コード例 #1
0
 void OnGuildSetting(C2G.GuildSetting packet, C2G.GuildAck ack)
 {
     switch (ack.result)
     {
     case pe_GuildResult.Success:
         GuildManager.Instance.SetGuildInfo(ack.guild_info);
         GameMain.Instance.UpdateMenu();
         base.OnClose();
         break;
     }
 }
コード例 #2
0
 public void OnClickModify()
 {
     if (CheckModify() == false)
     {
         base.OnClose();
         return;
     }
     C2G.GuildSetting packet = new C2G.GuildSetting();
     packet.guild_idx         = GuildManager.Instance.GuildIdx;
     packet.guild_intro       = m_InputGuildIntro.label.text;
     packet.guild_notify      = m_InputGuildNotification.label.text;
     packet.guild_limit_level = m_JoinLevelLimit;
     packet.is_auto           = m_ToggleAuto.value;
     Network.GameServer.JsonAsync <C2G.GuildSetting, C2G.GuildAck>(packet, OnGuildSetting);
 }