コード例 #1
0
        /// <summary>
        /// Clears the registry of DLL data, and refreshes it by scanning GameData.
        /// This operates as a transaction.
        /// This *saves* the registry upon completion.
        /// </summary>
        // TODO: This would likely be better in the Registry class itself.
        public void ScanGameData()
        {
            using (CkanTransaction tx = new CkanTransaction())
            {
                Registry.ClearDlls();

                // TODO: It would be great to optimise this to skip .git directories and the like.
                // Yes, I keep my GameData in git.

                // Alas, EnumerateFiles is *case-sensitive* in its pattern, which causes
                // DLL files to be missed under Linux; we have to pick .dll, .DLL, or scanning
                // GameData *twice*.
                //
                // The least evil is to walk it once, and filter it ourselves.
                IEnumerable <string> files = Directory.EnumerateFiles(
                    GameData(),
                    "*",
                    SearchOption.AllDirectories
                    );

                files = files.Where(file => Regex.IsMatch(file, @"\.dll$", RegexOptions.IgnoreCase));

                foreach (string dll in files.Select(KSPPathUtils.NormalizePath))
                {
                    Registry.RegisterDll(this, dll);
                }

                tx.Complete();
            }
            RegistryManager.Save();
        }
コード例 #2
0
ファイル: ModuleInstaller.cs プロジェクト: skaven81/CKAN
        /// <summary>
        ///     Install our mod from the filename supplied.
        ///     If no file is supplied, we will check the cache or throw FileNotFoundKraken.
        ///     Does *not* resolve dependencies; this actually does the heavy listing.
        ///     Does *not* save the registry.
        ///     Do *not* call this directly, use InstallList() instead.
        ///
        /// Propagates a BadMetadataKraken if our install metadata is bad.
        /// Propagates a FileExistsKraken if we were going to overwrite a file.
        /// Throws a FileNotFoundKraken if we can't find the downloaded module.
        ///
        /// </summary>
        //
        // TODO: The name of this and InstallModule() need to be made more distinctive.

        private void Install(CkanModule module, string filename = null)
        {
            Version version = registry_manager.registry.InstalledVersion(module.identifier);

            // TODO: This really should be handled by higher-up code.
            if (version != null)
            {
                User.RaiseMessage("    {0} {1} already installed, skipped", module.identifier, version);
                return;
            }

            // Find our in the cache if we don't already have it.
            filename = filename ?? Cache.GetCachedZip(module.download);

            // If we *still* don't have a file, then kraken bitterly.
            if (filename == null)
            {
                throw new FileNotFoundKraken(
                          null,
                          String.Format("Trying to install {0}, but it's not downloaded", module)
                          );
            }

            // We'll need our registry to record which files we've installed.
            Registry registry = registry_manager.registry;

            using (var transaction = new CkanTransaction())
            {
                // Install all the things!
                IEnumerable <string> files = InstallModule(module, filename);

                // Register our module and its files.
                registry.RegisterModule(module, files, ksp);

                // Finish our transaction, but *don't* save the registry; we may be in an
                // intermediate, inconsistent state.
                // This is fine from a transaction standpoint, as we may not have an enclosing
                // transaction, and if we do, they can always roll us back.
                transaction.Complete();
            }

            // Fire our callback that we've installed a module, if we have one.
            if (onReportModInstalled != null)
            {
                onReportModInstalled(module);
            }
        }
コード例 #3
0
ファイル: ModuleInstaller.cs プロジェクト: skaven81/CKAN
        /// <summary>
        /// Uninstalls all the mods provided, including things which depend upon them.
        /// This *DOES* save the registry.
        /// Preferred over Uninstall.
        /// </summary>
        public void UninstallList(IEnumerable <string> mods)
        {
            // Pre-check, have they even asked for things which are installed?

            foreach (string mod in mods.Where(mod => registry_manager.registry.InstalledModule(mod) == null))
            {
                throw new ModNotInstalledKraken(mod);
            }

            // Find all the things which need uninstalling.
            IEnumerable <string> goners = registry_manager.registry.FindReverseDependencies(mods);

            User.RaiseMessage("About to remove:\n");

            foreach (string mod in goners)
            {
                User.RaiseMessage(" * {0}", mod);
            }

            bool ok = User.RaiseYesNoDialog("\nContinue?");

            if (!ok)
            {
                User.RaiseMessage("Mod removal aborted at user request.");
                return;
            }

            using (var transaction = new CkanTransaction())
            {
                foreach (string mod in goners)
                {
                    User.RaiseMessage("Removing {0}...", mod);
                    Uninstall(mod);
                }

                registry_manager.Save();

                transaction.Complete();
            }

            User.RaiseMessage("Done!");
        }
コード例 #4
0
ファイル: ModuleInstaller.cs プロジェクト: skaven81/CKAN
        /// <summary>
        /// Adds and removes the listed modules as a single transaction.
        /// No relationships will be processed.
        /// This *will* save the registry.
        /// </summary>
        /// <param name="add">Add.</param>
        /// <param name="remove">Remove.</param>
        public void AddRemove(IEnumerable <CkanModule> add = null, IEnumerable <string> remove = null)
        {
            // TODO: We should do a consistency check up-front, rather than relying
            // upon our registry catching inconsistencies at the end.

