// Public interface // Operations // Channel Creation public static void Create_Lobby_Chat_Channel( CChatChannelConfig channel_config, ELobbyID lobby_id, EPersistenceID source_player ) { CCreateChatChannelRequestServerMessage create_lobby_channel_message = new CCreateChatChannelRequestServerMessage( channel_config ); create_lobby_channel_message.Handler = delegate( CResponseMessage response ) { CCreateChatChannelResponseServerMessage response_msg = response as CCreateChatChannelResponseServerMessage; On_Lobby_Chat_Channel_Creation_Response( lobby_id, source_player, response_msg ); }; CServerMessageRouter.Send_Message_To_Chat_Server( create_lobby_channel_message ); }
public static void Create_Observer_Chat_Channel( CChatChannelConfig observer_channel_config, EMatchInstanceID match_id ) { CCreateChatChannelRequestServerMessage create_observer_channel_message = new CCreateChatChannelRequestServerMessage( observer_channel_config ); create_observer_channel_message.Handler = delegate( CResponseMessage response ) { CCreateChatChannelResponseServerMessage response_msg = response as CCreateChatChannelResponseServerMessage; On_Observer_Chat_Channel_Creation_Response( match_id, response_msg ); }; CServerMessageRouter.Send_Message_To_Chat_Server( create_observer_channel_message ); }
// Methods // Public interface public void Initialize_Chat() { CChatChannelConfig config = new CChatChannelConfig( CChatChannelConfig.Make_Admin_Channel( GENERAL_CHANNEL_NAME ), GENERAL_CHANNEL_NAME, EPersistenceID.Invalid, EChannelGameProperties.General ); config.AnnounceJoinLeave = false; config.IsMembershipClientLocked = true; CCreateChatChannelRequestServerMessage create_request = new CCreateChatChannelRequestServerMessage( config ); create_request.Handler = On_General_Chat_Creation_Response; CServerMessageRouter.Send_Message_To_Chat_Server( create_request ); }