public override void OnRelease() { this.iLevelID = 0; this.bGameResult = 0; this.dwStartTime = 0u; this.dwUsedTime = 0u; this.bGameType = 0; if (this.stGameDetail != null) { this.stGameDetail.Release(); this.stGameDetail = null; } }
public override void OnRelease() { this.bGameResult = 0; this.bGameType = 0; if (this.stGameDetail != null) { this.stGameDetail.Release(); this.stGameDetail = null; } this.iLevelID = 0; if (this.stHeroData != null) { this.stHeroData.Release(); this.stHeroData = null; } }
public override void OnUse() { this.stGameDetail = (COMDT_SINGLE_GAME_FIN_DETAIL)ProtocolObjectPool.Get(COMDT_SINGLE_GAME_FIN_DETAIL.CLASS_ID); this.stHeroData = (COMDT_SETTLE_HERO_DETAIL)ProtocolObjectPool.Get(COMDT_SETTLE_HERO_DETAIL.CLASS_ID); }
public CSDT_CHEAT_PASS_SINGLE_GAME() { this.stGameDetail = (COMDT_SINGLE_GAME_FIN_DETAIL)ProtocolObjectPool.Get(COMDT_SINGLE_GAME_FIN_DETAIL.CLASS_ID); this.stHeroData = (COMDT_SETTLE_HERO_DETAIL)ProtocolObjectPool.Get(COMDT_SETTLE_HERO_DETAIL.CLASS_ID); }
public COMDT_SINGLE_GAME_PARAM() { this.stGameDetail = (COMDT_SINGLE_GAME_FIN_DETAIL)ProtocolObjectPool.Get(COMDT_SINGLE_GAME_FIN_DETAIL.CLASS_ID); }