            // TODO: Download our files.

            using (var tx = new CkanTransaction())
            {
                foreach (string identifier in remove)
                {
                    Uninstall(identifier);
                }

                foreach (CkanModule module in add)
                {
                    Install(module);
                }

                registry_manager.Save();

                tx.Complete();
            }
        }
コード例 #5
0
        private void InstallMods(object sender, DoWorkEventArgs e) // this probably needs to be refactored
        {
            installCanceled = false;

            ClearLog();

            var opts =
                (KeyValuePair <List <KeyValuePair <CkanModule, GUIModChangeType> >, RelationshipResolverOptions>)e.Argument;

            ModuleInstaller installer = ModuleInstaller.GetInstance(CurrentInstance, GUI.user);

            // setup progress callback

            toInstall = new HashSet <string>();
            var toUninstall = new HashSet <string>();
            var toUpgrade   = new HashSet <string>();

            // First compose sets of what the user wants installed, upgraded, and removed.
            foreach (KeyValuePair <CkanModule, GUIModChangeType> change in opts.Key)
            {
                switch (change.Value)
                {
                case GUIModChangeType.Remove:
                    toUninstall.Add(change.Key.identifier);
                    break;

                case GUIModChangeType.Update:
                    toUpgrade.Add(change.Key.identifier);
                    break;

                case GUIModChangeType.Install:
                    toInstall.Add(change.Key.identifier);
                    break;
                }
            }

            // Now work on satisifying dependencies.

            var recommended = new Dictionary <string, List <string> >();
            var suggested   = new Dictionary <string, List <string> >();

            foreach (var change in opts.Key)
            {
                if (change.Value == GUIModChangeType.Install)
                {
                    if (change.Key.recommends != null)
                    {
                        foreach (RelationshipDescriptor mod in change.Key.recommends)
                        {
                            try
                            {
                                // if the mod is available for the current KSP version _and_
                                // the mod is not installed _and_
                                // the mod is not already in the install list
                                if (
                                    RegistryManager.Instance(manager.CurrentInstance)
                                    .registry.LatestAvailable(mod.name, manager.CurrentInstance.Version()) !=
                                    null &&
                                    !RegistryManager.Instance(manager.CurrentInstance)
                                    .registry.IsInstalled(mod.name) &&
                                    !toInstall.Contains(mod.name))
                                {
                                    // add it to the list of recommended mods we display to the user
                                    if (recommended.ContainsKey(mod.name))
                                    {
                                        recommended[mod.name].Add(change.Key.identifier);
                                    }
                                    else
                                    {
                                        recommended.Add(mod.name, new List <string> {
                                            change.Key.identifier
                                        });
                                    }
                                }
                            }
                            // XXX - Don't ignore all krakens! Those things are important!
                            catch (Kraken)
                            {
                            }
                        }
                    }

                    if (change.Key.suggests != null)
                    {
                        foreach (RelationshipDescriptor mod in change.Key.suggests)
                        {
                            try
                            {
                                if (
                                    RegistryManager.Instance(manager.CurrentInstance).registry.LatestAvailable(mod.name, manager.CurrentInstance.Version()) != null &&
                                    !RegistryManager.Instance(manager.CurrentInstance).registry.IsInstalled(mod.name) &&
                                    !toInstall.Contains(mod.name))
                                {
                                    if (suggested.ContainsKey(mod.name))
                                    {
                                        suggested[mod.name].Add(change.Key.identifier);
                                    }
                                    else
                                    {
                                        suggested.Add(mod.name, new List <string> {
                                            change.Key.identifier
                                        });
                                    }
                                }
                            }
                            // XXX - Don't ignore all krakens! Those things are important!
                            catch (Kraken)
                            {
                            }
                        }
                    }
                }
            }

            // If we're going to install something anyway, then don't list it in the
            // recommended list, since they can't de-select it anyway.
            foreach (var item in toInstall)
            {
                recommended.Remove(item);
            }

