public override void Update(GameTime time) { #region Timeupdate for DrawAttacks timeSpan -= time.ElapsedGameTime; if (timeSpan <= TimeSpan.Zero) { timeSpan = TimeSpan.FromMilliseconds(270); meleeAttackList.Clear(); launchedMelee = false; listContainsCrystalShield = false; } #endregion #region Update Melee By Characterposition if (launchedMelee) { #region Singleplayer if (Game1.currentState.Equals(Game1.EGameState.Singleplayer)) { crystalShield = new Entity(this.position, "5x5x5Box1", Singleplayer.cont); crystalShield.boundary = new BoundingBox(this.position + new Vector3(-10, -3, -10), this.position + new Vector3(10, 3, 10)); if (!listContainsCrystalShield) { meleeAttackList.Add(crystalShield); listContainsCrystalShield = true; } else { meleeAttackList.Clear(); meleeAttackList.Add(crystalShield); } #region enemyList1 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex1].EnemyList) { foreach (Entity fractusShield in meleeAttackList) { if (enemyHitByMelee) break; if (fractusShield.boundary.Intersects(enemy.boundary)) { enemy.hp -= 1; enemyHitByMelee = true; Console.WriteLine("Fractus hit enemy by crystalShield"); } } } #endregion #region enemyList2 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex2].EnemyList) { foreach (Entity fractusShield in meleeAttackList) { if (enemyHitByMelee) break; if (fractusShield.boundary.Intersects(enemy.boundary)) { enemy.hp -= 1; enemyHitByMelee = true; Console.WriteLine("Fractus hit enemy by crystalShield"); } } } #endregion } #endregion #region Arena else if (Game1.currentState.Equals(Game1.EGameState.Arena)) { crystalShield = new Entity(this.position, "fractusCrystalShield", Arena.cont); crystalShield.boundary = new BoundingBox(this.position + new Vector3(-5, -9, -5), this.position + new Vector3(5, 9, 5)); if (!listContainsCrystalShield) { meleeAttackList.Add(crystalShield); listContainsCrystalShield = true; } else { meleeAttackList.Clear(); meleeAttackList.Add(crystalShield); } foreach (Entity fractusShield in meleeAttackList) { if (enemyHitByMelee) break; if (fractusShield.boundary.Intersects(Arena.boss.boundary)) { Arena.kazumiHud.healthLeft -= 5; enemyHitByMelee = true; Console.WriteLine("Fractus hit Boss by crystalShield"); } } } #endregion #region Multiplayer else if (Game1.currentState.Equals(Game1.EGameState.Multiplayer)) { crystalShield = new Entity(this.position, "fractusCrystalShield", Multiplayer.cont); crystalShield.boundary = new BoundingBox(this.position + new Vector3(-5, -9, -5), this.position + new Vector3(5, 9, 5)); if (!listContainsCrystalShield) { meleeAttackList.Add(crystalShield); listContainsCrystalShield = true; } else { meleeAttackList.Clear(); meleeAttackList.Add(crystalShield); } foreach (Entity fractusShield in meleeAttackList) { if (enemyHitByMelee) break; for (int i = 0; i < GameControls.ConnectedControllers; i++) { if (fractusShield.boundary.Intersects(Multiplayer.Players[i].boundary) && Multiplayer.Players[i].CharacterType != "Fractus") { Multiplayer.hudArray[i].healthLeft -= 15; enemyHitByMelee = true; Console.WriteLine("Fractus hit " + Multiplayer.Players[i] + " by crystalShield"); } } } } #endregion } #endregion #region Update Flying Crystals From Rangedattack if (launchedRanged) { #region Singleplayer if (Game1.currentState.Equals(Game1.EGameState.Singleplayer)) { for (int i = 0; i < attackList.Count; i++) { //Kristalle fliegen nach vorn attackList[i].move(speed * attackList[i].viewingDirection); //Laser verschwindet nach 50 Einheiten oder wenn er mit etwas kollidiert if (!attackList[i].boundary.Intersects(rangeOfFlyingCrystals)) { attackList.Remove(attackList[i]); if (attackList.Count == 0) launchedRanged = false; break; } else { launchedRanged = true; #region enemyList1 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex1].EnemyList) { if (attackList.Count > 0) { if (attackList[i].boundary.Intersects(enemy.boundary)) { enemy.hp -= 2; enemyHit = true; Console.WriteLine("Fractus hit enemy by RangedAttack"); } //verschwindet auch bei Kollision mit Gegner if (enemyHit) { if (attackList.Count == 0) launchedRanged = false; attackList.Remove(attackList[i]); } } } #endregion #region enemyList2 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex2].EnemyList) { if (attackList.Count > 0) { if (attackList[i].boundary.Intersects(enemy.boundary)) { enemy.hp -= 2; enemyHit = true; Console.WriteLine("Fractus hit enemy by RangedAttack"); } //verschwindet auch bei Kollision mit Gegner if (enemyHit) { if (attackList.Count == 0) launchedRanged = false; attackList.Remove(attackList[i]); } } } #endregion } enemyHit = false; } } #endregion #region Arena else if (Game1.currentState.Equals(Game1.EGameState.Arena)) { for (int i = 0; i < attackList.Count; i++) { //Kristalle fliegen nach vorn attackList[i].move(speed * attackList[i].viewingDirection); //Laser verschwindet nach 50 Einheiten oder wenn er mit etwas kollidiert if (!attackList[i].boundary.Intersects(rangeOfFlyingCrystals)) { attackList.Remove(attackList[i]); if (attackList.Count == 0) { launchedRanged = false; soundPlayedRanged = false; } break; } else { launchedRanged = true; if (!soundPlayedRanged) { Sounds.freezingIce.Play(); soundPlayedRanged = true; } if (attackList[i].boundary.Intersects(Arena.boss.boundary)) { Arena.kazumiHud.healthLeft -= 40; enemyHit = true; Console.WriteLine("Fractus hit Player by SpecialAttack"); } //verschwindet auch bei Kollision mit Gegner if (enemyHit) { if (attackList.Count == 0) { launchedRanged = false; soundPlayedRanged = false; } attackList.Remove(attackList[i]); } } enemyHit = false; } } #endregion #region Multiplayer else if (Game1.currentState.Equals(Game1.EGameState.Multiplayer)) { for (int i = 0; i < attackList.Count; i++) { //Kristalle fliegen nach vorn attackList[i].move(speed * attackList[i].viewingDirection); //Laser verschwindet nach 50 Einheiten oder wenn er mit etwas kollidiert if (!attackList[i].boundary.Intersects(rangeOfFlyingCrystals)) { attackList.Remove(attackList[i]); if (attackList.Count == 0) { launchedRanged = false; soundPlayedRanged = false; } break; } else { launchedRanged = true; if (!soundPlayedRanged) { Sounds.freezingIce.Play(); soundPlayedRanged = true; } for (int j = 0; j < GameControls.ConnectedControllers; j++) { if (attackList[i].boundary.Intersects(Multiplayer.Players[j].boundary) && Multiplayer.Players[j].CharacterType != "Fractus") { Multiplayer.hudArray[j].healthLeft -= 40; enemyHit = true; Console.WriteLine("Fractus hit " + Multiplayer.Players[i] + " by Ranged"); } } //verschwindet auch bei Kollision mit Gegner if (enemyHit) { if (attackList.Count == 0) { launchedRanged = false; soundPlayedRanged = false; } attackList.Remove(attackList[i]); } } enemyHit = false; } } #endregion } #endregion #region Update HealthAbsorbingCrystals From Specialattack #region Removing Crystals After Defined Time timeSpanForHealthAbsorbingCrystals -= time.ElapsedGameTime; if (timeSpanForHealthAbsorbingCrystals <= TimeSpan.Zero && crystalList.Count > 0) { crystalList.RemoveAt(0); // Re initializes the timespan for the next time // minion vanishes after 4 seconds timeSpanForHealthAbsorbingCrystals = TimeSpan.FromSeconds(4); if(crystalList.Count == 0) launchedSpecial = false; } #endregion foreach (Entity crystal in crystalList) { #region Singleplayer if (Game1.currentState.Equals(Game1.EGameState.Singleplayer)) { crystal.boundary = new BoundingBox(crystal.position + new Vector3(-2, -2, -2), crystal.position + new Vector3(2, 2, 2)); float minDistance = float.MaxValue; //calculating nearest enemy #region enemyList1 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex1].EnemyList) { float distance = (crystal.position - enemy.position).Length(); if (distance < minDistance) { minDistance = distance; nearestEnemy = enemy; } } #endregion #region enemyList2 foreach (Enemy enemy in Singleplayer.currentMaps[Singleplayer.activeIndex2].EnemyList) { float distance = (crystal.position - enemy.position).Length(); if (distance < minDistance) { minDistance = distance; nearestEnemy = enemy; } } #endregion foreach (Entity healthAbsorbingCrystal in crystalList) { //absorbs health of nearest enemy if enemy is in range of effect if ((healthAbsorbingCrystal.position - nearestEnemy.position).Length() < 50 && nearestEnemy.hp > 0) { Console.WriteLine(nearestEnemy.hp + " Fractus hit enemy by SpecialAttack"); nearestEnemy.hp -= 0.01f; //transfers health to Fractus if (Singleplayer.hud.trialsLeft <= 3 && Singleplayer.hud.healthLeft < Singleplayer.hud.fullHealth) Singleplayer.hud.healthLeft += (int)(Singleplayer.hud.fullHealth * 0.01f); } } } #endregion #region Arena else if (Game1.currentState.Equals(Game1.EGameState.Arena)) { crystal.boundary = new BoundingBox(crystal.position + new Vector3(-2, -2, -2), crystal.position + new Vector3(2, 2, 2)); foreach (Entity healthAbsorbingCrystal in crystalList) { //absorbs health of nearest enemy if enemy is in range of effect if ((healthAbsorbingCrystal.position - Arena.boss.position).Length() < 15 && Arena.kazumiHud.healthLeft > 0) { Console.WriteLine(" Fractus hit enemy by SpecialAttack"); Arena.kazumiHud.healthLeft -= 1; //transfers health to Fractus in Arena if (Arena.fractusBossHUD.trialsLeft <= 3 && Arena.fractusBossHUD.healthLeft < Arena.fractusBossHUD.fullHealth) Arena.fractusBossHUD.healthLeft += (int)(Arena.fractusBossHUD.fullHealth * 0.01f); } } } #endregion #region Multiplayer else if (Game1.currentState.Equals(Game1.EGameState.Multiplayer)) { crystal.boundary = new BoundingBox(crystal.position + new Vector3(-2, -2, -2), crystal.position + new Vector3(2, 2, 2)); float minDistance = float.MaxValue; //calculating nearest enemy for (int i = 0; i < GameControls.ConnectedControllers; i++) { if (Multiplayer.Players[i].CharacterType != "Fractus") { float distance = (crystal.position - Multiplayer.Players[i].position).Length(); if (distance < minDistance) { minDistance = distance; nearestCharacter = Multiplayer.Players[i]; nearestCharacterHUD = Multiplayer.hudArray[i]; } } } foreach (Entity healthAbsorbingCrystal in crystalList) { ////absorbs health of nearest enemy if enemy is in range of effect for (int i = 0; i < GameControls.ConnectedControllers; i++) { if ((healthAbsorbingCrystal.position - nearestCharacter.position).Length() < 15 && nearestCharacterHUD.healthLeft > 0) { Console.WriteLine(" Fractus hit nearestPlayer by SpecialAttack"); nearestCharacterHUD.healthLeft -= 1; //transfers health to Fractus in Multiplayer for (int j = 0; j < GameControls.ConnectedControllers; j++) { if (Multiplayer.Players[j].CharacterType == "Fractus") { if (Multiplayer.hudArray[j].trialsLeft <= 3 && Multiplayer.hudArray[j].healthLeft < Multiplayer.hudArray[j].fullHealth) Multiplayer.hudArray[j].healthLeft += (int)(Multiplayer.hudArray[j].fullHealth * 0.01f); } } } } } } #endregion } #endregion }
public void Initialize(ContentManager content) { //Zugriff auf Attribute der Game1 Klasse spriteBatch = CR4VE.Game1.spriteBatch; graphics = CR4VE.Game1.graphics; //Camera CameraArena.Initialize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); //Terrain terrain = new Entity(new Vector3(5, -20, -10), "Terrain/arena_hell", content); //BoundingBox lavaBound = new BoundingBox(new Vector3(), new Vector3()); lava = new Entity(new Vector3(0, -110, -30), "Terrain/lavafloor", content); //moveable Entities if (Singleplayer.isCrystal) { player = new CharacterKazumi(startPos, "Kazumi", content); //Kazumi CharacterKazumi.manaLeft = 3; } else { player = new CharacterOphelia(startPos, "Ophelia", content); //Ophelia CharacterOphelia.manaLeft = 3; } BoundingBox playerBound = new BoundingBox(player.Position + new Vector3(-2.5f, -9, -2.5f), player.Position + new Vector3(2.5f, 9, 2.5f)); player.Boundary = playerBound; sphere = new BoundingSphere(player.position, 30); #region Loading AI //Boss je nachdem, wer der Player ist if (Singleplayer.isCrystal) { boss = new BossCrystal(new Vector3(60, 0, 0), "Kazumi", content); } else { boss = new BossHell(new Vector3(60, 0, 0), "albino", content); } boss.boundary = new BoundingBox(boss.position + new Vector3(-4f, -12, -4f), boss.position + new Vector3(4f, 12, 4f)); rangeOfMeleeFromBoss = new BoundingSphere(player.position, 6); #endregion testBoundingBox = new Entity(boss.position, "5x5x5Box1", content); #region Initialize and Reset HUD if (Singleplayer.isCrystal) { kazumiHud = new KazumiHUD(content, graphics); kazumiHud.healthLeft = kazumiHud.fullHealth; fractusBossHUD = new BossCrystalHUD(content, graphics); fractusBossHUD.healthLeft = fractusBossHUD.fullHealth; } else { opheliaHud = new OpheliaHUD(content, graphics); opheliaHud.healthLeft = opheliaHud.fullHealth; seraphinBossHUD = new BossHellHUD(content, graphics); seraphinBossHUD.healthLeft = seraphinBossHUD.fullHealth; } #endregion Sounds.Initialize(content); cont = content; }
