} // Singleton pattern Metal() // protected constructor to force Singleton instantiation { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitcontroller = UnitController.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); ExtractorRadius = aicallback.GetExtractorRadius(); unitcontroller.UnitAddedEvent += new UnitController.UnitAddedHandler(UnitAdded); unitcontroller.UnitRemovedEvent += new UnitController.UnitRemovedHandler(UnitRemoved); csai.RegisterVoiceCommand("showmetalspots", new CSAI.VoiceCommandHandler(this.DrawMetalSpotsCommand)); }
// can pass in pointer to a hashtable in another class if we want // ie other class can directly modify our hashtable public SpreadSearchPackCoordinatorWithSearchGrid(Hashtable UnitDefListByDeployedId) { this.UnitDefListByDeployedId = UnitDefListByDeployedId; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); mapwidth = aicallback.GetMapWidth(); mapheight = aicallback.GetMapHeight(); debugon = csai.DebugOn; csai.TickEvent += new CSAI.TickHandler(this.Tick); csai.UnitIdleEvent += new CSAI.UnitIdleHandler(UnitIdle); }
public static int DrawRectangle(Float3 pos, int width, int height, int groupnumber) { IAICallback aicallback = CSAI.GetInstance().aicallback; double elevation = aicallback.GetElevation(pos.x, pos.z) + 10; groupnumber = aicallback.CreateLineFigure(pos + new Float3(0, elevation, 0), pos + new Float3(width, elevation, 0), 10, false, 200, groupnumber); groupnumber = aicallback.CreateLineFigure(pos + new Float3(width, elevation, 0), pos + new Float3(width, elevation, height), 10, false, 200, groupnumber); groupnumber = aicallback.CreateLineFigure(pos + new Float3(width, elevation, height), pos + new Float3(0, elevation, height), 10, false, 200, groupnumber); groupnumber = aicallback.CreateLineFigure(pos + new Float3(0, elevation, height), pos + new Float3(0, elevation, 0), 10, false, 200, groupnumber); return(groupnumber); }
// int terrainwidth; // int terrainheight; public ScoutControllerRaider() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); random = new Random(); unitcontroller = UnitController.GetInstance(); // buildtable = BuildTable.GetInstance(); enemycontroller = EnemyController.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinatorWithSearchGrid(ScoutUnitDefsById); logfile.WriteLine("*ScoutControllerRaider initialized*"); }
BuildMap() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); unitcontroller = UnitController.GetInstance(); csai.UnitCreatedEvent += new CSAI.UnitCreatedHandler(UnitCreated); csai.UnitDestroyedEvent += new CSAI.UnitDestroyedHandler(UnitDestroyed); unitcontroller.UnitAddedEvent += new UnitController.UnitAddedHandler(UnitCreated); Init(); }
public ScoutControllerRandomSearch(IPlayStyle playstyle) { random = new Random(); this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinatorWithSearchGrid(ScoutUnitDefsById); logfile.WriteLine("*ScoutController initialized*"); }
FriendlyUnitPositionObserver() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); //csai.UnitFinishedEvent += new CSAI.UnitFinishedHandler( this.NewUnitFinished ); //csai.UnitDestroyedEvent += new CSAI.UnitDestroyedHandler( this.UnitDestroyed ); csai.TickEvent += new CSAI.TickHandler(Tick); unitcontroller = UnitController.GetInstance(); unitcontroller.UnitAddedEvent += new UnitController.UnitAddedHandler(UnitAdded); unitcontroller.UnitRemovedEvent += new UnitController.UnitRemovedHandler(UnitRemoved); unitdefhelp = new UnitDefHelp(aicallback); }
public Hashtable FactoriesByTypeName = new Hashtable(); // deployedid of factories hashed by typename (eg "armvp") public FactoryController(IPlayStyle playstyle) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); buildtable = BuildTable.GetInstance(); unitcontroller = UnitController.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); csai.UnitFinishedEvent += new CSAI.UnitFinishedHandler(csai_UnitFinishedEvent); csai.UnitDestroyedEvent += new CSAI.UnitDestroyedHandler(csai_UnitDestroyedEvent); csai.RegisterVoiceCommand("dumpfactories", new CSAI.VoiceCommandHandler(DumpFactories)); }
