public physicsMaterialLibraryResource(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { ResourceHandles = new CArrayCompressed <CHandle <physicsMaterialResource> >(cr2w, this, nameof(ResourceHandles)) { IsSerialized = true }; }
public meshMeshParamSpeedTreeWind(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { Unk2 = new CArrayCompressed <CFloat>(cr2w, this, nameof(Unk2)) { IsSerialized = true }; }
public gameCookedDeviceDataCompressed(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name) { Parents = new CArrayCompressed <CUInt64>(cr2w, this, nameof(Parents)) { IsSerialized = true }; Children = new CArrayCompressed <CUInt64>(cr2w, this, nameof(Children)) { IsSerialized = true }; NodePosition = new Vector3(cr2w, this, nameof(NodePosition)) { IsSerialized = true }; }