public void Initialize(ContentManager content) { //Zugriff auf Attribute der Game1 Klasse spriteBatch = CR4VE.Game1.spriteBatch; graphics = CR4VE.Game1.graphics; cont = content; //Sounds Sounds.menu.Stop(); //needed parameters GameControls.initializeSingleplayer(); isPaused = false; isPopup = false; tutIndex = -1; tutStop = false; storyIsDisyplayed = false; kazumiStoryIndex = 0; opheliaStoryIndex = 0; #region Terrain //Tutorial #region tutorialLayout1 int[,] tutorialLayout1 = new int[,] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, { 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,93, 0, 0, 1, 1, 3, 1, 0, 0, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 1, 1, 1, 3,14,14, 3,14,14, 3, 3, 3, 3,14,14,14,14,14,14,14,14,14, 3, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 1, 1, 1}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,14,14, 3,14,14, 3, 3, 3, 3,14,14,14,14,14,14,14,14,14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,14,14, 3,14,14, 3, 3, 3, 3,14,14,14,14,14,14,14,14,14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,14,14, 3,14,14, 3, 3, 3, 3,14,14,14,14,14,14,14,14,14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}}; #endregion #region tutorialLayout2 int[,] tutorialLayout2 = new int[,] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0,13,13,13, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 0, 1, 0, 0,93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 1, 3, 1, 1, 1, 1,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 3, 3, 3, 3, 3, 3, 3,13,13, 0, 0,96, 0, 0, 0, 0, 0, 0,92, 0, 0,13, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 3, 3, 3, 3, 3, 3, 3, 3, 3,13,13,13,13,13, 0, 0,13,13,13,13,13,13, 0, 0,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 3, 3, 3, 3, 3, 3, 3, 3, 3,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,18,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 3, 3, 3, 3, 3, 3, 3, 3, 3,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,13,13,15, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,92, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13}, { 0, 0, 0, 3, 3, 3, 3, 3, 3,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,13,13,13,15,15,15,15, 0, 0,15,15, 0, 0, 0,15,15,15,15,15,15,15,15,15,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 3,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,13,13,13,13,18,18,18,16,16,18,18,16,16,16,18,18,18,18,18,18,18,18,18,18,15, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 3,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,13,13,13,13,13,18,18,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,14,14,13,13,13,13,13,13,18,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14,14,13,13,13,13,13,13,13,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16, 0, 0, 0, 0, 0, 0, 0, 0, 0,89,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14,14,13,13,13,13,13,13,13,16,16,18,18,16,16,16,16,18,18,18,18,16,16,16,16,16,16,16,16,16,16, 0, 0, 0,15,15,15,15, 0,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,14,14,13,13,18,18,18,18,18,16,16,18,18,16,16,16,16,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16,16,16, 16,16,16,16,16,16,16,16,16,16,16,16,13,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16,16,16,16,16,16,16,16,16,16,16,13,13,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16,16,16,16,16,16,16,16,16,16,13,13,13,13,13,13,13,13,13,13}}; #endregion //Main Game #region Höllenlevel #region layout1 int[,] layout1 = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,98,93, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 3, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0,93, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0,97, 0, 0, 0, 1, 0, 0, 3, 0, 0, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 3, 4, 4, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0}}; #endregion #region layout2 int[,] layout2 = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0,96, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 0, 0, 0, 0, 5, 0,93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0}, {3, 1, 0,93, 5, 5, 5, 0, 0, 5, 0, 0, 5, 0, 0, 5, 0, 0, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 0, 0, 5, 0, 0, 5, 0, 0, 0, 5, 5, 0, 0}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 8, 8, 8, 8, 5, 5, 8, 8, 8, 8, 5, 9, 5, 0}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9 ,9, 5}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}, {3, 3, 3, 3, 3, 3, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 8, 8, 5, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 9, 9}}; #endregion #region layout3 int[,] layout3 = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 0, 0, 0,96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9,95, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 0,93, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,95,95, 9,95,95, 9,95,95, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0,13,13, 0, 0,13, 0, 0}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9,13,13,13,13,13,13,13,13}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,95,95, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9,13,13,13,13}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,95,95, 9, 9, 9, 9, 9, 