static int AddTimer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.AddTimer(arg0, arg1, arg2); return(0); } else if (count == 5) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.AddTimer(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ScriptFunc.AddTimer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int NewSpineAniSync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); Spine.Unity.SkeletonAnimation o = obj.NewSpineAniSync(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 6) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); string arg4 = ToLua.CheckString(L, 6); Spine.Unity.SkeletonAnimation o = obj.NewSpineAniSync(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 7) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); string arg4 = ToLua.CheckString(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); Spine.Unity.SkeletonAnimation o = obj.NewSpineAniSync(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ScriptFunc.NewSpineAniSync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int NewSpineAni(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 6) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6); obj.NewSpineAni(arg0, arg1, arg2, arg3, arg4); return(0); } else if (count == 7) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6); string arg5 = ToLua.CheckString(L, 7); obj.NewSpineAni(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else if (count == 8) { CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6); string arg5 = ToLua.CheckString(L, 7); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); obj.NewSpineAni(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ScriptFunc.NewSpineAni")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveTimer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemoveTimer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ConvertToEaseType(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); DG.Tweening.Ease o = obj.ConvertToEaseType(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int TextureToSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 2, typeof(UnityEngine.Texture2D)); UnityEngine.Sprite o = obj.TextureToSprite(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetSpineEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); Spine.AnimationState arg0 = (Spine.AnimationState)ToLua.CheckObject <Spine.AnimationState>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.SetSpineEvent(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadPrefab(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); CFramework.ScriptFunc obj = (CFramework.ScriptFunc)ToLua.CheckObject <CFramework.ScriptFunc>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.LoadPrefab(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateCFramework_ScriptFunc(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { CFramework.ScriptFunc obj = new CFramework.ScriptFunc(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: CFramework.ScriptFunc.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }