/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="pSourceVoice">If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</param> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The sample /// rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public override unsafe int CreateSourceVoiceNative( out IntPtr pSourceVoice, IntPtr sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends?sendList, //out EffectChain?effectChain ) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); IntPtr p = IntPtr.Zero; if (voiceCallback != null) { p = Marshal.GetComInterfaceForObject(voiceCallback, typeof(IXAudio2VoiceCallback)); p = Utils.Utils.GetComInterfaceForObjectWithAdjustedVtable(p, 7, 3); } fixed(void *ptr = &pSourceVoice) { return(InteropCalls.CallI(UnsafeBasePtr, ptr, sourceFormat, flags, maxFrequencyRatio, p.ToPointer(), sendList.HasValue ? &value0 : (void *)IntPtr.Zero, effectChain.HasValue ? &value1 : (void *)IntPtr.Zero, ((void **)(*(void **)UnsafeBasePtr))[8])); } }
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="pSourceVoice">If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</param> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The sample /// rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public override unsafe int CreateSourceVoiceNative( out IntPtr pSourceVoice, IntPtr sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends?sendList, //out EffectChain?effectChain ) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); IntPtr p = IntPtr.Zero; if (voiceCallback != null) { p = Marshal.GetComInterfaceForObject(voiceCallback, typeof(IXAudio2VoiceCallback)); p = Utils.CSCoreUtils.GetComInterfaceForObjectWithAdjustedVtable(p, 7, 3); } try { fixed(void *ptr = &pSourceVoice) { return(InteropCalls.CallI(UnsafeBasePtr, ptr, sourceFormat, flags, maxFrequencyRatio, p.ToPointer(), sendList.HasValue ? &value0 : (void *)IntPtr.Zero, effectChain.HasValue ? &value1 : (void *)IntPtr.Zero, ((void **)(*(void **)UnsafeBasePtr))[5])); } } finally { if (p != IntPtr.Zero) { //while patching the IUnknown-members out of the vtable, we've made a backup of the release pointer, //which gets called here -> the Marshal.Release method would call any function on index 2 of the vtable //we've patched there Utils.CSCoreUtils.Release(p); //Marshal.Release(p); } } }
/// <summary> /// Designates a new set of submix or mastering voices to receive the output of the voice. /// </summary> /// <param name="voiceSendDescriptors"> /// Array of <see cref="VoiceSendDescriptor" />s. if <paramref name="voiceSendDescriptors" /> is null, the voice will send /// its output to the current mastering voice. /// All voices in the <paramref name="voiceSendDescriptors" /> must have the same input sample rate. /// </param> public unsafe void SetOutputVoices(VoiceSendDescriptor[] voiceSendDescriptors) { if (voiceSendDescriptors == null) { XAudio2Exception.Try(SetOutputVoicesNative(null), InterfaceName, "SetOutputVoices"); } else { fixed(void *ptr = &voiceSendDescriptors[0]) { var p = new VoiceSends { SendCount = voiceSendDescriptors.Length, SendsPtr = new IntPtr(ptr) }; XAudio2Exception.Try(SetOutputVoicesNative(p), InterfaceName, "SetOutputVoices"); } } }
/// <summary> /// Creates and configures a submix voice. /// </summary> /// <param name="pSubmixVoice">On success, returns a pointer to the new <see cref="XAudio2SubmixVoice" /> object.</param> /// <param name="inputChannels"> /// Number of channels in the input audio data of the submix voice. The /// <paramref name="inputChannels" /> must be less than or equal to <see cref="MaxAudioChannels" />. /// </param> /// <param name="inputSampleRate"> /// Sample rate of the input audio data of submix voice. This rate must be a multiple of /// <see cref="QuantumDenominator" />. InputSampleRate must be between <see cref="MinimumSampleRate" /> and /// <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// Flags that specify the behavior of the submix voice. It can be <see cref="VoiceFlags.None" /> or /// <see cref="VoiceFlags.UseFilter" />. /// </param> /// <param name="processingStage"> /// An arbitrary number that specifies when this voice is processed with respect to other /// submix voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other voices /// that include a smaller <paramref name="processingStage" /> value and before all other voices that include a larger /// <paramref name="processingStage" /> value. Voices that include the same <paramref name="processingStage" /> value are /// processed in any order. A submix voice cannot send to another submix voice with a lower or equal /// <paramref name="processingStage" /> value. This prevents audio being lost due to a submix cycle. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// submix voice. If <paramref name="sendList" /> is NULL, the send list will default to a single output to the first /// mastering voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// submix voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public override unsafe int CreateSubmixVoiceNative(out IntPtr pSubmixVoice, int inputChannels, int inputSampleRate, VoiceFlags flags, int processingStage, VoiceSends?sendList, EffectChain?effectChain) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); fixed(void *ptr = &pSubmixVoice) { return(InteropCalls.CallI(UnsafeBasePtr, ptr, inputChannels, inputSampleRate, flags, processingStage, sendList.HasValue ? &value0 : (void *)IntPtr.Zero, effectChain.HasValue ? &value1 : (void *)IntPtr.Zero, ((void **)(*(void **)UnsafeBasePtr))[9])); } }
