コード例 #1
0
 /// <summary>
 /// Sets the argument of the kernel's
 /// </summary>
 /// <param name="kernel">Name of the kernel to set the paramter of</param>
 /// <param name="argIndex">Index of argument to set</param>
 /// <param name="value">Value of argument</param>
 public void SetKernelArg <T>(string kernel, uint argIndex, GPUBuffer <T> buffer) where T : struct
 {
     _error = Cl.SetKernelArg(_kernels[kernel], argIndex, buffer.BufferHandle);
     CLException.CheckException(_error);
 }
コード例 #2
0
ファイル: RenderEngine.cs プロジェクト: bart1259/CLRayTracer
        /// <summary>
        /// Renders a frame
        /// </summary>
        /// <param name="camera">Camera to render from</param>
        /// <param name="spheres">List of Spheres to render</param>
        /// <param name="disks">List of Disks to render</param>
        /// <param name="elapsedTime">Out variable of the elapsed time it took to render frame in seconds</param>
        /// <returns>The rendered frame</returns>
        public Image renderImage(Camera camera, Sphere[] spheres, Disk[] disks, out double elapsedTime)
        {
            var stopwatch = new Stopwatch();

            stopwatch.Start();

            int localSize   = 64;
            int totalPixels = _width * _height;
            int globalSize  = ((int)Math.Ceiling((float)totalPixels / localSize)) * localSize;

            //Must be float4 because of padding
            float4[] pixels = new float4[totalPixels];
            _imgBuffer    = new GPUBuffer <float4>(_gpuHandle, MemFlags.WriteOnly, totalPixels);
            _sphereBuffer = new GPUBuffer <Sphere>(_gpuHandle, MemFlags.ReadOnly | MemFlags.AllocHostPtr, spheres.Length);
            _diskBuffer   = new GPUBuffer <Disk>(_gpuHandle, MemFlags.ReadOnly | MemFlags.AllocHostPtr, disks.Length);

            _sphereBuffer.WriteData(spheres);
            _diskBuffer.WriteData(disks);

            //Set Arguments
            _renderProgram.SetKernelArg("render", 0, _width);
            _renderProgram.SetKernelArg("render", 1, _height);
            _renderProgram.SetKernelArg("render", 2, _imgBuffer);
            _renderProgram.SetKernelArg("render", 3, _sphereBuffer);
            _renderProgram.SetKernelArg("render", 4, spheres.Length);
            _renderProgram.SetKernelArg("render", 5, _diskBuffer);
            _renderProgram.SetKernelArg("render", 6, disks.Length);
            _renderProgram.SetKernelArg("render", 7, camera);
            _renderProgram.SetKernelArg("render", 8, _backgroundImage);

            //Run Kernal
            _renderProgram.ExecuteKernel1D("render", globalSize, localSize);
            _gpuHandle.WaitUntilDone();

            //Read data
            _imgBuffer.ReadData(pixels);

            //Write data to bmp
            int[] pixelBytes = new int[_width * _height];
            for (int x = 0; x < _width; x++)
            {
                for (int y = 0; y < _height; y++)
                {
                    pixelBytes[(y * _width) + x] = ((255 << 24) |
                                                    (byte)(pixels[(y * _width) + x].x * 255) << 16 |
                                                    (byte)(pixels[(y * _width) + x].y * 255) << 08 |
                                                    (byte)(pixels[(y * _width) + x].z * 255));
                }
            }

            if (_handle.IsAllocated)
            {
                _handle.Free();
            }

            _handle = GCHandle.Alloc(pixelBytes, GCHandleType.Pinned);
            Bitmap bmp = new Bitmap(_width, _height, _width * 4,
                                    PixelFormat.Format32bppArgb, _handle.AddrOfPinnedObject());


            _imgBuffer.Dispose();
            pixels     = null;
            pixelBytes = null;

            //Compute end time
            stopwatch.Stop();
            elapsedTime = (stopwatch.ElapsedMilliseconds) / 1000.0;

            return(bmp);
        }