コード例 #1
1
ファイル: Button.cs プロジェクト: nowaksmini/cadcam
 /// <summary>
 /// Initializes a new instance of the <see cref="Button"/> class.
 /// </summary>
 /// <param name="texture">The texture.</param>
 /// <param name="color">The color.</param>
 /// <param name="spriteFont">The sprite font.</param>
 /// <param name="text">The text.</param>
 /// <param name="textColor">Color of the text.</param>
 public Button(Texture2D texture, Color color, SpriteFont spriteFont, String text, Color textColor)
     : base(texture, color, new Vector2(0, 0), new Vector2(1, 1), 0f)
 {
     _textLabel = new Label(spriteFont, text, textColor, new Vector2(0, 0), new Vector2(1, 1), 0);
     _state = BState.Up;
     _timer = 2f;
 }
コード例 #2
0
ファイル: Button.cs プロジェクト: nowaksmini/cadcam
 /// <summary>
 /// Initializes a new instance of the <see cref="Button"/> class.
 /// </summary>
 /// <param name="state">The state.</param>
 /// <param name="texture">The texture.</param>
 /// <param name="color">The color.</param>
 /// <param name="position">The position.</param>
 /// <param name="scale">The scale.</param>
 /// <param name="angle">The angle.</param>
 /// <param name="timer">The timer.</param>
 /// <param name="textColor">Color of the text.</param>
 /// <param name="spriteFont">The sprite font.</param>
 /// <param name="text">The text.</param>
 public Button(BState state, Texture2D texture, Color color, Vector2 position, Vector2 scale, float angle,
     double timer, Color textColor, SpriteFont spriteFont = null, String text = "")
     : base(texture, color, position, scale, angle)
 {
     _textLabel = new Label(spriteFont, text, textColor, position, scale, angle);
     _state = state;
     _timer = timer;
 }
コード例 #3
0
ファイル: SnakeEngine.cs プロジェクト: nowaksmini/cadcam
 /// <summary>
 /// Initializes a new instance of the <see cref="SnakeEngine"/> class.
 /// </summary>
 public SnakeEngine(Texture2D buttonTexture2D, SpriteFont buttonTextSpriteFont)
 {
     _zoom = 10f;
     _angleLabel = new Label(buttonTextSpriteFont, "Degrees " , Color.Black);
     _rightRotationButtons = new Button[NumberOfFigures - 1];
     _leftRotationButtons = new Button[NumberOfFigures];
     _cubeVertices = new Triangle[NumberOfVertices*2];
     for (int i = 0; i < NumberOfFigures; i++)
     {
         InitializeTetrahedron(i, true);
         InitializeTetrahedron(i, false);
         var i1 = i;
         if (i != NumberOfFigures)
         {
             _leftRotationButtons[i] = new Button(buttonTexture2D, Color.White,
                 buttonTextSpriteFont, "L" + (i + 1), Color.Black)
             {
                 Click = delegate { Rotate(FindCenterOfRotation(false, i1), i1, false); }
             };
         }
         if (i == 0) continue;
         _rightRotationButtons[i - 1] = new Button(buttonTexture2D, Color.White,
             buttonTextSpriteFont, "R" + i, Color.Black)
         {
             Click = delegate { Rotate(FindCenterOfRotation(true, i1), i1, true); }
         };
     }
     _clearButton = new Button(buttonTexture2D, Color.White,
             buttonTextSpriteFont, "CLEAR", Color.Black)
         {
             Click = delegate
             {
                 for (int i = 0; i < NumberOfFigures; i++)
                 {
                     InitializeTetrahedron(i, true);
                     InitializeTetrahedron(i, false);
                 }
                 _angleChange = 10;
             }
         };
     GenerateClickListeners(buttonTexture2D, buttonTextSpriteFont);
 }