/// <summary> /// Creates and configures a submix voice. /// </summary> /// <param name="pSubmixVoice">On success, returns a pointer to the new <see cref="XAudio2SubmixVoice" /> object.</param> /// <param name="inputChannels"> /// Number of channels in the input audio data of the submix voice. The /// <paramref name="inputChannels" /> must be less than or equal to <see cref="MaxAudioChannels" />. /// </param> /// <param name="inputSampleRate"> /// Sample rate of the input audio data of submix voice. This rate must be a multiple of /// <see cref="QuantumDenominator" />. InputSampleRate must be between <see cref="MinimumSampleRate" /> and /// <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// Flags that specify the behavior of the submix voice. It can be <see cref="VoiceFlags.None" /> or /// <see cref="VoiceFlags.UseFilter" />. /// </param> /// <param name="processingStage"> /// An arbitrary number that specifies when this voice is processed with respect to other /// submix voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other voices /// that include a smaller <paramref name="processingStage" /> value and before all other voices that include a larger /// <paramref name="processingStage" /> value. Voices that include the same <paramref name="processingStage" /> value are /// processed in any order. A submix voice cannot send to another submix voice with a lower or equal /// <paramref name="processingStage" /> value. This prevents audio being lost due to a submix cycle. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// submix voice. If <paramref name="sendList" /> is NULL, the send list will default to a single output to the first /// mastering voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// submix voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public unsafe override int CreateSubmixVoiceNative(out IntPtr pSubmixVoice, int inputChannels, int inputSampleRate, VoiceFlags flags, int processingStage, VoiceSends? sendList, EffectChain? effectChain) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); fixed (void* ptr = &pSubmixVoice) { return InteropCalls.CallI(UnsafeBasePtr, ptr, inputChannels, inputSampleRate, flags, processingStage, sendList.HasValue ? &value0 : (void*) IntPtr.Zero, effectChain.HasValue ? &value1 : (void*) IntPtr.Zero, ((void**) (*(void**) UnsafeBasePtr))[9]); } }
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="pSourceVoice">If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</param> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The sample /// rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public unsafe override int CreateSourceVoiceNative( out IntPtr pSourceVoice, IntPtr sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends? sendList, //out EffectChain? effectChain ) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); IntPtr p = IntPtr.Zero; if (voiceCallback != null) { p = Marshal.GetComInterfaceForObject(voiceCallback, typeof (IXAudio2VoiceCallback)); p = Utils.Utils.GetComInterfaceForObjectWithAdjustedVtable(p, 7, 3); } fixed (void* ptr = &pSourceVoice) { return InteropCalls.CallI(UnsafeBasePtr, ptr, sourceFormat, flags, maxFrequencyRatio, p.ToPointer(), sendList.HasValue ? &value0 : (void*) IntPtr.Zero, effectChain.HasValue ? &value1 : (void*) IntPtr.Zero, ((void**) (*(void**) UnsafeBasePtr))[8]); } }
/// <summary> /// Creates and configures a submix voice. /// </summary> /// <param name="inputChannels"> /// Number of channels in the input audio data of the submix voice. The /// <paramref name="inputChannels" /> must be less than or equal to <see cref="MaxAudioChannels" />. /// </param> /// <param name="inputSampleRate"> /// Sample rate of the input audio data of submix voice. This rate must be a multiple of /// <see cref="QuantumDenominator" />. InputSampleRate must be between <see cref="MinimumSampleRate" /> and /// <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// Flags that specify the behavior of the submix voice. It can be <see cref="VoiceFlags.None" /> or /// <see cref="VoiceFlags.UseFilter" />. /// </param> /// <param name="processingStage"> /// An arbitrary number that specifies when this voice is processed with respect to other /// submix voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other voices /// that include a smaller <paramref name="processingStage" /> value and before all other voices that include a larger /// <paramref name="processingStage" /> value. Voices that include the same <paramref name="processingStage" /> value /// are /// processed in any order. A submix voice cannot send to another submix voice with a lower or equal /// <paramref name="processingStage" /> value. This prevents audio being lost due to a submix cycle. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// submix voice. If <paramref name="sendList" /> is NULL, the send list will default to a single output to the first /// mastering voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// submix voice. This parameter is optional and can be null. /// </param> /// <returns>On success, returns a pointer to the new <see cref="XAudio2SubmixVoice" /> object.</returns> public IntPtr CreateSubmixVoicePtr(int inputChannels, int inputSampleRate, VoiceFlags flags, int processingStage, VoiceSends? sendList, EffectChain? effectChain) { IntPtr ptr; int result = CreateSubmixVoiceNative(out ptr, inputChannels, inputSampleRate, flags, processingStage, sendList, effectChain); XAudio2Exception.Try(result, N, "CreateSubmixVoiceNative"); return ptr; }
