public override void OnRelease() { if (this.stPlayerInfo != null) { this.stPlayerInfo.Release(); this.stPlayerInfo = null; } this.bIsGM = 0; this.dwGradeOfRank = 0u; this.dwClassOfRank = 0u; this.dwRandomHeroCnt = 0u; if (this.stUsableHero != null) { this.stUsableHero.Release(); this.stUsableHero = null; } if (this.stRecentUsedHero != null) { this.stRecentUsedHero.Release(); this.stRecentUsedHero = null; } if (this.stIntimacyRelation != null) { this.stIntimacyRelation.Release(); this.stIntimacyRelation = null; } }
public override void OnUse() { this.stPlayerInfo = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); this.stUsableHero = (COMDT_ACNT_USABLE_HERO)ProtocolObjectPool.Get(COMDT_ACNT_USABLE_HERO.CLASS_ID); this.stRecentUsedHero = (COMDT_RECENT_USED_HERO)ProtocolObjectPool.Get(COMDT_RECENT_USED_HERO.CLASS_ID); this.stIntimacyRelation = (COMDT_INTIMACY_RELATION_INFO)ProtocolObjectPool.Get(COMDT_INTIMACY_RELATION_INFO.CLASS_ID); }
public override void OnRelease() { if (this.stEnemyDetail != null) { this.stEnemyDetail.Release(); this.stEnemyDetail = null; } }
public CSDT_CAMPPLAYERINFO() { this.stPlayerInfo = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); this.szOpenID = new byte[64]; this.stUsableHero = (COMDT_ACNT_USABLE_HERO)ProtocolObjectPool.Get(COMDT_ACNT_USABLE_HERO.CLASS_ID); this.stRecentUsedHero = (COMDT_RECENT_USED_HERO)ProtocolObjectPool.Get(COMDT_RECENT_USED_HERO.CLASS_ID); this.stIntimacyRelation = (COMDT_INTIMACY_RELATION_INFO)ProtocolObjectPool.Get(COMDT_INTIMACY_RELATION_INFO.CLASS_ID); }
public override void OnRelease() { this.bErrCode = 0; if (this.stChoiceHero != null) { this.stChoiceHero.Release(); this.stChoiceHero = null; } }
public override void OnRelease() { if (this.stPlayerInfo != null) { this.stPlayerInfo.Release(); this.stPlayerInfo = null; } this.bIsGM = 0; this.dwGradeOfRank = 0; this.dwRandomHeroCnt = 0; }
public override void OnUse() { this.stPlayerInfo = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public override void OnUse() { this.stChoiceHero = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public override void OnUse() { this.stEnemyDetail = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public COMDT_BURNING_ENEMY_REAL_MAN() { this.szHeadUrl = new byte[256]; this.stVip = (COMDT_GAME_VIP_CLIENT)ProtocolObjectPool.Get(COMDT_GAME_VIP_CLIENT.CLASS_ID); this.stEnemyDetail = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public override void OnUse() { this.stVip = (COMDT_GAME_VIP_CLIENT)ProtocolObjectPool.Get(COMDT_GAME_VIP_CLIENT.CLASS_ID); this.stEnemyDetail = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public COMDT_BURNING_ENEMY_ROBOT() { this.stEnemyDetail = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public SCPKG_OPER_HERO_NTF() { this.stChoiceHero = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); }
public override void OnUse() { this.stPlayerInfo = (COMDT_PLAYERINFO)ProtocolObjectPool.Get(COMDT_PLAYERINFO.CLASS_ID); this.stUsableHero = (COMDT_ACNT_USABLE_HERO)ProtocolObjectPool.Get(COMDT_ACNT_USABLE_HERO.CLASS_ID); }