9, 9,95,95, 9, 9, 9, 9, 9, 9,13,13,13}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,13,13}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}}; #endregion #region layout4 int[,] layout4 = new int[,] { {0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {13, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13}, {13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13, 0,96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13, 0, 0,13, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,14,14, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13, 0,93, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0,13, 0, 0, 0,97, 0, 0, 0, 0, 0, 0}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,13,13,13,13, 0, 0, 0,93, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,13,13, 0, 0, 0,13, 0, 0, 0, 0, 0,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14, 0, 0, 0, 0, 0, 0,13, 0, 0,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14, 0, 0, 0,93,13,13, 0, 0, 0, 0, 0, 0,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14,14, 0,98,13,13,13,13, 0, 0,97, 0, 0,13,13}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,13,13,13,13,13, 0, 0,13, 0, 0,13,14}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,13,13,13,13,13,13,13,14,14,14,14}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,13,13,13,13,13,13,13,13,14,14}, {13,13,13,13,13,13,13,13,13,14,14,13,13,14,14,14,14,13,13,13,14,14,13,13,13,13,13,14,14,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,13,13,13,13,13,13,13,13,13,14}}; #endregion #region layout5 int[,] layout5 = new int[,] { {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,10, 0, 0, 0}, {13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,10, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13,13, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,97, 0,10, 0, 0, 0,10,10, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0, 0, 0,10,10,10, 0, 0, 0, 0,10,98, 0, 0, 0}, {13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0,10,10, 0, 0, 0, 0, 0, 0, 0,10,10,10,10, 0, 0, 0}, {14,13,13,13,13, 0,10, 0, 0, 0,10, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10, 0, 0,10 ,0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,14,14,14,10,10,10,10,14,14,14}, {14,14,13,14,14,14,10, 0, 0, 0,10,14,14,14,14,14,14,10,14,14,14,14,14,14,14,14,10,10,14,14,14,10,14,14,10,10 ,0,10,10,10,10, 0, 0,10, 0,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,10, 0, 0,10,10,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10, 0, 0, 0, 0, 0, 0, 0,10,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,10, 0, 0,10,10,10,10,10,10,10,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10, 0, 0,98,93, 0, 0,10,10,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,14,10, 0, 0, 0, 0, 0, 0, 0, 0,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10,10,10,10,10,14,14,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,14,10, 0,93,98, 0, 0, 0, 0,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10,10,10,14,14,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,14,10,10,10,10, 0, 0,96, 0,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10,10,10,14,14,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,14,14,14,14,10,10,10,10,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10,10,10,14,14,14,14,14,14,14,10,10,10,10,14,14,14}, {14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,10,10,10,10,14,14,14}}; #endregion #region layout6 int[,] layout6 = new int[,] { { 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19,19,19,19}, { 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19,19,19,19}, { 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19}, { 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19}, { 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 10, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12, 0, 0, 0, 0, 0,13,13, 0,13,19,19,19,19,19}, { 10,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0,12, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 12,12,12,12, 0, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 12,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13, 0,19,19,19,19,19}, { 12, 0, 0, 0, 0, 0, 0,93, 0,12,12,12,12, 0, 0, 0, 0,97, 0,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 12, 0, 0,12,12,12,12,12,12,12,12,12,12,12, 0,12,12,12,12,12,12, 0, 0,12,12, 0, 0, 0, 0, 0,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 12,12,12,12,12,12,12,12,12,12,12,12,12, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,12, 0, 0,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0,13,19,19,19,19,19}, { 11,11,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12, 0, 0,12,12, 0, 0, 0, 0,95,95,95,95, 0, 0, 0, 0, 0, 0, 0,95,95,95, 0, 0, 0,13,13, 0, 0,19,19,19,19,19}, { 11,11,11,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, 0, 0,12,12,12,12,12,12,12,12, 0, 0,12,12,12, 0, 0,95,95,12,12,12,12,95,95,95,95,95,95,95,12,12,12,95,95,95,13,13, 0, 0,19,19,19,19,19}, { 11,11,11,11,11,11, 0, 0,12, 0,96, 0, 0, 0, 0, 0,12,12,12,12,12,12,12,12, 0, 0, 0,12,12,12,95,95,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13, 0,19,19,19,19,19}, { 11,11,11,11,11,11,11, 0, 0,12,12,12, 0, 0,98, 0, 0,12,12,12,12,12, 0, 0, 0, 0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13, 0, 0,19,19,19,19,19}, { 11,11,11,11,11,11,11,11, 0, 0, 0, 0, 0, 0,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13, 0, 0,19,19,19,19, 0}, { 11,11,11,11,11,11,11,11,11, 0,93, 0, 0,11,11,11, 0, 0, 0, 0, 0,93, 0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, 0, 0, 0}, { 12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, 0, 0,12,12,12,12,12,12,12,12,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, 0, 0, 0}, { 12,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, 0, 0, 0}, { 12,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,12,12,12,12,12,12,13,13, 0, 0, 0, 0, 0, 0, 0}}; #endregion #region layout7 int[,] layout7 = new int[,] { {13,13, 0, 