private static void Main() { var gameTime = new GameTime(); ShuttingDown = false; ServiceLocator.NetManager = new NetManager(); ServiceLocator.WorldManager = new WorldManager(); ServiceLocator.ScreenManager = new ScreenManager(); AudioManager.Instance.SfxManager.LoadSounds(Constants.FILEPATH_SFX); AudioManager.Instance.MusicManager.LoadMusic(Constants.FILEPATH_MUSIC); RenderWindow renderWindow = new RenderWindow(new SFML.Window.VideoMode(800, 600), "CEngineSharp", SFML.Window.Styles.Default); ServiceLocator.ScreenManager.AddScreen("mainMenu", new MenuScreen(renderWindow)); ServiceLocator.ScreenManager.AddScreen("gameScreen", new GameScreen(renderWindow)); ServiceLocator.ScreenManager.SetActiveScreen("mainMenu"); GameLoop.Start(gameTime); }
public static void Start(GameTime gameTime) { while (!Client.ShuttingDown) { gameTime.Update(); ServiceLocator.NetManager.Update(); if (Client.InGame && ServiceLocator.WorldManager.PlayerManager.GetPlayer(ServiceLocator.WorldManager.PlayerManager.ClientID) != null) { ServiceLocator.WorldManager.PlayerManager.GetPlayer(ServiceLocator.WorldManager.PlayerManager.ClientID).TryMove(); foreach (var player in ServiceLocator.WorldManager.PlayerManager.GetPlayers()) { player.Update(gameTime); } ServiceLocator.WorldManager.MapManager.Map.Update(gameTime); } // Render ServiceLocator.ScreenManager.Render(gameTime); } }