コード例 #1
0
        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    m_speedData.SetRandomSpeedMultiplier(0.65f, 1.05f);
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }


            if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None)
            {
                vehicleData.m_waitCounter += 1;
                if (this.CanLeave(vehicleID, ref vehicleData))
                {
                    vehicleData.m_flags      &= ~Vehicle.Flags.Stopped;
                    vehicleData.m_flags      |= Vehicle.Flags.Leaving;
                    vehicleData.m_waitCounter = 0;
                }
            }
            CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
            if ((vehicleData.m_flags & Vehicle.Flags.GoingBack) == Vehicle.Flags.None && this.ShouldReturnToSource(vehicleID, ref vehicleData))
            {
                this.SetTransportLine(vehicleID, ref vehicleData, 0);
            }

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }
        }
コード例 #2
0
        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    m_speedData.SetRandomSpeedMultiplier(0.6f, 1.4f);
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }

            base.SimulationStep(vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }

            // For future modifications
            //if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None)
            //{
            //    vehicleData.m_waitCounter += 1;
            //    if (this.CanLeave(vehicleID, ref vehicleData))
            //    {
            //        vehicleData.m_flags &= ~Vehicle.Flags.Stopped;
            //        vehicleData.m_waitCounter = 0;
            //    }
            //}
            //base.SimulationStep(vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
        }
コード例 #3
0
        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    m_speedData.SetRandomSpeedMultiplier(0.7f, 1.1f);
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }


            if ((vehicleData.m_flags & Vehicle.Flags.Spawned) != Vehicle.Flags.None)
            {
                Vehicle.Frame lastFrameData = vehicleData.GetLastFrameData();
                if (this.m_info.m_isLargeVehicle)
                {
                    int num  = Mathf.Clamp((int)(lastFrameData.m_position.x / 320f + 27f), 0, 53);
                    int num2 = Mathf.Clamp((int)(lastFrameData.m_position.z / 320f + 27f), 0, 53);
                    CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref lastFrameData, leaderID, ref leaderData, lodPhysics);
                    int num3 = Mathf.Clamp((int)(lastFrameData.m_position.x / 320f + 27f), 0, 53);
                    int num4 = Mathf.Clamp((int)(lastFrameData.m_position.z / 320f + 27f), 0, 53);
                    if ((num3 != num || num4 != num2) && (vehicleData.m_flags & Vehicle.Flags.Spawned) != Vehicle.Flags.None)
                    {
                        Singleton <VehicleManager> .instance.RemoveFromGrid(vehicleID, ref vehicleData, true, num, num2);

                        Singleton <VehicleManager> .instance.AddToGrid(vehicleID, ref vehicleData, true, num3, num4);
                    }
                }
                else
                {
                    int num5 = Mathf.Clamp((int)(lastFrameData.m_position.x / 32f + 270f), 0, 539);
                    int num6 = Mathf.Clamp((int)(lastFrameData.m_position.z / 32f + 270f), 0, 539);
                    CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref lastFrameData, leaderID, ref leaderData, lodPhysics);
                    int num7 = Mathf.Clamp((int)(lastFrameData.m_position.x / 32f + 270f), 0, 539);
                    int num8 = Mathf.Clamp((int)(lastFrameData.m_position.z / 32f + 270f), 0, 539);
                    if ((num7 != num5 || num8 != num6) && (vehicleData.m_flags & Vehicle.Flags.Spawned) != Vehicle.Flags.None)
                    {
                        Singleton <VehicleManager> .instance.RemoveFromGrid(vehicleID, ref vehicleData, false, num5, num6);

                        Singleton <VehicleManager> .instance.AddToGrid(vehicleID, ref vehicleData, false, num7, num8);
                    }
                }
                if ((vehicleData.m_flags & (Vehicle.Flags.Created | Vehicle.Flags.Deleted)) == Vehicle.Flags.Created)
                {
                    this.FrameDataUpdated(vehicleID, ref vehicleData, ref lastFrameData);
                    vehicleData.SetFrameData(Singleton <SimulationManager> .instance.m_currentFrameIndex, lastFrameData);
                }
            }

