protected override bool StartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays) { RoadManager.VehicleType vehicleType = RoadManager.VehicleType.Ambulance; if ((vehicleData.m_flags & Vehicle.Flags.Emergency2) != Vehicle.Flags.None) { vehicleType |= RoadManager.VehicleType.Emergency; } VehicleInfo info = this.m_info; bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != Vehicle.Flags.None; PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; PathUnit.Position endPosA; PathUnit.Position endPosB; float num3; float num4; if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, allowUnderground, false, 32f, out startPosA, out startPosB, out num, out num2, vehicleType) && CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, false, false, 32f, out endPosA, out endPosB, out num3, out num4, vehicleType)) { if (!startBothWays || num < 10f) { startPosB = default(PathUnit.Position); } if (!endBothWays || num3 < 10f) { endPosB = default(PathUnit.Position); } uint path; bool createPathResult; CustomPathManager customPathManager = Singleton <PathManager> .instance as CustomPathManager; if (customPathManager != null) { createPathResult = customPathManager.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false, vehicleType); } else { createPathResult = Singleton <PathManager> .instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false); } if (createPathResult) { if (vehicleData.m_path != 0u) { Singleton <PathManager> .instance.ReleasePath(vehicleData.m_path); } vehicleData.m_path = path; vehicleData.m_flags |= Vehicle.Flags.WaitingPath; return(true); } } return(false); //return CustomCarAI.StartPathFind(this, vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, vehicleType); }
protected override bool StartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays) { VehicleInfo info = this.m_info; ushort driverInstance = this.GetDriverInstance(vehicleID, ref vehicleData); if (driverInstance == 0) { return(false); } CitizenManager instance = Singleton <CitizenManager> .instance; CitizenInfo info2 = instance.m_instances.m_buffer[(int)driverInstance].Info; NetInfo.LaneType laneTypes = NetInfo.LaneType.Vehicle | NetInfo.LaneType.Pedestrian; VehicleInfo.VehicleType vehicleType = this.m_info.m_vehicleType; bool allowUnderground = (vehicleData.m_flags & Vehicle.Flags.Underground) != Vehicle.Flags.None; PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; PathUnit.Position endPosA; // if (PathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, allowUnderground, false, 32f, out startPosA, out startPosB, out num, out num2) && info2.m_citizenAI.FindPathPosition(driverInstance, ref instance.m_instances.m_buffer[(int)driverInstance], endPos, laneTypes, vehicleType, false, out endPosA)) if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, info.m_vehicleType, allowUnderground, false, 32f, out startPosA, out startPosB, out num, out num2, RoadManager.VehicleType.PassengerCar) && FindPathPosition(driverInstance, ref instance.m_instances.m_buffer[(int)driverInstance], endPos, laneTypes, vehicleType, false, out endPosA)) { if (!startBothWays || num < 10f) { startPosB = default(PathUnit.Position); } PathUnit.Position endPosB = default(PathUnit.Position); SimulationManager instance2 = Singleton <SimulationManager> .instance; uint path; bool createPathResult; CustomPathManager customPathManager = Singleton <PathManager> .instance as CustomPathManager; if (customPathManager != null) { createPathResult = customPathManager.CreatePath(out path, ref instance2.m_randomizer, instance2.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleType, 20000f, RoadManager.VehicleType.PassengerCar); } else { createPathResult = Singleton <PathManager> .instance.CreatePath(out path, ref instance2.m_randomizer, instance2.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleType, 20000f); } if (createPathResult) { if (vehicleData.m_path != 0u) { Singleton <PathManager> .instance.ReleasePath(vehicleData.m_path); } vehicleData.m_path = path; vehicleData.m_flags |= Vehicle.Flags.WaitingPath; return(true); } } return(false); }
public static bool StartPathFind(CarAI carAI, ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, RoadManager.VehicleType vehicleType) { VehicleInfo info = carAI.m_info; PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; PathUnit.Position endPosA; PathUnit.Position endPosB; float num3; float num4; if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, info.m_vehicleType, 32f, out startPosA, out startPosB, out num, out num2, vehicleType) && CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, info.m_vehicleType, 32f, out endPosA, out endPosB, out num3, out num4, vehicleType)) { if (!startBothWays || num < 10f) { startPosB = default(PathUnit.Position); } if (!endBothWays || num3 < 10f) { endPosB = default(PathUnit.Position); } uint path; bool createPathResult; CustomPathManager customPathManager = Singleton <PathManager> .instance as CustomPathManager; if (customPathManager != null) { createPathResult = customPathManager.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle, info.m_vehicleType, 20000f, (carAI as IVehicle).IsHeavyVehicle(), (carAI as IVehicle).IgnoreBlocked(vehicleID, ref vehicleData), false, false, vehicleType); } else { createPathResult = Singleton <PathManager> .instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle, info.m_vehicleType, 20000f, (carAI as IVehicle).IsHeavyVehicle(), (carAI as IVehicle).IgnoreBlocked(vehicleID, ref vehicleData), false, false); } if (createPathResult) { if (vehicleData.m_path != 0u) { Singleton <PathManager> .instance.ReleasePath(vehicleData.m_path); } vehicleData.m_path = path; vehicleData.m_flags |= Vehicle.Flags.WaitingPath; return(true); } } return(false); }
