public void AddTransition(CIIPXpoState targetState) { var newObject = new CIIPXpoTransition(base.Session) { TargetState = targetState }; this.Transitions.Add(newObject); }
public void AddTransition(CIIPXpoState targetState, string caption, int index) { var newObject = new CIIPXpoTransition(base.Session) { TargetState = targetState, Caption = caption, Index = index }; this.Transitions.Add(newObject); }
IFlowNode IFlow.CreateNode(int x, int y, int width, int height, string form, string caption) { var obj = new CIIPXpoState(Session); obj.StateMachine = this; obj.X = x; obj.Y = y; obj.Width = width; obj.Height = height; obj.Caption = caption; return(obj); }
IFlowNode IFlow.CreateNode(int x, int y, int width, int height, string form, string caption) { var obj = new CIIPXpoState(Session); obj.StateMachine = this; obj.X = x; obj.Y = y; obj.Width = width; obj.Height = height; obj.Caption = caption; return obj; }