public static void Rect(float x, float y, float width, float height, int textureId, float angle) { CLReQueue.AddToQueue(new CLReEntity(CLReDraw.PosResToVerticies(x, y, width, height), textureId, angle: angle)); }
public static void Rect(float x, float y, float width, float height, Color colour) { CLReQueue.AddToQueue(new CLReEntity(CLReDraw.PosResToVerticies(x, y, width, height), -1, colour)); }