コード例 #1
0
ファイル: Dungeon.cs プロジェクト: tapenjoyGame/cry
    public void OnClickBox(GameObject btn)
    {
        short reward_index = 0;

        switch (btn.name)
        {
        case "Box_1":
            reward_index = 0;
            break;

        case "Box_2":
            reward_index = 1;
            break;

        case "Box_3":
            reward_index = 2;
            break;
        }
        if (GetClearRewardAvailable(reward_index) == true)
        {
            m_SelectedBtn = btn;
            C2G.MapClearReward packet = new C2G.MapClearReward();
            packet.map_id     = m_SelectedMapInfo.ID;
            packet.index      = reward_index;
            packet.difficulty = CurrentDifficulty;
            Network.GameServer.JsonAsync <C2G.MapClearReward, C2G.MapClearRewardAck>(packet, OnMapClearRewardHandler);
        }
        else
        {
            Popup.Instance.Show(ePopupMode.Reward, MapClearRewardInfoManager.Instance.GetInfoByIdn(m_SelectedMapInfo.IDN).conditions(CurrentDifficulty)[reward_index].rewards, Localization.Get("PopupRewardTitle"), Localization.Get("MapClearReward_Available"));
        }
    }
コード例 #2
0
ファイル: Dungeon.cs プロジェクト: tapenjoyGame/cry
    public void OnMapClearRewardHandler(C2G.MapClearReward packet, C2G.MapClearRewardAck ack)
    {
        m_temp_map_clear_reward_ack = ack.reward_ack;

        Network.Instance.ProcessReward3Ack(ack.reward_ack);
        MapClearRewardManager.Instance.SetReward(packet.map_id, packet.index, packet.difficulty);

        m_SelectedBtn.GetComponent <BoxCollider2D>().enabled = false;

        UIPlayTween tween = m_SelectedBtn.GetComponentInChildren <UIPlayTween>();

        tween.Play(true);
    }