            // If there are any mods that would be recommended, prompt the user to make
            // selections.
            if (recommended.Any())
            {
                Util.Invoke(this, () => UpdateRecommendedDialog(recommended));

                m_TabController.ShowTab("ChooseRecommendedModsTabPage", 3);
                m_TabController.RenameTab("ChooseRecommendedModsTabPage", "Choose recommended mods");
                m_TabController.SetTabLock(true);

                lock (this)
                {
                    Monitor.Wait(this);
                }

                m_TabController.SetTabLock(false);
            }

            m_TabController.HideTab("ChooseRecommendedModsTabPage");

            // And now on to suggestions. Again, we don't show anything that's scheduled to
            // be installed on our suggest list.
            foreach (var item in toInstall)
            {
                suggested.Remove(item);
            }

            if (suggested.Any())
            {
                Util.Invoke(this, () => UpdateRecommendedDialog(suggested, true));

                m_TabController.ShowTab("ChooseRecommendedModsTabPage", 3);
                m_TabController.RenameTab("ChooseRecommendedModsTabPage", "Choose suggested mods");
                m_TabController.SetTabLock(true);

                lock (this)
                {
                    Monitor.Wait(this);
                }

                m_TabController.SetTabLock(false);
            }

            m_TabController.HideTab("ChooseRecommendedModsTabPage");

            if (installCanceled)
            {
                m_TabController.HideTab("WaitTabPage");
                m_TabController.ShowTab("ManageModsTabPage");
                e.Result = new KeyValuePair <bool, List <KeyValuePair <CkanModule, GUIModChangeType> > >(false, opts.Key);
                return;
            }

            // Now let's make all our changes.

            m_TabController.RenameTab("WaitTabPage", "Installing mods");
            m_TabController.ShowTab("WaitTabPage");
            m_TabController.SetTabLock(true);

            using (var transaction = new CkanTransaction())
            {
                var downloader = new NetAsyncDownloader(GUI.user);
                cancelCallback = () =>
                {
                    downloader.CancelDownload();
                    installCanceled = true;
                };


                SetDescription("Uninstalling selected mods");
                installer.UninstallList(toUninstall);
                if (installCanceled)
                {
                    return;
                }

                SetDescription("Updating selected mods");
                installer.Upgrade(toUpgrade, downloader);


                // TODO: We should be able to resolve all our provisioning conflicts
                // before we start installing anything. CKAN.SanityChecker can be used to
                // pre-check if our changes are going to be consistent.

                bool resolvedAllProvidedMods = false;

                while (!resolvedAllProvidedMods)
                {
                    if (installCanceled)
                    {
                        e.Result = new KeyValuePair <bool, List <KeyValuePair <CkanModule, GUIModChangeType> > >(false,
                                                                                                                 opts.Key);
                        return;
                    }
                    try
                    {
                        var ret = InstallList(toInstall, opts.Value, downloader);
                        if (!ret)
                        {
                            // install failed for some reason, error message is already displayed to the user
                            e.Result = new KeyValuePair <bool, List <KeyValuePair <CkanModule, GUIModChangeType> > >(false,
                                                                                                                     opts.Key);
                            return;
                        }
                        resolvedAllProvidedMods = true;
                    }
                    catch (TooManyModsProvideKraken tooManyProvides)
                    {
                        Util.Invoke(this, () => UpdateProvidedModsDialog(tooManyProvides));

                        m_TabController.ShowTab("ChooseProvidedModsTabPage", 3);
                        m_TabController.SetTabLock(true);

                        lock (this)
                        {
                            Monitor.Wait(this);
                        }

                        m_TabController.SetTabLock(false);

                        m_TabController.HideTab("ChooseProvidedModsTabPage");

                        if (installCanceled)
                        {
                            m_TabController.HideTab("WaitTabPage");
                            m_TabController.ShowTab("ManageModsTabPage");
                            e.Result = new KeyValuePair <bool, List <KeyValuePair <CkanModule, GUIModChangeType> > >(false,
                                                                                                                     opts.Key);
                            return;
                        }

                        m_TabController.ShowTab("WaitTabPage");
                    }
                }
                if (!installCanceled)
                {
                    transaction.Complete();
                }
            }
            e.Result = new KeyValuePair <bool, List <KeyValuePair <CkanModule, GUIModChangeType> > >(true, opts.Key);
        }
コード例 #6
0
ファイル: ModuleInstaller.cs プロジェクト: skaven81/CKAN
        /// <summary>
        /// Uninstall the module provided. For internal use only.
        /// Use UninstallList for user queries, it also does dependency handling.
        /// This does *NOT* save the registry.
        /// </summary>

        private void Uninstall(string modName)
        {
            using (var transaction = new CkanTransaction())
            {
                InstalledModule mod = registry_manager.registry.InstalledModule(modName);

                if (mod == null)
                {
                    log.ErrorFormat("Trying to uninstall {0} but it's not installed", modName);
                    throw new ModNotInstalledKraken(modName);
                }

