public override bool Evaluate (State state) { string value = LoadValue(_input, _inputSource, state); string key = LoadValue(_control, _controlSource, state); state.Output[key] = value; return (true); }
public bool Evaluate (State state) { bool result = _conditions.Evaluate(state); if (result) RunActions(_successActions, state); else RunActions(_failureActions, state); return (result); }
public void Run (State state, string ruleId) { _ruleSet.Evaluate(state, ruleId); }
public void Run (State state) { _ruleSet.Evaluate(state); }
private void RunActions (List<IEvaluator> actions, State state) { foreach (IEvaluator action in actions) action.Evaluate(state); }