0,19,19,19,19,19,19,19,19,19,19,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,13,13,13,13}, {13,13, 0, 0,19,19,19,19,19,19,19,19,19,19,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,13,13,13,13}, {13,13, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,13,13,13,13}, {13,13, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 0, 0, 0, 0, 0,13,13,13, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19,19,19,19}, {13,13, 0, 0,19,19,19,19,19, 0, 0, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19,19}, {13,13, 0, 0,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 0, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0,19,19,19,19}, {13,13, 0, 0,19, 0, 0, 0, 0, 0,19,19, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0,19, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19}, {13,13, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0,98,92, 0, 0, 0, 0, 0,19,19, 0, 0, 0, 0, 0, 0, 0, 0,92, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,92, 0, 0, 0, 0, 0, 0}, {13,13, 0, 0, 0, 0, 0, 0,19, 0,19,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,15,15,15,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19, 0, 0, 0,19, 0, 0,19,19, 0, 0, 0, 0, 0}, {13,13,15,15,15, 0,96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,18,18,18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13,18,18,18,15,15, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19, 0, 0}, {13,13,18,18,18,18,18, 0, 0, 0, 0, 0,15, 0,15,15,15, 0, 0,15, 0, 0, 0, 0,15, 0, 0,18,18,97, 0, 0,15,15, 0, 0,15, 0, 0, 0,18,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19}, {13,13,18,18,18,18,18,15,15, 0, 0,15,18,15,18,18,18,16,16,18, 0, 0, 0, 0,18,16,16,18,18,15,15,15,18,18,16,16,18,15,15,15,18,18,15,15,15,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {13,13,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,18, 0, 0, 0,15,18,16,16,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,18,18,18,18,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,16}, {13,13,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,18, 0,98, 0, 0,18,16,16,18,18,18,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16}, {13,13,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,18,15,15,15,15,18,16,16,18,18,18,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16}, {13,13,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,18,18,18,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16}, {13,13,18,18,18,18,18,18,18,16,16,18,18,18,18,18,18,16,16,16,16,16,16,16,16,16,16,18,18,18,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16}}; #endregion #region layout8 int[,] layout8 = new int[,] { {19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19, 0, 0, 0, 0}, {19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19}, {19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19}, {19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19}, { 0, 0, 0, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19,19,19,19,19}, { 0, 0, 0,96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,88, 0,19,19,19,19,19}, { 0, 0,15,15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0,19,98,19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,19, 0,15,15,19,19,19,19,19}, { 0,16,18, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0,19,19, 0, 0, 0, 0, 0, 0, 0,19,19,19, 0, 0,19, 0, 0, 0, 0, 0, 0, 0, 0,15, 0, 0, 0,92,15, 0, 0, 0, 0, 0,19, 0, 0,16,18,18,19,19,19,19,19}, {16,16,18, 0,15,15, 0, 0, 0,15, 0, 0, 0,15, 0, 0, 0, 0, 0,15, 0, 0,15,15, 0, 0, 0, 0, 0, 0, 0, 0, 0,15,15, 0, 0, 0,15,18,15, 0, 0,15,18, 0, 0, 0,15, 0, 0, 0,16,16,18,18,19,19,19,19,19}, {16,16,18, 0,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,19,19,19,19,19}, {16,16,18,15,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,19,19,19,19,19}, {16,16,18,18,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,18,18,19,19,19,19,19}}; #endregion #region background layouts bzw. layout9 //background layouts int[,] layout9 = new int[,] { {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}}; #endregion #endregion #region Kristallevel #region layout1 int[,] crystal1 = new int[,] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,98, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,93, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 1, 1, 0, 1}, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,93, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0,93, 1, 1, 3, 0, 0, 0}, { 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 1, 0, 0, 1, 0,96, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 1, 0, 0, 0, 0, 1, 1, 3, 3, 3, 0, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 3, 1, 1, 1, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 0, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 0, 0, 1, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 4, 0, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 4, 4, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 3, 3, 4, 4, 4, 4, 4}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 4, 9, 9, 9}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 4, 4, 9, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 9, 0, 0}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 9, 9, 9}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4} }; #endregion #region layout2 int[,] crystal2 = new int[,] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,93, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,93, 0, 0, 0, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 0, 0, 0,93, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 4, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 3, 3,22, 3, 3, 1, 1, 0, 0,93, 0, 0, 0, 1, 1, 3, 1, 0, 0,93, 0}, { 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 4, 4, 3, 1, 1, 0, 0, 0, 0, 0, 1, 1, 4,22,22,22,22, 3, 3, 3, 1, 1, 1, 1, 1, 1, 3, 3,22, 3, 1, 1, 1, 1}, { 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 1, 1, 0,96, 0, 1, 4, 4, 4,22,22,22,22, 3, 3, 3, 3, 3, 3, 3, 3,22,22,22,22,22,22,22,22}, { 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 