public void HealRollCard(GameBoardPlayer player, Card card) { player.GetGameBoardManager().DiceShooter.Shoot(x => { int sum = x.Select(a => { if (a.Value == null) { return(int.Parse(a.Key.ApproximateValue())); } else { return(int.Parse(a.Value)); } }).Sum(); Debug.Log("Healing by " + sum); player.Health = Mathf.Min(100, player.Health + sum); foreach (var item in x.Keys) { Destroy(item.gameObject); } }, Resources.Load <Dice>("Dice/Dice4"), Resources.Load <Dice>("Dice/Dice6"), Resources.Load <Dice>("Dice/Dice8"), Resources.Load <Dice>("Dice/Dice4"), Resources.Load <Dice>("Dice/Dice4") ); }
public void ElevatorLandEffect(GameBoardEntity entity, Vector3Int coordinates) { GameBoardPlayer player = entity.GetComponent <GameBoardPlayer>(); GameBoardManager manager = player.GetGameBoardManager(); Vector3Int newCoords = new Vector3Int(coordinates.x, coordinates.y == 0 ? 1 : 0, coordinates.z); if (manager.GetTile(newCoords).PathType != GameBoardPathType.BLOCKED) { player.GetComponent <GameBoardPlayer>().SetCoordinates(newCoords); } }