/// <summary> /// Creates and configures a submix voice. /// </summary> /// <param name="pSubmixVoice">On success, returns a pointer to the new <see cref="XAudio2SubmixVoice" /> object.</param> /// <param name="inputChannels"> /// Number of channels in the input audio data of the submix voice. The /// <paramref name="inputChannels" /> must be less than or equal to <see cref="MaxAudioChannels" />. /// </param> /// <param name="inputSampleRate"> /// Sample rate of the input audio data of submix voice. This rate must be a multiple of /// <see cref="QuantumDenominator" />. InputSampleRate must be between <see cref="MinimumSampleRate" /> and /// <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// Flags that specify the behavior of the submix voice. It can be <see cref="VoiceFlags.None" /> or /// <see cref="VoiceFlags.UseFilter" />. /// </param> /// <param name="processingStage"> /// An arbitrary number that specifies when this voice is processed with respect to other /// submix voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other voices /// that include a smaller <paramref name="processingStage" /> value and before all other voices that include a larger /// <paramref name="processingStage" /> value. Voices that include the same <paramref name="processingStage" /> value /// are /// processed in any order. A submix voice cannot send to another submix voice with a lower or equal /// <paramref name="processingStage" /> value. This prevents audio being lost due to a submix cycle. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// submix voice. If <paramref name="sendList" /> is NULL, the send list will default to a single output to the first /// mastering voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// submix voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public abstract int CreateSubmixVoiceNative(out IntPtr pSubmixVoice, int inputChannels, int inputSampleRate, VoiceFlags flags, int processingStage, VoiceSends? sendList, EffectChain? effectChain);
/// <summary> /// Creates and configures a submix voice. /// </summary> /// <param name="inputChannels"> /// Number of channels in the input audio data of the submix voice. The /// <paramref name="inputChannels" /> must be less than or equal to <see cref="MaxAudioChannels" />. /// </param> /// <param name="inputSampleRate"> /// Sample rate of the input audio data of submix voice. This rate must be a multiple of /// <see cref="QuantumDenominator" />. InputSampleRate must be between <see cref="MinimumSampleRate" /> and /// <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// Flags that specify the behavior of the submix voice. It can be <see cref="VoiceFlags.None" /> or /// <see cref="VoiceFlags.UseFilter" />. /// </param> /// <param name="processingStage"> /// An arbitrary number that specifies when this voice is processed with respect to other /// submix voices, if the XAudio2 engine is running other submix voices. The voice is processed after all other voices /// that include a smaller <paramref name="processingStage" /> value and before all other voices that include a larger /// <paramref name="processingStage" /> value. Voices that include the same <paramref name="processingStage" /> value /// are /// processed in any order. A submix voice cannot send to another submix voice with a lower or equal /// <paramref name="processingStage" /> value. This prevents audio being lost due to a submix cycle. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// submix voice. If <paramref name="sendList" /> is NULL, the send list will default to a single output to the first /// mastering voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// submix voice. This parameter is optional and can be null. /// </param> /// <returns>On success, returns a new <see cref="XAudio2SubmixVoice" /> object.</returns> public XAudio2SubmixVoice CreateSubmixVoice(int inputChannels, int inputSampleRate, VoiceFlags flags, int processingStage, VoiceSends? sendList, EffectChain? effectChain) { IntPtr ptr = CreateSubmixVoicePtr(inputChannels, inputSampleRate, flags, processingStage, sendList, effectChain); return new XAudio2SubmixVoice(ptr, _version); }