1, 1, 1, 4, 4, 4, 4, 4,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22}, { 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22}, { 9, 0, 0, 0, 0, 0,93, 0, 0, 9, 9, 9, 0, 0, 0, 0,93, 9, 9, 9, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4,22,22, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,22, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 0, 0,98, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 9, 9, 9, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 4, 4, 4, 4, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 4, 4, 4, 4, 4, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, { 4, 4, 4, 4, 4, 4, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}}; #endregion #region layout3 int[,] crystal3 = new int[,] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97,22, 0, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22,22,22,22, 0, 0, 0, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0,98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,20, 0, 0, 0, 0, 0, 0, 0, 0,20,20,20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20, 0, 0,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,20,20,20, 0, 0,96, 0, 0,20,20,20,20,20,20, 0, 0, 0, 0, 0, 0, 0, 0, 0,23,22,23, 0, 0,22, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {22, 1, 1, 0,93, 0, 0, 0, 0, 0, 0,20,20,22,22,22,22,20,20,20,20,20,20,20,20,20,20,20,20,93, 0,20, 0, 0,20, 0,23, 4,22, 4,23, 0,22,22, 0, 0, 0,20, 0, 0, 0,20, 0, 0, 0, 0,20, 0, 0,20}, {22,22,22, 1, 1, 1, 0, 0, 0, 0,20,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,23,23,22,23,23,22,23, 4, 4,22, 4, 4,23,22,22,22, 0,23,23,23,23,23,23,23, 0,93, 0,23,23,23,23}, {22,22,22,22,22,22, 1, 0,20,20,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22, 4, 4,22, 4, 4,22, 4, 4, 4,22, 4, 4, 4,22,23,23,23,23, 4, 4, 4, 4, 4,23,23,23,23,23, 4, 4, 4}, {22,22,22,22,22,22,22,20,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22, 4, 4,22, 4, 4,22, 4, 4, 4,22, 4, 4, 4,22, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,22, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}}; #endregion #region layout4 int[,] crystal4 = new int[,] { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22, 0, 0,22, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22, 0, 0, 0,22,22,22,22,22,22,22,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22, 0,93,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13}, {0, 0, 0, 0, 0, 0, 0, 0, 0,22,22,22,22,22,22,22,22,22, 0,22,22,22,22,22,22,22,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13}, {0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0,22,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0,94, 0,94, 0}, {0, 0,22,22, 0, 0,22,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,98,26,22, 0, 0,22,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20, 0, 0, 0, 0, 0, 0, 0, 0, 0,26, 0, 0, 0,26,26,22, 0, 0, 0,22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,26}, {20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,20,20, 0, 0, 0, 0, 0,93, 0,26,26,26,96,26,26,26,22,26, 0, 0, 0, 0, 0, 0, 0,93, 0, 0, 0, 0, 0, 0, 0, 0, 0,20, 0,97, 0,20, 0, 0, 0, 0, 0,26,26,26}, {23,23,23,23, 0,93, 0,23, 0, 0,20,20,20,20,20, 0, 0, 0,22,22,22,22,22,22,22,22,22,22,22,26,26, 0, 0, 0,20, 0,20,20,20, 0, 0, 0,22,22, 0, 0,23,23,23,23,23,23,23,93, 0,13,13,13,13,13}, { 4,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,13,21,21,21,21}, { 4,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,21,21,21,21,21,21}, { 4,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,21,21,21,21,21,21,21}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,13, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,13, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,13, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,13}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21}}; #endregion #region layout5 int[,] crystal5 = new int[,] { {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,26,26,26,26,26,26,26,26,26,26,26,26,26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {13, 0, 0, 0, 0, 0, 0, 0, 0,94, 0,94,94, 0,13,13,13,13,94,94,94,94,94,94,13,13,13,13,13,13,13,26,26,13,13,13,13,13,13,13,26,26,26,26,26,26, 0, 0, 0, 0,13,13,13,13,13,13}, {21,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,28,13,13,13, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,26,26,13,94,94, 0, 0, 0, 0,13,26,26,26,26,26,13,13,13,13,13,13,13,13,13,13,13}, {21,21,13, 0,92, 0, 0, 0,13, 0,13, 0,28,28,13,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,26,13, 0, 0, 0,98, 0, 0, 0,13,26,26,26,13,13,13,13,13,13,13,13,13,13,13,13}, {21,21,13,13,13,13, 0, 0, 0, 0,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13, 0, 0, 0,13,13,13, 0, 0,13,26,26,13,13,13,13,13,13,13,13,13,13,13,13,13}, {21,21,21,21,21,21,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13, 0, 0, 0,13,13,13,13,13,13,13,26,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {21,21,21,21,21,21,21,13, 0, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,97, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {13,13,13,13,13,13,21,21,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0,13,21,21,21,21,21,21,21,13, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,94, 0,94, 0,94, 0,94,94,94,94,94,13,13,13,13,13}, { 0, 0, 0, 0, 0, 0, 0,13,13,21,21,21,21,21,21,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0,13,21,21,21,21,21,21,21,13,13,13, 0, 0,13, 0, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0,13, 0, 0, 0, 0, 0,13,13,21,21,21,21,21,13,13, 0, 0,13,28,13, 0,28,28,28,28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0}, { 0, 0,13,13,13,13,13,13, 0, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0,13,28,13,28,28,13,13,13,13,13,13,13,13,13, 0, 0,92, 0, 0,28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0,13,21,28,28,28,21,21,21,21,21,21,21,21,21,21,13,13,13,13,13,28,28,28,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {13, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,28,13,13, 