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }
        }
コード例 #4
0
		public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
		{
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    if ((vehicleData.m_flags & Vehicle.Flags.Emergency2) == Vehicle.Flags.Emergency2)
                        m_speedData.SetRandomSpeedMultiplier(1f, 1.75f);
                    else
                        m_speedData.SetRandomSpeedMultiplier(0.7f, 1.1f);
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }
            

			frameData.m_blinkState = (((vehicleData.m_flags & Vehicle.Flags.Emergency2) == Vehicle.Flags.None) ? 0f : 10f);
			this.TryCollectCrime(vehicleID, ref vehicleData, ref frameData);
			CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
			if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None)
			{
				if (this.CanLeave(vehicleID, ref vehicleData))
				{
					vehicleData.m_flags &= ~Vehicle.Flags.Stopped;
					vehicleData.m_flags |= Vehicle.Flags.Leaving;
				}
			}
			else
			{
				if ((vehicleData.m_flags & Vehicle.Flags.Arriving) != Vehicle.Flags.None && vehicleData.m_targetBuilding != 0 && (vehicleData.m_flags & (Vehicle.Flags.Emergency2 | Vehicle.Flags.WaitingPath | Vehicle.Flags.GoingBack | Vehicle.Flags.WaitingTarget)) == Vehicle.Flags.None)
				{
					this.ArriveAtTarget(vehicleID, ref vehicleData);
				}
			}
			if ((vehicleData.m_flags & Vehicle.Flags.GoingBack) == Vehicle.Flags.None && this.ShouldReturnToSource(vehicleID, ref vehicleData))
			{
				this.SetTarget(vehicleID, ref vehicleData, 0);
			}

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }
		}
コード例 #5
0
        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    m_speedData.SetRandomSpeedMultiplier(0.75f, 0.95f);
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }


            if ((vehicleData.m_flags & Vehicle.Flags.TransferToSource) != Vehicle.Flags.None)
            {
                if ((int)vehicleData.m_transferSize < this.m_cargoCapacity)
                {
                    this.TryCollectGarbage(vehicleID, ref vehicleData, ref frameData);
                }
                if ((int)vehicleData.m_transferSize >= this.m_cargoCapacity && (vehicleData.m_flags & Vehicle.Flags.GoingBack) == Vehicle.Flags.None && vehicleData.m_targetBuilding != 0)
                {
                    this.SetTarget(vehicleID, ref vehicleData, 0);
                }
            }
            CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
            if ((vehicleData.m_flags & Vehicle.Flags.Arriving) != Vehicle.Flags.None && vehicleData.m_targetBuilding != 0 && (vehicleData.m_flags & (Vehicle.Flags.WaitingPath | Vehicle.Flags.GoingBack | Vehicle.Flags.WaitingTarget)) == Vehicle.Flags.None)
            {
                this.ArriveAtTarget(vehicleID, ref vehicleData);
            }
            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) == Vehicle.Flags.TransferToSource && this.ShouldReturnToSource(vehicleID, ref vehicleData))
            {
                this.SetTarget(vehicleID, ref vehicleData, 0);
            }

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }
        }
コード例 #6
0
        public override void SimulationStep(ushort vehicleID, ref Vehicle vehicleData, ref Vehicle.Frame frameData, ushort leaderID, ref Vehicle leaderData, int lodPhysics)
        {
            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                if (m_speedData.currentPath != vehicleData.m_path)
                {
                    m_speedData.currentPath = vehicleData.m_path;
                    if ((vehicleData.m_flags & Vehicle.Flags.Emergency2) == Vehicle.Flags.Emergency2)
                    {
                        m_speedData.SetRandomSpeedMultiplier(1f, 1.75f);
                    }
                    else
                    {
                        m_speedData.SetRandomSpeedMultiplier(0.65f, 1f);
                    }
                }
                m_speedData.ApplySpeedMultiplier(this.m_info);
            }


