void CharacterJobPick(byte[] buff) { //Wrap our function inside a catcher try { //Open packet reader PacketReader Reader = new PacketReader(buff); Reader.Skip(1); short namel = Reader.Int16(); string name = Reader.String(namel); byte job = Reader.Byte(); Reader.Close(); //Anti hack check string namecheck = DB.GetData("SELECT name FROM character WHERE account='" + Player.AccountName + "'", "name"); int jobcheck = Convert.ToInt32(DB.GetData("SELECT jobtype FROM users WHERE id='" + Player.AccountName + "'", "jobtype")); //If the name check is succesfull and account has no job set. if (jobcheck == 0 && namecheck.Length > 0) { //Write new job info DB.query("UPDATE users SET jobtype='" + job + "' WHERE id='" + Player.AccountName + "'"); } //Send visual confirmation client.Send(Packet.CharacterJobSelection()); } catch (Exception ex) { Log.Exception(ex); } }
public void Connect() { //Wrap our function inside a catcher try { //Open our packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); byte type = Reader.Byte(); Reader.Skip(3); string ID = Reader.Text(); string PW = Reader.Text(); Reader.Close(); //Set login result information int LoginResult = LoginUser(ID, ref PW, ref Player, true); //If the login is succesfull if (LoginResult == 4) { //Send succes packet client.Send(Packet.ConnectSuccess()); } //If the login is wrong else { //Disconnect the user client.Disconnect(PacketInformation.Client); } } catch (Exception ex) { Log.Exception(ex); } }
public static void PlayerQuickBar(PacketWriter Writer, int ID) { PacketReader Reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\PlayerData\Hotkey\" + ID + ".ClientSettings")); byte amm = 0; int[] skillid = new int[51]; byte[] slotn = new byte[51]; for (byte i = 0; i <= 50; i++) { slotn[i] = Reader.Byte(); if (slotn[i] != 0) { skillid[i] = Reader.Int32(); amm++; } else Reader.Skip(4); } Writer.Byte(amm); for (byte i = 0; i <= 50; i++) { if (slotn[i] != 0) { Writer.Byte(i); Writer.Byte(slotn[i]); Writer.DWord(skillid[i]); } } Reader.Close(); }
public void GuildPermissions() { try { //Create new packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); //Skip first Reader.Skip(1); //Read member id int memberid = Reader.Int32(); //Read permission byte byte permissions = (byte)Reader.Int32(); //Set new char bits 8 char[] bits = new char[8]; //Repeat for each 8 bits for (int i = 0; i < 8; ++i) bits[i] = (char)0; //Convert bits to string / to char array bits = Convert.ToString(permissions, 2).ToCharArray(); //Close reader Reader.Close(); //Set amount to player targetindex int targetindex = this.Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == memberid); //If character is online if (this.Character.Network.Guild.MembersInfo[targetindex].Online) { //Get detailed player information PlayerMgr member = Helpers.GetInformation.GetPlayerMainid(memberid); //Set bits member.Character.Network.Guild.joinRight = bits[4] == '1' ? true : false; member.Character.Network.Guild.withdrawRight = bits[3] == '1' ? true : false; member.Character.Network.Guild.unionRight = bits[2] == '1' ? true : false; member.Character.Network.Guild.guildstorageRight = bits[0] == '1' ? true : false; member.Character.Network.Guild.noticeeditRight = bits[1] == '1' ? true : false; } // set new amount to every guild members guild class foreach (int m in Character.Network.Guild.Members) { //Set int index (Find member id) int index = Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == m); //If the character is online if (Character.Network.Guild.MembersInfo[index].Online) { //Get detailed information of the player PlayerMgr sys = Helpers.GetInformation.GetPlayerMainid(m); //Set new guild player ObjData.guild_player mygp = new ObjData.guild_player(); int myindex = 0; //Repeat for each player foreach (ObjData.guild_player gp in sys.Character.Network.Guild.MembersInfo) { //if the member id equals the player if (gp.MemberID == memberid) { //Set my gp mygp = gp; //Set bits mygp.joinRight = bits[4] == '1' ? true : false; mygp.withdrawRight = bits[3] == '1' ? true : false; mygp.unionRight = bits[2] == '1' ? true : false; mygp.guildstorageRight = bits[0] == '1' ? true : false; mygp.noticeeditRight = bits[1] == '1' ? true : false; break; } //Index ++ myindex++; } //Set membersinfo index as mygp sys.Character.Network.Guild.MembersInfo[myindex] = mygp; } } //Update guild database information rights DB.query("UPDATE guild_members SET guild_perm_join='" + bits[4] + "',guild_perm_withdraw='" + bits[3] + "',guild_perm_union='" + bits[2] + "',guild_perm_storage='" + bits[0] + "',guild_perm_notice='" + bits[1] + "' WHERE guild_member_id='" + memberid + "'"); //Send to everyone in guild update of permissions Character.Network.Guild.Send(Packet.GuildUpdate(Character, 4, 0, permissions, 0)); } //If an error happens catch (Exception ex) { Log.Exception(ex); } }