public double[,] GetHeightMap() { LogFile.GetInstance().WriteLine("Getting heightmap, this could take a while... "); IAICallback aicallback = CSAI.GetInstance().aicallback; int mapwidth = aicallback.GetMapWidth(); int mapheight = aicallback.GetMapHeight(); double[,] HeightMap = new double[mapwidth + 1, mapheight + 1]; for (int x = 0; x < mapwidth + 1; x++) { for (int y = 0; y < mapheight + 1; y++) { HeightMap[x, y] = aicallback.GetElevation(x * MovementMaps.SQUARE_SIZE, y * MovementMaps.SQUARE_SIZE); } } return(HeightMap); }
public static void DrawCircle(Float3 pos, double radius) { IAICallback aicallback = CSAI.GetInstance().aicallback; Float3 lastpos = null; for (int angle = 0; angle <= 360; angle += 10) { int x = (int)((double)radius * Math.Cos((double)angle * Math.PI / 180)); int y = (int)((double)radius * Math.Sin((double)angle * Math.PI / 180)); Float3 thispos = new Float3(x, 0, y) + pos; if (lastpos != null) { aicallback.CreateLineFigure(thispos, lastpos, 10, false, 200, 0); } lastpos = thispos; } }
public ConstructorController(IPlayStyle playstyle) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); ShowNextBuildSite = csai.DebugOn; unitcontroller = UnitController.GetInstance(); // factorycontroller = FactoryController.GetInstance(); buildtable = BuildTable.GetInstance(); metal = Metal.GetInstance(); ShowNextBuildSite = csai.DebugOn; logfile.WriteLine("ConstructorController::ConstructorController() finished"); }
public EnemySelector(double maxenemyspeed, IUnitDef typicalunitdef) { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); // csai.EnemyEntersLOSEvent += new CSAI.EnemyEntersLOSHandler( EnemyEntersLOS ); enemycontroller = EnemyController.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); this.maxenemyspeed = maxenemyspeed; this.WaterOk = WaterOk; this.BadTerrainOk = BadTerrainOk; this.typicalunitdef = typicalunitdef; // startarea = MovementMaps.GetInstance().GetArea(typicalunitdef, startpos); }
BuildTable() // protected constructor to force Singleton instantiation { CSAI = CSAI.GetInstance(); aicallback = CSAI.aicallback; logfile = LogFile.GetInstance(); modname = aicallback.GetModName(); logfile.WriteLine("calling GetUnitDefList... "); availableunittypes = aicallback.GetUnitDefList(); logfile.WriteLine("... done"); if (!LoadCache(modname)) { aicallback.SendTextMsg("Creating new cachefile for mod " + modname, 0); GenerateBuildTable(modname); SaveCache(modname); } }
EnemyMap() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); enemymap = new int[mapwidth / 2, mapheight / 2]; unitdefhelp = new UnitDefHelp(aicallback); //unitcontroller = UnitController.GetInstance(); enemycontroller = EnemyController.GetInstance(); //csai.UnitCreatedEvent += new CSAI.UnitCreatedHandler( UnitCreated ); //csai.UnitDestroyedEvent += new CSAI.UnitDestroyedHandler( UnitDestroyed ); enemycontroller.NewStaticEnemyAddedEvent += new EnemyController.NewStaticEnemyAddedHandler(StaticEnemyAdded); enemycontroller.EnemyRemovedEvent += new EnemyController.EnemyRemovedHandler(EnemyRemoved); Init(); }
BuildMap() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); unitdefhelp = new UnitDefHelp(aicallback); unitcontroller = UnitController.GetInstance(); csai.UnitCreatedEvent += new CSAI.UnitCreatedHandler(UnitCreated); csai.UnitDestroyedEvent += new CSAI.UnitDestroyedHandler(UnitDestroyed); unitcontroller.UnitAddedEvent += new UnitController.UnitAddedHandler(UnitCreated); if (csai.DebugOn) { csai.RegisterVoiceCommand("dumpbuildmap", new CSAI.VoiceCommandHandler(DumpBuildMap)); } Init(); }
