public override void OnRelease() { this.bPauseNum = 0; if (this.stCampVoiceState != null) { this.stCampVoiceState.Release(); this.stCampVoiceState = null; } }
public CSDT_RECONN_GAMEINGINFO() { this.stCampVoiceState = (CSDT_RECONN_CAMPVOICEINFO)ProtocolObjectPool.Get(CSDT_RECONN_CAMPVOICEINFO.CLASS_ID); }
public override void OnUse() { this.stCampVoiceState = (CSDT_RECONN_CAMPVOICEINFO)ProtocolObjectPool.Get(CSDT_RECONN_CAMPVOICEINFO.CLASS_ID); }