0,13,13,13,13,13, 0, 0,13,13}, {13, 0,13, 0,98, 0, 0, 0, 0,28,13, 0, 0, 0, 0, 0, 0, 0, 0,13,21,21,21,13,13,13,13,21,21,13,13,13,13,21,21,21,21,21,21,21,21,21,21,28,28,13, 0, 0, 0, 0, 0, 0, 0, 0,13,21}, {21, 0, 0, 0,28, 0, 0, 0,28,28,28,13, 0, 0, 0, 0, 0, 0,13,21,21,21,21,13,13,13,13,14, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21,13, 0, 0, 0,92, 0, 0, 0,13,13,21}, {21,13,13,28,28,28,97,28,28,28,28,28,13,92, 0,96, 0, 0,13,21,21,21,21,13,13,13,13,14, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21,13,13,13,13,13,13,13,13,13,13,21}, {21,21,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,21,21,21,21,13,13,13,13,14, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,27,27}, {21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,13,13,13,13,13,14, 0, 0, 0, 0, 0, 0, 0, 0, 0,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,21,27,27,27}}; #endregion #region layout6 int[,] crystal6 = new int[,] { {27,27,27,27,27,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {13,13,13,13,13,27,27,27,27,27,27,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0,13,27,27,27,27,27,27,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,27,27,27,27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0,13,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13}, {0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,27,27,13,13,13,13,13,13,13,13,27,27,27,27,27,27,27,27,13,13,13,13,27,27,27,27,27,27,27,27,27,27, 0, 0, 0, 0, 0, 0, 0,13,13}, {13, 0, 0, 0, 0, 0, 0, 0,94,94,94,94,94,94,13,13,27,13, 0, 0, 0,13, 0, 0,13,27,27,27,27,27,27,13,13,13,94,94,13,13,13,13,27,27,27,27,27,27,27, 0, 0, 0,13,13,13,13,13,13}, {21,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0,13, 0,13,27,27,27,27,27,27,27,13, 0, 0, 0, 0,13,27,13,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13}, {21,21,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0,13,27,27,13,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13}, {21,27,13,13,13,13, 0, 0, 0, 0, 0,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0,94, 0,94, 0,94, 0,94, 0, 0, 0, 0,96,13,13,13,27,27,13,27,27,27,27,27,13,13,13,13,13,13,13,13,13}, {27,27,27,27,27,27,13, 0,13,13,13,27,27,27,27,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,27,27,13,27,13,13,13,13,13,13,13,13,13,13}, {27,27,27,27,27,27,27,13,27,27,27,27,27,27,27,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0,13,13, 0, 0,13,28,28,28,13,27,27,27,13,13,13,13,13,13,13,13,13,13,13}, {27,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,28,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13}, {27,27,27,27,27,27,27,27,13,27,27,27,27,27,27,27,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13, 0, 0,92, 0, 0, 0, 0, 0, 0, 0,13, 0, 0,94, 0, 0,94, 0,94, 0,94, 0,13,13,13,13,13}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,13,13,13, 0, 0, 0,13, 0, 0,13, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {29,29,29,29,13,13, 0, 0, 0,13,13,13,13,13,13,13,13,13,13,13, 0, 0,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {29,29,29,13,13,13, 0,98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,27,13, 0,27,27,27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,98,92, 0, 0, 0, 0,13,13, 0, 0, 0, 0, 0, 0}, {29,13,13,13,13,13,13,13, 0, 0,97, 0,92, 0, 0, 0, 0,92, 0, 0, 0,13,27,13,27,27,13,13,13,13,13,13,13,13,13, 0, 0, 0, 0, 0,27,27,27,27,27, 0, 0,13, 0, 0, 0,13,13, 0, 0, 0}, {29,13,29,29,13,29,29,29,13,13,13,13,13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,27,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13,27,27,27,13,97, 0, 0,13,27,27,27, 0}, {13,29,29,29,29,13,29,29,29,13,29,29,29,29,29,29,29,29,13,13,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,13,13,27,13,13,13,13,13,27,27,13,13}, {13,13,13,28,29,29,13,29,29,29,13,29,13,29,29,29,29,29,29,13,27,27,21,13,13,13,13,21,21,13,13,13,13,27,27,27,21,21,21,21,21,21,27,27,27,27,27,27,27,27,27,27,27,27,13,27}}; #endregion #region layout7 int[,] crystal7 = new int[,] { {13,13,13,13,13,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,31,31,31,31,31,31,31,31,31,31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,31,31,31}, {13,13,13,13,13,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,31,31,31,31,31,31,31,31,31,31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,31,31,31}, {0, 0, 0, 0, 0,13,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,31,31,31,31, 0, 0, 0, 0, 0, 0,13,13,31,31,31}, {0, 0, 0, 0, 0, 0,13,13,13,13,13,13,13,13,13,31,31,13,13,13,13,13,13,13,13,31,31,31,31,31,31,31,31,13,13,13,13,31,31,31,31,31,31,31,13,31,31,31,31,31,31,31,31,31,13,13,31,31,31}, { 0, 0, 0, 0, 0, 0, 0,94, 0,94, 0,94, 0,94, 0,13,13,13,94,94,94,13,31,31,13,31,31,31,31,31,13,13,13,13, 0, 0,13,13,13,13,13,31,31,31,31,13,31,31,31,31,13,13,13,13,13,13,31,31,31}, {13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,31,13,31,31,31,31,13, 0, 0, 0, 0, 0, 0, 0, 0,13,13,31,31, 0, 0,31,31,13,31,31,13,13,13,13,13,13,13,31,31,31}, {13,27,13, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0,97, 0, 0,31,31, 0, 0, 0, 0, 0, 0, 0,31, 0, 0,13,31,31,31,31,31,31,31}, {27,27,13,13,13,13,13, 0, 0,98, 0, 0, 0, 0, 0, 0, 0,13, 0, 0, 0, 0, 0, 0, 0,94,94,94, 0, 0, 0,13,13, 0,98, 0,13, 0, 0,31,31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,31,13,13,13,31,31,31}, {27,27,27,27,27,27,13, 0,13,13,13, 0, 0, 0, 0,13,13,13,31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,31,31,31,13,31,31,13,31,31, 0, 0,31,31,13, 0, 0, 0, 0,13,31,13,13,13,31,31,31}, {27,27,27,27,27,27,27,13,13,27,13, 0,92, 0, 0,13,13,13,31,31, 0, 0, 0, 0,13, 0, 0, 0, 0, 0,13, 0,13,13,13,13,13,13,13,13,13,31,31,31,31,13,13,13,31, 0, 0,13,31,31,31,31,31,31,31}, {27,27,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13,13,31,31,31, 0, 0, 0, 0, 0, 0,31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,13,13,13,31,31,13,13, 0, 0, 0, 0,31,13,13,13,13,13,31,31,31}, {27,27,27,27,27,27,27,13,13,27,27,27,27,27,27,27,13,13,31,31,31,31, 0, 0, 0, 0,13,13,13, 0, 0,92, 0, 0, 0, 0, 0, 0, 0, 0, 0,94,94,94,94, 0, 0, 0, 0, 0, 0, 