コード例 #1
0
        // Public interface
        // Operations
        // Channel Creation
        public static void Create_Lobby_Chat_Channel( CChatChannelConfig channel_config, ELobbyID lobby_id, EPersistenceID source_player )
        {
            CCreateChatChannelRequestServerMessage create_lobby_channel_message = new CCreateChatChannelRequestServerMessage( channel_config );
            create_lobby_channel_message.Handler =
                delegate( CResponseMessage response )
                {
                    CCreateChatChannelResponseServerMessage response_msg = response as CCreateChatChannelResponseServerMessage;
                    On_Lobby_Chat_Channel_Creation_Response( lobby_id, source_player, response_msg );
                };

            CServerMessageRouter.Send_Message_To_Chat_Server( create_lobby_channel_message );
        }
コード例 #2
0
        public static void Create_Observer_Chat_Channel( CChatChannelConfig observer_channel_config, EMatchInstanceID match_id )
        {
            CCreateChatChannelRequestServerMessage create_observer_channel_message = new CCreateChatChannelRequestServerMessage( observer_channel_config );
            create_observer_channel_message.Handler =
                delegate( CResponseMessage response )
                {
                    CCreateChatChannelResponseServerMessage response_msg = response as CCreateChatChannelResponseServerMessage;
                    On_Observer_Chat_Channel_Creation_Response( match_id, response_msg );
                };

            CServerMessageRouter.Send_Message_To_Chat_Server( create_observer_channel_message );
        }
コード例 #3
0
        private void Request_Create_Or_Join_Channel( EPersistenceID player_id, string channel_name, CJoinChatChannelResultMessage result_msg )
        {
            if ( Get_Player_By_Persistence_ID( player_id ) == null )
            {
                result_msg.CreateError = EChannelCreationError.UnknownPlayer;
                return;
            }

            if ( !CServerChatChannel.Is_Client_Channel_Name( channel_name ) )
            {
                result_msg.CreateError = EChannelCreationError.InvalidInternalName;
                return;
            }

            CServerChatChannel channel = Get_Channel_By_Internal_Name( channel_name );
            if ( channel == null )
            {
                CChatChannelConfig channel_config = new CChatChannelConfig( channel_name, channel_name, player_id, EChannelGameProperties.User );
                channel_config.DestroyWhenEmpty = true;
                channel_config.AllowsModeration = true;

                result_msg.CreateError = channel_config.Make_Valid();
                if ( result_msg.CreateError != EChannelCreationError.None )
                {
                    return;
                }

                EChannelID channel_id = Allocate_Channel_ID();
                channel = new CServerChatChannel( channel_id, channel_config );

                m_Channels.Add( channel_id, channel );
                m_ChannelInternalNames.Add( channel_config.InternalName.ToUpper(), channel_id );
            }

            if ( channel.IsServerChannel )
            {
                result_msg.JoinError = EChannelJoinError.NoPermission;
                return;
            }

            result_msg.JoinError = channel.Join_Channel( player_id );
            if ( result_msg.JoinError == EChannelJoinError.None )
            {
                channel.Update_Moderator();
                Add_Channel_To_Player( player_id, channel.ID );

                result_msg.ChannelID = channel.ID;
                result_msg.ChannelName = channel.ExternalName;
                result_msg.AnnounceJoinLeave = channel.ShouldAnnounceJoinLeave;
                channel.Members.Apply( id => result_msg.Add_Member( id ) );
                channel.Gagged.Apply( id => result_msg.Add_Gagged( id ) );

                Send_Notification_To_Channel( channel.ID, player_id, EChatNotification.Player_Joined_Channel, player_id );

                if ( channel.Update_Moderator() )
                {
                    Send_Notification_To_Channel( channel.ID, channel.Moderator, EChatNotification.New_Moderator, EPersistenceID.Invalid );
                }

                result_msg.Moderator = channel.Moderator;
            }
            else
            {
                Request_Destroy_Channel( channel.ID );
            }
        }
コード例 #4
0
        private void Request_Create_Channel( CChatChannelConfig channel_config, CCreateChatChannelResponseServerMessage response_msg )
        {
            response_msg.Error = channel_config.Make_Valid();
            if ( response_msg.Error != EChannelCreationError.None )
            {
                return;
            }

            if ( channel_config.CreatorID != EPersistenceID.Invalid )
            {
                if ( Get_Player_By_Persistence_ID( channel_config.CreatorID ) == null )
                {
                    response_msg.Error = EChannelCreationError.UnknownPlayer;
                    return;
                }
            }

            if ( Get_Channel_By_Internal_Name( channel_config.InternalName ) != null )
            {
                response_msg.Error = EChannelCreationError.DuplicateInternalName;
                return;
            }