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The /// sample rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" /> /// . /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first /// mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</returns> public IntPtr CreateSourceVoicePtr(WaveFormat sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends? sendList, EffectChain? effectChain) { GCHandle hWaveFormat = GCHandle.Alloc(sourceFormat, GCHandleType.Pinned); //todo: do we really need to use GCHandle? try { IntPtr ptr; int result = CreateSourceVoiceNative( out ptr, hWaveFormat.AddrOfPinnedObject(), flags, maxFrequencyRatio, voiceCallback, sendList, effectChain); XAudio2Exception.Try(result, N, "CreateSourceVoice"); return ptr; } finally { if (hWaveFormat.IsAllocated) hWaveFormat.Free(); } }
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="pSourceVoice">If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</param> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The sample /// rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first /// mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public abstract int CreateSourceVoiceNative( out IntPtr pSourceVoice, IntPtr sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends? sendList, //out EffectChain? effectChain );
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The /// sample rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" /> /// . /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first /// mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>If successful, returns a new <see cref="XAudio2SourceVoice" /> object.</returns> public XAudio2SourceVoice CreateSourceVoice(WaveFormat sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends? sendList, EffectChain? effectChain) { IntPtr ptr = CreateSourceVoicePtr(sourceFormat, flags, maxFrequencyRatio, voiceCallback, sendList, effectChain); return new XAudio2SourceVoice(ptr, _version); }
/// <summary> /// Creates and configures a source voice. For more information see /// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.ixaudio2.ixaudio2.createsourcevoice(v=vs.85).aspx. /// </summary> /// <param name="pSourceVoice">If successful, returns a pointer to the new <see cref="XAudio2SourceVoice" /> object.</param> /// <param name="sourceFormat"> /// Pointer to a <see cref="WaveFormat" />. The following formats are supported: /// <ul> /// <li>8-bit (unsigned) integer PCM</li><li>16-bit integer PCM (optimal format for XAudio2)</li> /// <li>20-bit integer PCM (either in 24 or 32 bit containers)</li> /// <li>24-bit integer PCM (either in 24 or 32 bit containers)</li><li>32-bit integer PCM</li> /// <li>32-bit float PCM (preferred format after 16-bit integer)</li> /// </ul> /// The number of channels in a source voice must be less than or equal to <see cref="MaxAudioChannels" />. The sample /// rate of a source voice must be between <see cref="MinimumSampleRate" /> and <see cref="MaximumSampleRate" />. /// </param> /// <param name="flags"> /// <see cref="VoiceFlags" /> that specify the behavior of the source voice. A flag can be /// <see cref="VoiceFlags.None" /> or a combination of one or more of the following. /// Possible values are <see cref="VoiceFlags.NoPitch" />, <see cref="VoiceFlags.NoSampleRateConversition" /> and /// <see cref="VoiceFlags.UseFilter" />. <see cref="VoiceFlags.Music" /> is not supported on Windows. /// </param> /// <param name="maxFrequencyRatio"> /// Highest allowable frequency ratio that can be set on this voice. The value for this /// argument must be between <see cref="MinFrequencyRatio" /> and <see cref="MaxFrequencyRatio" />. /// </param> /// <param name="voiceCallback"> /// Client-provided callback interface, <see cref="IXAudio2VoiceCallback" />. This parameter is /// optional and can be null. /// </param> /// <param name="sendList"> /// List of <see cref="VoiceSends" /> structures that describe the set of destination voices for the /// source voice. If <paramref name="sendList" /> is NULL, the send list defaults to a single output to the first mastering /// voice created. /// </param> /// <param name="effectChain"> /// List of <see cref="EffectChain" /> structures that describe an effect chain to use in the /// source voice. This parameter is optional and can be null. /// </param> /// <returns>HRESULT</returns> public unsafe override int CreateSourceVoiceNative( out IntPtr pSourceVoice, IntPtr sourceFormat, VoiceFlags flags, float maxFrequencyRatio, IXAudio2VoiceCallback voiceCallback, VoiceSends? sendList, //out EffectChain? effectChain ) { VoiceSends value0 = sendList.HasValue ? sendList.Value : new VoiceSends(); EffectChain value1 = effectChain.HasValue ? effectChain.Value : new EffectChain(); IntPtr p = IntPtr.Zero; if (voiceCallback != null) { p = Marshal.GetComInterfaceForObject(voiceCallback, typeof (IXAudio2VoiceCallback)); p = Utils.Utils.GetComInterfaceForObjectWithAdjustedVtable(p, 7, 3); } try { fixed (void* ptr = &pSourceVoice) { return InteropCalls.CallI(UnsafeBasePtr, ptr, sourceFormat, flags, maxFrequencyRatio, p.ToPointer(), sendList.HasValue ? &value0 : (void*) IntPtr.Zero, effectChain.HasValue ? &value1 : (void*) IntPtr.Zero, ((void**) (*(void**) UnsafeBasePtr))[8]); } } finally { if (p != IntPtr.Zero) { //while patching the IUnknown-members out of the vtable, we've made a backup of the release pointer, //which gets called here -> the Marshal.Release method would call any function on index 2 of the vtable //we've patched there Utils.Utils.Release(p); //Marshal.Release(p); } } }