protected virtual void Awake() { this._gameSettings = CDependencyResolver.Get <CGameSettings>(); this._blockingEventsManager = CDependencyResolver.Get <CBlockingEventsManager>(); this._canvas = this.GetComponent <Canvas>(); this._fader = CDependencyResolver.Get <CFader>(); this._navigationManager = CDependencyResolver.Get <CUINavigationManager>(); }
private void Awake() { this._gameSettings = CDependencyResolver.Get <CGameSettings>(); this._navigationManager = CDependencyResolver.Get <CUINavigationManager>(); }