protected override bool StartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays) { if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != Vehicle.Flags.None) { return(CustomCarAI.StartPathFind(this, vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, RoadManager.VehicleType.CargoTruck)); } bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != Vehicle.Flags.None; PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; bool flag = CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Car, allowUnderground, 32f, out startPosA, out startPosB, out num, out num2, RoadManager.VehicleType.CargoTruck); PathUnit.Position position; PathUnit.Position position2; float num3; float num4; if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, allowUnderground, 32f, out position, out position2, out num3, out num4, RoadManager.VehicleType.CargoTruck)) { if (!flag || num3 < num) { startPosA = position; startPosB = position2; num = num3; num2 = num4; } flag = true; } PathUnit.Position endPosA; PathUnit.Position endPosB; float num5; float num6; bool flag2 = CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Car, false, 32f, out endPosA, out endPosB, out num5, out num6, RoadManager.VehicleType.CargoTruck); PathUnit.Position position3; PathUnit.Position position4; float num7; float num8; if (CustomPathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, false, 32f, out position3, out position4, out num7, out num8, RoadManager.VehicleType.CargoTruck)) { if (!flag2 || num7 < num5) { endPosA = position3; endPosB = position4; num5 = num7; num6 = num8; } flag2 = true; } if (flag && flag2) { if (!startBothWays || num < 10f) { startPosB = default(PathUnit.Position); } if (!endBothWays || num5 < 10f) { endPosB = default(PathUnit.Position); } NetInfo.LaneType laneTypes = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle; VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship; uint path; bool createPathResult; CustomPathManager customPathManager = Singleton <PathManager> .instance as CustomPathManager; if (customPathManager != null) { createPathResult = customPathManager.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleTypes, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false, RoadManager.VehicleType.CargoTruck); } else { createPathResult = Singleton <PathManager> .instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleTypes, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false); } if (createPathResult) { if (vehicleData.m_path != 0u) { Singleton <PathManager> .instance.ReleasePath(vehicleData.m_path); } vehicleData.m_path = path; vehicleData.m_flags |= Vehicle.Flags.WaitingPath; return(true); } } return(false); }
public new static bool StartPathFind(ushort segmentID, ref NetSegment data, ItemClass.Service netService, VehicleInfo.VehicleType vehicleType, bool skipQueue) { if (data.m_path != 0u) { Singleton <PathManager> .instance.ReleasePath(data.m_path); data.m_path = 0u; } NetManager instance = Singleton <NetManager> .instance; if ((instance.m_nodes.m_buffer[(int)data.m_startNode].m_flags & NetNode.Flags.Ambiguous) != NetNode.Flags.None) { for (int i = 0; i < 8; i++) { ushort segment = instance.m_nodes.m_buffer[(int)data.m_startNode].GetSegment(i); if (segment != 0 && segment != segmentID && instance.m_segments.m_buffer[(int)segment].m_path != 0u) { return(true); } } } if ((instance.m_nodes.m_buffer[(int)data.m_endNode].m_flags & NetNode.Flags.Ambiguous) != NetNode.Flags.None) { for (int j = 0; j < 8; j++) { ushort segment2 = instance.m_nodes.m_buffer[(int)data.m_endNode].GetSegment(j); if (segment2 != 0 && segment2 != segmentID && instance.m_segments.m_buffer[(int)segment2].m_path != 0u) { return(true); } } } Vector3 position = instance.m_nodes.m_buffer[(int)data.m_startNode].m_position; Vector3 position2 = instance.m_nodes.m_buffer[(int)data.m_endNode].m_position; PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; if (!PathManager.FindPathPosition(position, netService, NetInfo.LaneType.Pedestrian, VehicleInfo.VehicleType.None, true, false, 32f, out startPosA, out startPosB, out num, out num2)) { return(true); } PathUnit.Position endPosA; PathUnit.Position endPosB; float num3; float num4; if (!PathManager.FindPathPosition(position2, netService, NetInfo.LaneType.Pedestrian, VehicleInfo.VehicleType.None, true, false, 32f, out endPosA, out endPosB, out num3, out num4)) { return(true); } if ((instance.m_nodes.m_buffer[(int)data.m_startNode].m_flags & NetNode.Flags.Fixed) != NetNode.Flags.None) { startPosB = default(PathUnit.Position); } if ((instance.m_nodes.m_buffer[(int)data.m_endNode].m_flags & NetNode.Flags.Fixed) != NetNode.Flags.None) { endPosB = default(PathUnit.Position); } startPosA.m_offset = 128; startPosB.m_offset = 128; endPosA.m_offset = 128; endPosB.m_offset = 128; bool stopLane = BusTransportLineAI.GetStopLane(ref startPosA, vehicleType); bool stopLane2 = BusTransportLineAI.GetStopLane(ref startPosB, vehicleType); bool stopLane3 = BusTransportLineAI.GetStopLane(ref endPosA, vehicleType); bool stopLane4 = BusTransportLineAI.GetStopLane(ref endPosB, vehicleType); if ((!stopLane && !stopLane2) || (!stopLane3 && !stopLane4)) { return(true); } uint path; bool createPathResult; CustomPathManager customPathManager = Singleton <PathManager> .instance as CustomPathManager; if (customPathManager != null) { createPathResult = customPathManager.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle, vehicleType, 20000f, false, true, true, skipQueue, RoadManager.VehicleType.Bus); } else { createPathResult = Singleton <PathManager> .instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, NetInfo.LaneType.Vehicle, vehicleType, 20000f, false, true, true, skipQueue); } if (createPathResult) { if (startPosA.m_segment != 0 && startPosB.m_segment != 0) { NetNode[] expr_2D9_cp_0 = instance.m_nodes.m_buffer; ushort expr_2D9_cp_1 = data.m_startNode; expr_2D9_cp_0[(int)expr_2D9_cp_1].m_flags = (expr_2D9_cp_0[(int)expr_2D9_cp_1].m_flags | NetNode.Flags.Ambiguous); } else { NetNode[] expr_305_cp_0 = instance.m_nodes.m_buffer; ushort expr_305_cp_1 = data.m_startNode; expr_305_cp_0[(int)expr_305_cp_1].m_flags = (expr_305_cp_0[(int)expr_305_cp_1].m_flags & ~NetNode.Flags.Ambiguous); } if (endPosA.m_segment != 0 && endPosB.m_segment != 0) { NetNode[] expr_344_cp_0 = instance.m_nodes.m_buffer; ushort expr_344_cp_1 = data.m_endNode; expr_344_cp_0[(int)expr_344_cp_1].m_flags = (expr_344_cp_0[(int)expr_344_cp_1].m_flags | NetNode.Flags.Ambiguous); } else { NetNode[] expr_370_cp_0 = instance.m_nodes.m_buffer; ushort expr_370_cp_1 = data.m_endNode; expr_370_cp_0[(int)expr_370_cp_1].m_flags = (expr_370_cp_0[(int)expr_370_cp_1].m_flags & ~NetNode.Flags.Ambiguous); } data.m_path = path; data.m_flags |= NetSegment.Flags.WaitingPath; return(false); } return(true); }
protected override bool StartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays) { if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != Vehicle.Flags.None) { if ((CSLTraffic.Options & OptionsManager.ModOptions.AllowTrucksInPedestrianRoads) != OptionsManager.ModOptions.None) { return(CustomCarAI.StartPathFind(this, vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, true)); } return(CustomCarAI.StartPathFind(this, vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, false)); } PathUnit.Position startPosA; PathUnit.Position startPosB; float num; float num2; NetInfo.LaneType laneTypes = NetInfo.LaneType.Vehicle; if ((CSLTraffic.Options & OptionsManager.ModOptions.AllowTrucksInPedestrianRoads) != OptionsManager.ModOptions.None) { laneTypes |= ((NetInfo.LaneType)((byte)32)); } bool flag = PathManager.FindPathPosition(startPos, ItemClass.Service.Road, laneTypes, VehicleInfo.VehicleType.Car, 32f, out startPosA, out startPosB, out num, out num2); PathUnit.Position position; PathUnit.Position position2; float num3; float num4; if (PathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, 32f, out position, out position2, out num3, out num4)) { if (!flag || num3 < num) { startPosA = position; startPosB = position2; num = num3; num2 = num4; } flag = true; } PathUnit.Position endPosA; PathUnit.Position endPosB; float num5; float num6; bool flag2 = PathManager.FindPathPosition(endPos, ItemClass.Service.Road, laneTypes, VehicleInfo.VehicleType.Car, 32f, out endPosA, out endPosB, out num5, out num6); PathUnit.Position position3; PathUnit.Position position4; float num7; float num8; if (PathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, 32f, out position3, out position4, out num7, out num8)) { if (!flag2 || num7 < num5) { endPosA = position3; endPosB = position4; num5 = num7; num6 = num8; } flag2 = true; } if (flag && flag2) { CustomPathManager instance = (CustomPathManager)Singleton <PathManager> .instance; if (!startBothWays || num < 10f) { startPosB = default(PathUnit.Position); } if (!endBothWays || num5 < 10f) { endPosB = default(PathUnit.Position); } laneTypes = NetInfo.LaneType.Vehicle | NetInfo.LaneType.Cargo; if ((CSLTraffic.Options & OptionsManager.ModOptions.AllowTrucksInPedestrianRoads) != OptionsManager.ModOptions.None) { laneTypes |= ((NetInfo.LaneType)((byte)32)); } VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship; uint path; if (instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleTypes, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false, true)) { if (vehicleData.m_path != 0u) { instance.ReleasePath(vehicleData.m_path); } vehicleData.m_path = path; vehicleData.m_flags |= Vehicle.Flags.WaitingPath; return(true); } } return(false); }