//public static int GetIndexCell(int Matrix, int Column, int Row, bool Transposed) //{ // if (!Transposed) // { // return GetIndexCell(Matrix, Column, Row); // } // else // { // return GetIndexCell(Matrix, Row, Column); // } //} public static int GetIndexCell(VfpuCell cell) => GetIndexCell(cell.Matrix, cell.Column, cell.Row);
//public static int GetIndexCell(int Matrix, int Column, int Row, bool Transposed) //{ // if (!Transposed) // { // return GetIndexCell(Matrix, Column, Row); // } // else // { // return GetIndexCell(Matrix, Row, Column); // } //} public static int GetIndexCell(VfpuCell Cell) { return GetIndexCell(Cell.Matrix, Cell.Column, Cell.Row); }