public ArrayList Start() { Console.WriteLine("Map.DialogueManager: Start"); Console.WriteLine("contex=" + this._context); ArrayList respList = new ArrayList(); this._planGraph = new PlanGraph(this._kbase, this._exec); this._isRunning = true; this._currDlgAct = null; ArrayList actionList = this._kbase.GetTopActions(this._context); if (actionList.Count > 0) { PlainOptionListData respContent = new PlainOptionListData(); respContent.Opening = "What can I do for you?"; foreach (Hashtable actionInfo in actionList) { respContent.AddOption(new PlainOptionItemData(actionInfo["act_name"].ToString(), actionInfo["description"].ToString())); } respList.Add(new DialogueResponse(DialogueResponseType.listPlainOptions, respContent)); } return(respList); }
public ListPlainOptionsWindow(PlainOptionListData optionListData) { InitializeComponent(); this._optionListData = optionListData; this.HeadingTB.Text = this._optionListData.Opening; this.OptionLB.ItemsSource = this._optionListData.Options; this._selectedItem = null; }
public ListPlainOptionsWindow(PlainOptionListData optionListData) { InitializeComponent(); this._optionListData = optionListData; this.HeadingTB.Text = this._optionListData.Opening; this.OptionLB.ItemsSource = this._optionListData.Options; this._selectedItem = null; }
public ArrayList Start() { ArrayList respList = new ArrayList(); this._planGraph = new PlanGraph(this._kbase, this._exec); this._isRunning = true; this._currDlgAct = null; ArrayList actionList = this._kbase.GetTopActions(this._context); if (actionList.Count > 0) { PlainOptionListData respContent = new PlainOptionListData(); respContent.Opening = "What can I do for you?"; foreach (Hashtable actionInfo in actionList) { respContent.AddOption(new PlainOptionItemData(actionInfo["act_name"].ToString(), actionInfo["description"].ToString())); } respList.Add(new DialogueResponse(DialogueResponseType.listPlainOptions, respContent)); } return respList; }
private ArrayList SelectFromCandidates(ActionNode actionNode, DialogueAct currDlgAct) { ArrayList respList = new ArrayList(); if (actionNode.ActState == ActionState.Initiated) { // change its own state actionNode.ActState = ActionState.Executing; // do something: generate the candiate list respList.Add(new DialogueResponse(DialogueResponseType.debugInfo, "Basic Action: SelectFromCandidates")); ParamNode paramNode = (ParamNode)actionNode.Parent; if (paramNode.Name == "admin_area") { // fixed at the moment, future work will search the database to generat the list PlainOptionListData respContent = new PlainOptionListData(); respContent.Opening = this._generateQuestionString(paramNode); respContent.AddOption(new PlainOptionItemData("City of Oleader", "Matched feature classes: LandUse")); respContent.AddOption(new PlainOptionItemData("City of Rochester", "Matched feature classes: LandUse, Parcels")); respContent.AddOption(new PlainOptionItemData("City of Baltimore", "Matched feature classes: Parcels, Dwelling units")); respList.Add(new DialogueResponse(DialogueResponseType.listPlainOptions, respContent)); return respList; } } // if the action is executing, try to check whether the current input answers the question else if (actionNode.ActState == ActionState.Executing) { ParamNode paramNode = (ParamNode)actionNode.Parent; foreach (string phrase in currDlgAct.SpeechContext.Keys) { if (phrase.ToLower() == paramNode.Name.ToLower()) { object newValue = this._parseValueFromSpeech(paramNode, currDlgAct.SpeechContext[phrase]); if (newValue != null) { this._addValueToParam(paramNode, newValue); // change its own state actionNode.ActState = ActionState.Complete; // generate response if (paramNode.ParamType == "data_source") { // fixed at the moment string dataSourcePath = @"..\..\..\Data\GISLAB\Data\"; foreach (string value in paramNode.Values) { string filePath = System.IO.Path.Combine(dataSourcePath, value + ".mxd"); if (System.IO.File.Exists(filePath)) { respList.Add(new DialogueResponse(DialogueResponseType.mapDocumentOpened, filePath)); respList.Add(new DialogueResponse(DialogueResponseType.speechInfo, "The map of " + value + " is loaded!")); break; } } } return respList; } } } } // change its own state actionNode.ActState = ActionState.Complete; // generate response return respList; }