                // Walk our registry to find all files for this mod.
                IEnumerable <string> files = mod.Files;

                var directoriesToDelete = new HashSet <string>();

                foreach (string file in files)
                {
                    string path = ksp.ToAbsoluteGameDir(file);

                    try
                    {
                        FileAttributes attr = File.GetAttributes(path);

                        if ((attr & FileAttributes.Directory) == FileAttributes.Directory)
                        {
                            directoriesToDelete.Add(path);
                        }
                        else
                        {
                            log.InfoFormat("Removing {0}", file);
                            file_transaction.Delete(path);
                        }
                    }
                    catch (Exception ex)
                    {
                        // XXX: This is terrible, we're catching all exceptions.
                        log.ErrorFormat("Failure in locating file {0} : {1}", path, ex.Message);
                    }
                }

                // Remove from registry.

                registry_manager.registry.DeregisterModule(ksp, modName);

                // Sort our directories from longest to shortest, to make sure we remove child directories
                // before parents. GH #78.
                foreach (string directory in directoriesToDelete.OrderBy(dir => dir.Length).Reverse())
                {
                    if (!Directory.EnumerateFileSystemEntries(directory).Any())
                    {
                        // We *don't* use our file_transaction to delete files here, because
                        // it fails if the system's temp directory is on a different device
                        // to KSP. However we *can* safely delete it now we know it's empty,
                        // because the TxFileMgr *will* put it back if there's a file inside that
                        // needs it.
                        //
                        // This works around GH #251.
                        // The filesystem boundry bug is described in https://transactionalfilemgr.codeplex.com/workitem/20

                        log.InfoFormat("Removing {0}", directory);
                        Directory.Delete(directory);
                    }
                    else
                    {
                        User.RaiseMessage("Not removing directory {0}, it's not empty", directory);
                    }
                }
                transaction.Complete();
            }
        }
コード例 #7
0
ファイル: ModuleInstaller.cs プロジェクト: skaven81/CKAN
        /// <summary>
        ///     Installs all modules given a list of identifiers as a transaction. Resolves dependencies.
        ///     This *will* save the registry at the end of operation.
        ///
        /// Propagates a BadMetadataKraken if our install metadata is bad.
        /// Propagates a FileExistsKraken if we were going to overwrite a file.
        /// Propagates a CancelledActionKraken if the user cancelled the install.
        /// </summary>
        //
        // TODO: Break this up into smaller pieces! It's huge!
        public void InstallList(
            List <string> modules,
            RelationshipResolverOptions options,
            NetAsyncDownloader downloader = null
            )
        {
            var resolver = new RelationshipResolver(modules, options, registry_manager.registry, ksp.Version());
            List <CkanModule> modsToInstall = resolver.ModList();
            List <CkanModule> downloads     = new List <CkanModule> ();

            // TODO: All this user-stuff should be happening in another method!
            // We should just be installing mods as a transaction.

            User.RaiseMessage("About to install...\n");

            foreach (CkanModule module in modsToInstall)
            {
                if (!ksp.Cache.IsCachedZip(module.download))
                {
                    User.RaiseMessage(" * {0}", module);
                    downloads.Add(module);
                }
                else
                {
                    User.RaiseMessage(" * {0} (cached)", module);
                }
            }

            bool ok = User.RaiseYesNoDialog("\nContinue?");

            if (!ok)
            {
                throw new CancelledActionKraken("User declined install list");
            }

            User.RaiseMessage(String.Empty); // Just to look tidy.

            if (downloads.Count > 0)
            {
                if (downloader == null)
                {
                    downloader = new NetAsyncDownloader(User);
                }

                downloader.DownloadModules(ksp.Cache, downloads);
            }

            // We're about to install all our mods; so begin our transaction.
            using (CkanTransaction transaction = new CkanTransaction())
            {
                for (int i = 0; i < modsToInstall.Count; i++)
                {
                    int percent_complete = (i * 100) / modsToInstall.Count;

                    User.RaiseProgress(String.Format("Installing mod \"{0}\"", modsToInstall[i]),
                                       percent_complete);

                    Install(modsToInstall[i]);
                }

                User.RaiseProgress("Updating registry", 70);

                registry_manager.Save();

                User.RaiseProgress("Commiting filesystem changes", 80);

                transaction.Complete();
            }

            // We can scan GameData as a separate transaction. Installing the mods
            // leaves everything consistent, and this is just gravy. (And ScanGameData
            // acts as a Tx, anyway, so we don't need to provide our own.)

            User.RaiseProgress("Rescanning GameData", 90);

            ksp.ScanGameData();

            User.RaiseProgress("Done!", 100);
        }