public void StallMain() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); byte Type = Reader.Byte(); //Item edit if (Type == 1) { if (Character.Network.Stall.isOpened) return; byte stallslot = Reader.Byte(); Reader.Skip(2); ulong price = Reader.UInt64(); if (price <= 999999999) { int StallItemIndex = Character.Network.Stall.ItemList.FindIndex(i => (i.stallSlot == stallslot)); Character.Network.Stall.ItemList[StallItemIndex].price = price; Character.Network.Stall.Send(Packet.StallModifyItem(stallslot, price)); } else return; } //Add an item else if (Type == 2) { if (Character.Network.Stall.isOpened) return; byte stallslot = Reader.Byte(); byte invpos = Reader.Byte(); short quantity = Reader.Int16(); ulong price = Reader.UInt64(); ObjData.slotItem uItemID = GetItem((uint)Character.Information.CharacterID, invpos, 0); //Disable item mall items in stalls for now. if (ObjData.Manager.ItemBase[uItemID.ID].Etctype == ObjData.item_database.EtcType.GLOBALCHAT || ObjData.Manager.ItemBase[uItemID.ID].Type == ObjData.item_database.ArmorType.AVATAR || ObjData.Manager.ItemBase[uItemID.ID].Type == ObjData.item_database.ArmorType.AVATARHAT || ObjData.Manager.ItemBase[uItemID.ID].Type == ObjData.item_database.ArmorType.AVATARATTACH ) return; if (quantity <= ObjData.Manager.ItemBase[uItemID.ID].Max_Stack) { WorldMgr.stall.stallItem StallItem = new WorldMgr.stall.stallItem(); LoadBluesid(uItemID.dbID); StallItem.stallSlot = stallslot; StallItem.price = price; StallItem.Item = (GetItem((uint)Character.Information.CharacterID, invpos, 0)); if (Character.Network.Stall.ItemList.Exists((get => get.Item.dbID == StallItem.Item.dbID))) return; Character.Network.Stall.ItemList.Add(StallItem); Character.Network.Stall.Send(Packet.StallItemMain(Character.Network.Stall.ItemList)); } else return; } //Item pulling out else if (Type == 3) { if (Character.Network.Stall.isOpened) return; byte stallslot = Reader.Byte(); //remove stallItem from stall Character.Network.Stall.ItemList.Remove(Character.Network.Stall.ItemList.Find(i => (i.stallSlot == stallslot))); Character.Network.Stall.Send(Packet.StallItemMain(Character.Network.Stall.ItemList)); } //Stall modify state else if (Type == 5) { byte State = Reader.Byte(); Character.Network.Stall.isOpened = (State == 1) ? true : false; Character.Network.Stall.Send(Packet.StallSetState(State)); } //Set Welcome msg else if (Type == 6) { if (Character.Network.Stall.isOpened) return; short length = Reader.Int16(); Character.Network.Stall.WelcomeMsg = Reader.Text3(); //Console.WriteLine("New Welcome msg:" + welcome); Character.Network.Stall.Send(Packet.StallWelcome(Character.Network.Stall.WelcomeMsg)); } //Set StallName else if (Type == 7) { string stallname = Reader.Text3(); Send(Packet.StallNameGlobal(Character.Information.UniqueID, stallname)); Character.Network.Stall.Send(Packet.StallName(stallname)); } } catch (Exception ex) { Console.WriteLine("Additem Stall error: {0}", ex); } }
///////////////////////////////////////////////////////////////////////////////// // Item reinforce with stones ///////////////////////////////////////////////////////////////////////////////// public void AlchemyStoneMain() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); Character.Alchemy.ItemList = new List<ObjData.slotItem>(); byte type = Reader.Byte(); if (type == 1) { try { Character.Alchemy.AlchemyThread.Abort(); client.Send(Packet.AlchemyCancel()); } catch (Exception ex) { Log.Exception(ex); } } else if (type == 2) { Reader.Skip(1); byte numitem = Reader.Byte(); Character.Alchemy.ItemList.Add(GetItem((uint)Character.Information.CharacterID, Reader.Byte(), 0)); Character.Alchemy.ItemList.Add(GetItem((uint)Character.Information.CharacterID, Reader.Byte(), 0)); } Alchemy = new Timer(new TimerCallback(StartAlchemyStoneResponse), 0, 4500, 0); } catch (Exception ex) { Log.Exception(ex); } }