0, 0, 0,31,31,31,31,31}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,13,13,13,13,13,13,13,13,13,13,13,31,13,13,13,13,13,13,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,31,31, 0, 0, 0,31,31,31,31,31,31}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,31,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,13,13,13,31,31,31,31, 0, 0,92, 0, 0,31,31, 0, 0, 0, 0, 0, 0, 0, 0,31,31,31,31,31}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,13,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,13,13,13,13,13,13,13,31,31,31,31,31,31,31, 0, 0, 0, 0, 0,31,31,31,31,31,31,31,31}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,13,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,13,13,13,13,13,13,13,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31}, {13,13,13,13,13,13,13,13,13,27,27,27,27,27,27,13,13,31,31,31,31,31,31,31,31,31,31,31,31,13,13,13,13,13,13,13,13,13,13,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31}}; #endregion #endregion int boxSize = 10; #region tutorial_layouts_generate //Arrays of generated Tilemaps tutorialMaps = new Tilemap[] { Tilemap.Generate(tutorialLayout1, boxSize, new Vector3(-80, 0, 0)), Tilemap.Generate(tutorialLayout2, boxSize, new Vector3(480, 0, 0)), }; #endregion #region hölle_layouts_generate gameMaps_hell = new Tilemap[] { //Höllenlevel Tilemap.Generate(layout1, boxSize, new Vector3(-80, 0, 0)), Tilemap.Generate(layout2, boxSize, new Vector3(510, 10, 0)), Tilemap.Generate(layout3, boxSize, new Vector3(1030, -60, 0)), Tilemap.Generate(layout4, boxSize, new Vector3(1550, -150, 0)), Tilemap.Generate(layout5, boxSize, new Vector3(2110, -260, 0)), Tilemap.Generate(layout6, boxSize, new Vector3(2670, -290, 0)), Tilemap.Generate(layout7, boxSize, new Vector3(3180,-410, 0)), Tilemap.Generate(layout8, boxSize, new Vector3(3760,-440, 0)), Tilemap.Generate(layout9, boxSize, new Vector3(-80,0,-10)), }; #endregion #region crystal_layouts_generate //Kristallevel gameMaps_crystal = new Tilemap[] { Tilemap.Generate(crystal1, boxSize, new Vector3(-80, 0, 0)), Tilemap.Generate(crystal2, boxSize, new Vector3(480,0, 0)),// (480) Tilemap.Generate(crystal3, boxSize, new Vector3(1040, 10, 0)),//1040 Tilemap.Generate(crystal4, boxSize, new Vector3(1640,30, 0)), //1640,30 Tilemap.Generate(crystal5, boxSize, new Vector3(2240,0, 0)), //2230,0 Tilemap.Generate(crystal6, boxSize, new Vector3(2800,-120, 0)),//560,-120 Tilemap.Generate(crystal7, boxSize, new Vector3(3360,-230,0)), }; #endregion //get active Tilemaps if (isTutorial) currentMaps = tutorialMaps; else if (isCrystal) currentMaps = gameMaps_crystal; else currentMaps = gameMaps_hell; //set start indices activeIndex1 = 0; activeIndex2 = 1; visibles = new List<Tile>(); #endregion //Camera Camera2D.Initialize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); //SaveGame SaveGame.Reset(); #region Tutorial & Story sprites menu_pause = content.Load<Texture2D>("Assets/Sprites/menu_pause"); if (isTutorial) { tutSprites = new Texture2D[] { content.Load<Texture2D>("Assets/Sprites/popup_tutorial1"), content.Load<Texture2D>("Assets/Sprites/popup_tutorial2"), content.Load<Texture2D>("Assets/Sprites/popup_tutorial3"), content.Load<Texture2D>("Assets/Sprites/popup_tutorial4"), content.Load<Texture2D>("Assets/Sprites/popup_tutorial5"), }; } if (isCrystal) { kazumiStorySprites = new Texture2D[] { content.Load<Texture2D>("Assets/Sprites/KazumisStory/KazumisDorfSepia"), content.Load<Texture2D>("Assets/Sprites/KazumisStory/KazumiDorfbewohnerSepia"), content.Load<Texture2D>("Assets/Sprites/KazumisStory/FractusMeteorSepia"), content.Load<Texture2D>("Assets/Sprites/KazumisStory/KazumiShockedSepia"), content.Load<Texture2D>("Assets/Sprites/KazumisStory/KazumiShockedBlack&White"), }; } else { opheliaStorySprites = new Texture2D[] { content.Load<Texture2D>("Assets/Sprites/OpheliasStory/HeiligerArschtrittSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/FallInDieTiefeSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/HarteLandungSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/ErwachenAufDerErdeSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/BannmalHalsSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/BannmalHandSepia"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/BannmalHandSepia - Kopie"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/BannmalFußSepia - Kopie"), content.Load<Texture2D>("Assets/Sprites/OpheliasStory/BannmalFußSepia"), }; } #endregion //Skybox //Skybox //Background crystal sun // skybox = new SkyBox(new Vector3(0, 0, -13), "Assets/Skybox/cube_hell", content); background = content.Load<Texture2D>("Assets/Skybox/Skybox-Back"); background2 = content.Load<Texture2D>("Assets/Skybox/Skybox-Left"); background3 = content.Load<Texture2D>("Assets/Skybox/Skybox-Front"); background4 = content.Load<Texture2D>("Assets/Skybox/Skybox-Right"); background5 = content.Load<Texture2D>("Assets/Skybox/Skybox-Bottom - Kopie (2)");//für back(y) background7 = content.Load<Texture2D>("Assets/Skybox/Skybox-Bottom - Kopie");//für left(y) background9 = content.Load<Texture2D>("Assets/Skybox/Skybox-Bottom");//für front(y) background10 = content.Load<Texture2D>("Assets/Skybox/Skybox-Bottom - Kopie (3)");//für front(y) //crystal black background8 = content.Load<Texture2D>("Assets/Skybox/black"); background11 = content.Load<Texture2D>("Assets/Skybox/grey"); //Player ghost = new Character(Vector3.Zero, "skull", content); if (isCrystal) { player = new CharacterKazumi(new Vector3(0, 0, 5), "Kazumi", content, new BoundingBox(new Vector3(-2.5f, -9f, -2.5f), new Vector3(2.5f, 9f, 2.5f))); hud = new KazumiHUD(cont, graphics); CharacterKazumi.manaLeft = 3; } else { player = new CharacterOphelia(new Vector3(0, 0, 5), "Ophelia", content, new BoundingBox(new Vector3(-2.5f, -9f, -2.5f), new Vector3(2.5f, 9f, 2.5f))); hud = new OpheliaHUD(cont, graphics); CharacterOphelia.manaLeft = 3; } //Checkpoints (default = Startposition) lastCheckpoint = new Checkpoint(Vector3.Zero, "checkpoint_hell", content); }