); this.scene = new Scene(camera, this.glCanvas1); this.glCanvas1.Resize += this.scene.Resize; } { const int gridsPer2Unit = 20; const int scale = 2; var ground = GroundRenderer.Create(new GroundModel(gridsPer2Unit * scale)); ground.Scale = scale; //ground.Initialize(); //this.ground = ground; var obj = new SceneObject(); obj.Renderer = ground; this.scene.RootObject.Children.Add(obj); } //MovableRenderer movableRenderer; { movableRenderer = MovableRenderer.Create(new Teapot()); //movableRenderer.Initialize(); movableRenderer.Scale = 0.1f; var obj = new SceneObject(); obj.Renderer = movableRenderer; this.scene.RootObject.Children.Add(obj); } { BillboardRenderer billboardRenderer = BillboardRenderer.GetRenderer(new BillboardModel()); //billboardRenderer.Initialize(); var obj = new SceneObject(); obj.Renderer = billboardRenderer; var updatePosition = new UpdateBillboardPosition(movableRenderer); obj.ScriptList.Add(updatePosition); this.scene.RootObject.Children.Add(obj); } { var labelRenderer = new LabelRenderer(); labelRenderer.Initialize(); labelRenderer.Text = "Teapot - CSharpGL"; SceneObject obj = labelRenderer.WrapToSceneObject(new UpdateLabelPosition(movableRenderer)); this.scene.RootObject.Children.Add(obj); } { var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom, new Padding(3, 3, 3, 3), new Size(128, 128), -100, 100); //uiAxis.Initialize(); this.scene.UIRoot.Children.Add(uiAxis); } { var frmPropertyGrid = new FormProperyGrid(this.scene); frmPropertyGrid.Show(); } { var frmPropertyGrid = new FormProperyGrid(this.glCanvas1); frmPropertyGrid.Show(); } { this.scene.Start(); } }