            EChannelID channel_id = Allocate_Channel_ID();
            CServerChatChannel new_channel = new CServerChatChannel( channel_id, channel_config );

            m_Channels.Add( channel_id, new_channel );
            m_ChannelInternalNames.Add( channel_config.InternalName.ToUpper(), channel_id );

            response_msg.ChannelID = channel_id;
            response_msg.ChannelName = channel_config.ExternalName;

            if ( channel_config.CreatorID != EPersistenceID.Invalid )
            {
                if ( Request_Join_Channel( channel_config.CreatorID, channel_id, EChannelGameProperties.None ) != EChannelJoinError.None )
                {
                    response_msg.Error = EChannelCreationError.UnableToAutoJoin;
                    Request_Destroy_Channel( channel_id );
                    return;
                }
            }
        }
コード例 #5
0
 // Construction
 public CCreateChatChannelRequestServerMessage( CChatChannelConfig config )
     : base()
 {
     Config = config;
 }
コード例 #6
0
        private void Request_Create_Lobby( CCreateLobbyRequest create_request, EPersistenceID source_player )
        {
            CConnectedPlayer player = CConnectedPlayerManager.Instance.Get_Active_Player_By_Persistence_ID( source_player );
            if ( player == null )
            {
                return;
            }

            if ( !player.State_Allows_Operation( EConnectedPlayerOperation.Create_Lobby ) )
            {
                On_Create_Lobby_Failure( ELobbyID.Invalid, source_player, create_request.RequestID, ECreateLobbyFailureReason.Invalid_State_To_Create );
                return;
            }

            if ( !Validate_Create_Request( create_request.Config ) )
            {
                On_Create_Lobby_Failure( ELobbyID.Invalid, source_player, create_request.RequestID, ECreateLobbyFailureReason.Invalid_Config_Data );
                return;
            }

            CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "Player {0} attempting to create lobby with description {1}.",
                                                                                                    player.Name,
                                                                                                    create_request.Config.GameDescription ) );

            CServerLobbyBrowserManager.Instance.Stop_Browsing( source_player );

            EMessageRequestID request_id = create_request.RequestID;
            CServerLobby lobby = Create_Lobby( source_player, create_request.Config );

            lobby.Add_Member( source_player );

            On_Create_Lobby_Success( source_player, request_id, lobby.ID );

            CChatChannelConfig channel_config = new CChatChannelConfig( CChatChannelConfig.Make_Admin_Channel( "Lobby_" + ( ( int ) lobby.ID ).ToString() ),
                                                                                            CSharedResource.Get_Text< EServerTextID >( EServerTextID.Server_Lobby_Channel_Name ),
                                                                                            EPersistenceID.Invalid,
                                                                                            EChannelGameProperties.Lobby );
            channel_config.AllowsModeration = false;
            channel_config.AnnounceJoinLeave = false;
            channel_config.DestroyWhenEmpty = false;
            channel_config.IsMembershipClientLocked = true;

            CAsyncBackendOperations.Create_Lobby_Chat_Channel( channel_config, lobby.ID, source_player );
        }
コード例 #7
0
        // Methods
        // Public interface
        public void Initialize_Chat()
        {
            CChatChannelConfig config = new CChatChannelConfig( CChatChannelConfig.Make_Admin_Channel( GENERAL_CHANNEL_NAME ),
                                                                                 GENERAL_CHANNEL_NAME,
                                                                                 EPersistenceID.Invalid,
                                                                                 EChannelGameProperties.General );
            config.AnnounceJoinLeave = false;
            config.IsMembershipClientLocked = true;

            CCreateChatChannelRequestServerMessage create_request = new CCreateChatChannelRequestServerMessage( config );
            create_request.Handler = On_General_Chat_Creation_Response;

            CServerMessageRouter.Send_Message_To_Chat_Server( create_request );
        }
        private void Create_Match_Channels( EMatchInstanceID match_id )
        {
            CChatChannelConfig match_channel_config = new CChatChannelConfig( CChatChannelConfig.Make_Admin_Channel( "Match_" + ( ( int ) match_id ).ToString() ),
                                                                                                    CSharedResource.Get_Text< EServerTextID >( EServerTextID.Server_Match_Channel_Name ),
                                                                                                    EPersistenceID.Invalid,
                                                                                                    EChannelGameProperties.MatchPlayer );
            match_channel_config.AllowsModeration = false;
            match_channel_config.AnnounceJoinLeave = false;
            match_channel_config.DestroyWhenEmpty = false;
            match_channel_config.IsMembershipClientLocked = true;

            CAsyncBackendOperations.Create_Match_Chat_Channel( match_channel_config, match_id );

            CChatChannelConfig observer_channel_config = new CChatChannelConfig( CChatChannelConfig.Make_Admin_Channel( "Observer_" + ( ( int ) match_id ).ToString() ),
                                                                                                        CSharedResource.Get_Text< EServerTextID >( EServerTextID.Server_Observer_Channel_Name ),
                                                                                                        EPersistenceID.Invalid,
                                                                                                        EChannelGameProperties.MatchObserver );
            observer_channel_config.AllowsModeration = false;
            observer_channel_config.AnnounceJoinLeave = false;
            observer_channel_config.DestroyWhenEmpty = false;
            observer_channel_config.IsMembershipClientLocked = true;

            CAsyncBackendOperations.Create_Observer_Chat_Channel( observer_channel_config, match_id );
        }
コード例 #9
0
 // Construction
 public CServerChatChannel( EChannelID id, CChatChannelConfig config )
 {
     ID = id;
     m_Config = config;
     IsBeingDestroyed = false;
 }