コード例 #1
0
        private void Handle_Start_Browse_Lobby_Response( CStartBrowseLobbyResponse response )
        {
            Clear_Lobbies();

            switch ( response.Result )
            {
                case EStartBrowseResult.AutoJoined:
                    State = EClientBrowseState.None;
                    break;

                case EStartBrowseResult.Success:
                    State = EClientBrowseState.Browse_Idle;
                    response.LobbySummaries.Apply( summary => Add_Summary( summary ) );

                    CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Browse_Start_Success );
                    break;

                case EStartBrowseResult.Invalid_State:
                    State = EClientBrowseState.None;
                    CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Browse_Start_Invalid_State );
                    break;

                default:
                    State = EClientBrowseState.None;
                    break;
            }
        }
コード例 #2
0
		private static void Build_Browse_Lobby_Message_Samples( List< CNetworkMessage > message_list )
		{
			message_list.Add( new CStartBrowseLobbyRequest( EGameModeType.Two_Players, ELobbyMemberType.Player, true ) );

			CLobbyConfig lobby_config = new CLobbyConfig();
			lobby_config.Initialize( "Pimps", EGameModeType.Two_Players, false, "BigPimpin" );

			CStartBrowseLobbyResponse browse_response = new CStartBrowseLobbyResponse( EMessageRequestID.Invalid, EStartBrowseResult.Success );
			for ( int i = 0; i < 10; i++ )
			{
				CLobbySummary lobby_summary = new CLobbySummary();
				lobby_summary.Initialize( ELobbyID.Invalid, lobby_config, DateTime.Now, EPersistenceID.Invalid, 2, 2 );
				browse_response.Add_Summary( lobby_summary );
			}

			message_list.Add( browse_response );
			message_list.Add( new CEndBrowseLobbyMessage() );
			message_list.Add( new CBrowseNextLobbySetRequest() );
			message_list.Add( new CBrowsePreviousLobbySetRequest() );

			CCursorBrowseLobbyResponse cursor_response = new CCursorBrowseLobbyResponse( EMessageRequestID.Invalid, ECursorBrowseResult.Success );
			for ( int i = 0; i < 10; i++ )
			{
				CLobbySummary lobby_summary = new CLobbySummary();
				lobby_summary.Initialize( ELobbyID.Invalid, lobby_config, DateTime.Now, EPersistenceID.Invalid, 2, 2 );
				cursor_response.Add_Summary( lobby_summary );
			}

			message_list.Add( cursor_response );

			CLobbySummary summary = new CLobbySummary();
			summary.Initialize( ELobbyID.Invalid, lobby_config, DateTime.Now, EPersistenceID.Invalid, 1, 4 );
			message_list.Add( new CBrowseLobbyAddRemoveMessage( summary, ELobbyID.Invalid ) );

			CLobbySummaryDelta summary_delta = new CLobbySummaryDelta();
			summary_delta.Initialize( ELobbyID.Invalid, 4, 1 );
			message_list.Add( new CBrowseLobbyDeltaMessage( summary_delta ) );
		}
コード例 #3
0
		private void Handle_Start_Browse_Lobby_Request( CStartBrowseLobbyRequest request, EPersistenceID player_id )
		{
			CConnectedPlayer player = CConnectedPlayerManager.Instance.Get_Active_Player_By_Persistence_ID( player_id );
			if ( player == null )
			{
				return;
			}

			if ( !player.State_Allows_Operation( EConnectedPlayerOperation.Browse_Lobbies ) )
			{
				CServerMessageRouter.Send_Message_To_Player( new CStartBrowseLobbyResponse( request.RequestID, EStartBrowseResult.Invalid_State ), player_id );
				return;
			}			

			CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "Player {0} requesting to start browsing lobbies.",
																									CConnectedPlayerManager.Get_Player_Log_Name( player_id ) ) );

			Stop_Browsing( player_id );

			CServerLobbyBrowser browser = new CServerLobbyBrowser( player_id, request.BrowseCriteria, request.JoinFirstAvailable );
			m_Browsers.Add( player_id, browser );

			Browse_Forwards( browser, 0 );

			if ( browser.Has_Matches() && request.JoinFirstAvailable )
			{
				ELobbyID lobby_id = browser.WatchedLobbies.First();
				Stop_Browsing( player_id );
				CServerMessageRouter.Send_Message_To_Player( new CStartBrowseLobbyResponse( request.RequestID, EStartBrowseResult.AutoJoined ), player_id );
				CServerLobbyManager.Instance.Join_Lobby_By_Browsing( player_id, lobby_id );
				return;
			}

			// send initial lobby set
			CStartBrowseLobbyResponse response = new CStartBrowseLobbyResponse( request.RequestID, EStartBrowseResult.Success );
			browser.WatchedLobbies.Apply( lobby_id => response.Add_Summary( Build_Summary( lobby_id ) ) );

			CServerMessageRouter.Send_Message_To_Player( response, player_id );
		}