コード例 #1
0
        /// <summary>
        /// HSVの色調整を行ってピクセルデータを返す。
        /// </summary>
        /// <param name="c">カラー</param>
        /// <param name="hue">色差加算値(-360≦hue≦360)</param>
        /// <param name="saturation">彩度加割合(-255≦saturation≦255)</param>
        /// <param name="lightness">輝度加算割合(-255≦lightness≦255)</param>
        /// <returns></returns>
        public static Color ProcessHSLFilter(Color c, int hue, int saturation, int lightness)
        {
            if (((hue == 0) && (saturation == 0) && (lightness == 0)))
            {
                return(c); // 色変換しない。
            }

            ColorHSL srcHSL = ColorConverter.ConvertRGBtoHSL(c);
            float    h      = ColorUtility.GetHueWithLimitedRange((srcHSL.Hue + hue) % 360.0f);

            float s = ColorUtility.ModifyValueByPercent(srcHSL.Saturation, 0f, 1.0f, saturation / 255.0f);
            float l = Math.Min(ColorUtility.ModifyValueByPercent(srcHSL.Lightness, 0f, srcHSL.Lightness * 2, lightness / 255.0f), 1.0f);

            return(ColorConverter.ConvertHSLtoRGB(ColorHSL.FromHSL(h, s, l), c.A));
        }
コード例 #2
0
        /// <summary>
        ///  RGBからHSLへ変換を行う。
        /// </summary>
        /// <param name="rgb">RGB色</param>
        /// <returns>HSL色</returns>
        public static ColorHSL ConvertRGBtoHSL(Color rgb)
        {
            int min = Math.Min(rgb.G, Math.Min(rgb.B, rgb.R));
            int max = Math.Max(rgb.G, Math.Max(rgb.B, rgb.R));

            float hue = GetHue(rgb, min, max);

            float lightness = ((min + max) / 2.0f) / 255.0f;
            float saturation;

            if (min == max)
            {
                saturation = 0.0f;
            }
            else
            {
                saturation = (lightness < 0.5)
                    ? (float)(max - min) / (float)(max + min)
                    : (float)(max - min) / (2 * 255.0f - max - min);
            }

            return(ColorHSL.FromHSL(hue, saturation, lightness));
        }