            frameData.m_blinkState = (((vehicleData.m_flags & (Vehicle.Flags.Emergency1 | Vehicle.Flags.Emergency2)) == Vehicle.Flags.None) ? 0f : 10f);
            CustomCarAI.SimulationStep(this, vehicleID, ref vehicleData, ref frameData, leaderID, ref leaderData, lodPhysics);
            bool flag = false;

            if (vehicleData.m_targetBuilding != 0)
            {
                BuildingManager instance = Singleton <BuildingManager> .instance;
                Vector3         a        = instance.m_buildings.m_buffer[(int)vehicleData.m_targetBuilding].CalculateSidewalkPosition();
                flag = ((a - frameData.m_position).sqrMagnitude < 4096f);
                bool flag2 = (vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None || frameData.m_velocity.sqrMagnitude < 0.0100000007f;
                if (flag && (vehicleData.m_flags & Vehicle.Flags.Emergency2) != Vehicle.Flags.None)
                {
                    vehicleData.m_flags = ((vehicleData.m_flags & ~Vehicle.Flags.Emergency2) | Vehicle.Flags.Emergency1);
                }
                if (flag && flag2)
                {
                    if (vehicleData.m_blockCounter > 8)
                    {
                        vehicleData.m_blockCounter = 8;
                    }
                    if (vehicleData.m_blockCounter == 8 && (vehicleData.m_flags & Vehicle.Flags.Stopped) == Vehicle.Flags.None)
                    {
                        this.ArriveAtTarget(leaderID, ref leaderData);
                    }
                    if (this.ExtinguishFire(vehicleID, ref vehicleData, vehicleData.m_targetBuilding, ref Singleton <BuildingManager> .instance.m_buildings.m_buffer[(int)vehicleData.m_targetBuilding]))
                    {
                        this.SetTarget(vehicleID, ref vehicleData, 0);
                    }
                }
                else
                {
                    if (instance.m_buildings.m_buffer[(int)vehicleData.m_targetBuilding].m_fireIntensity == 0)
                    {
                        this.SetTarget(vehicleID, ref vehicleData, 0);
                    }
                }
            }
            if ((vehicleData.m_flags & Vehicle.Flags.Stopped) != Vehicle.Flags.None && !flag && this.CanLeave(vehicleID, ref vehicleData))
            {
                vehicleData.m_flags &= ~Vehicle.Flags.Stopped;
                vehicleData.m_flags |= Vehicle.Flags.Leaving;
            }
            if ((vehicleData.m_flags & Vehicle.Flags.GoingBack) == Vehicle.Flags.None)
            {
                if (this.ShouldReturnToSource(vehicleID, ref vehicleData))
                {
                    this.SetTarget(vehicleID, ref vehicleData, 0);
                }
            }
            else
            {
                if ((ulong)(Singleton <SimulationManager> .instance.m_currentFrameIndex >> 4 & 15u) == (ulong)((long)(vehicleID & 15)) && !this.ShouldReturnToSource(vehicleID, ref vehicleData))
                {
                    TransferManager.TransferOffer offer = default(TransferManager.TransferOffer);
                    offer.Priority = 3;
                    offer.Vehicle  = vehicleID;
                    offer.Position = frameData.m_position;
                    offer.Amount   = 1;
                    offer.Active   = true;
                    Singleton <TransferManager> .instance.AddIncomingOffer((TransferManager.TransferReason) vehicleData.m_transferType, offer);
                }
            }

            if ((CSLTraffic.Options & OptionsManager.ModOptions.UseRealisticSpeeds) == OptionsManager.ModOptions.UseRealisticSpeeds)
            {
                m_speedData.RestoreVehicleSpeed(this.m_info);
            }
        }