EnemyController() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); autoshowenemies = csai.DebugOn; unitcontroller = UnitController.GetInstance(); csai.TickEvent += new CSAI.TickHandler(Tick); csai.EnemyEnterRadarEvent += new CSAI.EnemyEnterRadarHandler(this.EnemyEnterRadar); csai.EnemyEnterLOSEvent += new CSAI.EnemyEnterLOSHandler(this.EnemyEnterLOS); csai.EnemyLeaveRadarEvent += new CSAI.EnemyLeaveRadarHandler(this.EnemyLeaveRadar); csai.EnemyDestroyedEvent += new CSAI.EnemyDestroyedHandler(this.EnemyDestroyed); csai.RegisterVoiceCommand("enemiescount", new CSAI.VoiceCommandHandler(VoiceCommandCountEnemies)); csai.RegisterVoiceCommand("showenemies", new CSAI.VoiceCommandHandler(VoiceCommandShowEnemies)); csai.RegisterVoiceCommand("autoshowenemieson", new CSAI.VoiceCommandHandler(VoiceCommandAutoShowEnemiesOn)); csai.RegisterVoiceCommand("autoshowenemiesoff", new CSAI.VoiceCommandHandler(VoiceCommandAutoShowEnemiesOff)); unitdefhelp = new UnitDefHelp(aicallback); }
// int terrainwidth; // int terrainheight; public ScoutControllerRaider(IPlayStyle playstyle) { this.playstyle = playstyle; csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); random = new Random(); //terrainwidth = aicallback.GetMapWidth() * MovementMaps.SQUARE_SIZE; // terrainheight = aicallback.GetMapHeight() * MovementMaps.SQUARE_SIZE; //int[,] sectorlastcheckedtickcount = new int[ terrainwidth, terrainheight ]; // bool[,] sectorispriority = new bool[ terrainwidth, terrainheight ];; unitcontroller = UnitController.GetInstance(); buildtable = BuildTable.GetInstance(); enemycontroller = EnemyController.GetInstance(); searchcoordinator = new SpreadSearchPackCoordinatorWithSearchGrid(ScoutUnitDefsById); logfile.WriteLine("*ScoutControllerRaider initialized*"); }
public static Float3 GetNearestReclaim(Float3 mypos, int constructorid) { if (CSAI.GetInstance().aicallback.GetCurrentFrame() == 0) // check ticks first, beacuse metal shows as zero at start { return(null); } LogFile logfile = LogFile.GetInstance(); IAICallback aicallback = CSAI.GetInstance().aicallback; IUnitDef unitdef = UnitController.GetInstance().UnitDefByDeployedId[constructorid]; if (!new UnitDefHelp(aicallback).IsMobile(unitdef)) { return(null); } //Float3 mypos = aicallback.GetUnitPos( constructorid ); MovementMaps movementmaps = MovementMaps.GetInstance(); int currentarea = movementmaps.GetArea(unitdef, mypos); //double nearestreclaimdistancesquared = 1000000; //Float3 nearestreclaimpos = null; double bestmetaldistanceratio = 0; int bestreclaimid = 0; int metalspace = (int)(aicallback.GetMetalStorage() - aicallback.GetMetal()); logfile.WriteLine("available space in metal storage: " + metalspace); int[] nearbyfeatures = aicallback.GetFeatures(mypos, maxreclaimradius); bool reclaimfound = false; foreach (int feature in nearbyfeatures) { IFeatureDef featuredef = aicallback.GetFeatureDef(feature); if (featuredef.metal > 0 && featuredef.metal <= metalspace) { Float3 thisfeaturepos = aicallback.GetFeaturePos(feature); double thisdistance = Math.Sqrt(Float3Helper.GetSquaredDistance(thisfeaturepos, mypos)); double thismetaldistanceratio = featuredef.metal / thisdistance; if (thismetaldistanceratio > bestmetaldistanceratio && movementmaps.GetArea(unitdef, thisfeaturepos) == currentarea) { logfile.WriteLine("Potential reclaim, distance = " + thisdistance + " metal = " + featuredef.metal + " ratio = " + thismetaldistanceratio); bestmetaldistanceratio = thismetaldistanceratio; bestreclaimid = feature; // nearestreclaimpo reclaimfound = true; } } } if (reclaimfound && (bestmetaldistanceratio > (1.0 / (100 * reclaimradiusperonehundredmetal)))) { Float3 reclaimpos = aicallback.GetFeaturePos(bestreclaimid); logfile.WriteLine("Reclaim found, pos " + reclaimpos.ToString()); if (CSAI.GetInstance().DebugOn) { aicallback.DrawUnit("ARMMEX", reclaimpos, 0.0f, 200, aicallback.GetMyAllyTeam(), true, true); } return(reclaimpos); //aicallback.GiveOrder( constructorid, new Command( Command.CMD_RECLAIM, // new double[]{ reclaimpos.x, reclaimpos.y, reclaimpos.z, 10 } ) ); } else { //logfile.WriteLine( "No reclaim within parameters" ); return(null); } }
MetalController() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); }
UnitCommandCache() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); }
StrategyController() { csai = CSAI.GetInstance(); logfile = LogFile.GetInstance(); csai.TickEvent += new CSAI.TickHandler(Tick); }
StartPosition() { CSAI.GetInstance().UnitCreatedEvent += new CSAI.UnitCreatedHandler(UnitCreatedEvent); }
public static TimeSpan GetGameTime() { IAICallback aicallback = CSAI.GetInstance().aicallback; int frames = aicallback.GetCurrentFrame(); return TimeSpan.FromSeconds((double)frames / 30); }
public SlopeMap() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); }
BuildTree() { csai = CSAI.GetInstance(); aicallback = csai.aicallback; logfile = LogFile.GetInstance(); }
// note: need to check compatible area public Float3 GetNearestUnseen(Float3 currentpos, IUnitDef unitdef, int unseensmeansthismanyframes) { LosMap losmap = LosMap.GetInstance(); IAICallback aicallback = CSAI.GetInstance().aicallback; int mapwidth = aicallback.GetMapWidth(); int mapheight = aicallback.GetMapHeight(); int currentunitarea = MovementMaps.GetInstance().GetArea(unitdef, currentpos); int losmapwidth = losmap.LastSeenFrameCount.GetUpperBound(0) + 1; int losmapheight = losmap.LastSeenFrameCount.GetUpperBound(0) + 1; int maxradius = (int)Math.Sqrt(losmapheight * losmapheight + losmapwidth * losmapwidth); int unitlosradius = (int)unitdef.losRadius; // this is in map / 2 units, so it's ok Int2[] circlepoints = CreateCirclePoints(unitlosradius); int bestradius = 10000000; int bestarea = 0; Float3 bestpos = null; int unitmapx = (int)(currentpos.x / 16); int unitmapy = (int)(currentpos.y / 16); int thisframecount = aicallback.GetCurrentFrame(); // step around in unitlosradius steps for (int radiuslosunits = unitlosradius * 2; radiuslosunits <= maxradius; radiuslosunits += unitlosradius) { // calculate angle for a unitlosradius / 2 step at this radius. // DrawingUtils.DrawCircle(currentpos, radiuslosunits * 16); double anglestepradians = 2 * Math.Asin((double)unitlosradius / 2 / (double)radiuslosunits); //csai.DebugSay("anglestepradians: " + anglestepradians); //return null; for (double angleradians = 0; angleradians <= Math.PI * 2; angleradians += anglestepradians) { int unseenarea = 0; int searchmapx = unitmapx + (int)((double)radiuslosunits * Math.Cos(angleradians)); int searchmapy = unitmapy + (int)((double)radiuslosunits * Math.Sin(angleradians)); if (searchmapx >= 0 && searchmapy >= 0 && searchmapx < (mapwidth / 2) && searchmapy < (mapheight / 2)) { // if (csai.DebugOn) // { // int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 50 + aicallback.GetElevation( searchmapx * 16, searchmapy * 16 ), searchmapy * 16), unitlosradius * 16); // aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5); // } int thisareanumber = MovementMaps.GetInstance().GetArea(unitdef, new Float3(searchmapx * 16, 0, searchmapy * 16)); if (thisareanumber == currentunitarea) {// //if (csai.DebugOn) // { // int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100, searchmapy * 16), unitlosradius * 16); // aicallback.SetFigureColor(groupnumber, 1, 1, 0, 0.5); // } foreach (Int2 point in circlepoints) { int thismapx = searchmapx + point.x; int thismapy = searchmapy + point.y; if (thismapx >= 0 && thismapy >= 0 && thismapx < mapwidth / 2 && thismapy < mapheight / 2) { if (thisframecount - losmap.LastSeenFrameCount[thismapx, thismapy] > unseensmeansthismanyframes) { unseenarea++; } } } if (unseenarea >= (circlepoints.GetUpperBound(0) + 1) * 8 / 10) { int groupnumber = DrawingUtils.DrawCircle(new Float3(searchmapx * 16, 100 * aicallback.GetElevation(searchmapx * 16, searchmapy * 16), searchmapy * 16), unitlosradius * 16); aicallback.SetFigureColor(groupnumber, 1, 0, 1, 0.5); return(new Float3(searchmapx * 16, 0, searchmapy * 16)); } // return new Float3(searchmapx * 16, 0, searchmapy * 16); // for debugging, remove later } } } } return(null); }