コード例 #1
0
        public void SorterCallback(UIntPtr buf, int buf_length)
        {
            Span <byte> byteArray;

            unsafe
            {
                byteArray = new Span <byte>(buf.ToPointer(), buf_length);
            }
            var server_message = ButtplugFFIServerMessage.Parser.ParseFrom(byteArray.ToArray());

            if (server_message.Id > 0)
            {
                _messageSorter.CheckMessage(server_message);
            }
            else if (server_message.Message.MsgCase == ButtplugFFIServerMessage.Types.FFIMessage.MsgOneofCase.ServerMessage)
            {
                if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.DeviceAdded)
                {
                    var device_added_message = server_message.Message.ServerMessage.DeviceAdded;
                    var device_handle        = ButtplugFFI.SendCreateDevice(_clientHandle, device_added_message.Index);
                    var attribute_dict       = new Dictionary <ServerMessage.Types.MessageAttributeType, ButtplugMessageAttributes>();
                    for (var i = 0; i < device_added_message.MessageAttributes.Count; ++i)
                    {
                        var attributes = device_added_message.MessageAttributes[i];
                        var device_message_attributes = new ButtplugMessageAttributes(attributes.FeatureCount, attributes.StepCount.ToArray(),
                                                                                      attributes.Endpoints.ToArray(), attributes.MaxDuration.ToArray(), null, null);
                        attribute_dict.Add(attributes.MessageType, device_message_attributes);
                    }
                    var device = new ButtplugClientDevice(_messageSorter, device_handle, device_added_message.Index, device_added_message.Name, attribute_dict);
                    _devices.Add(device_added_message.Index, device);
                    DeviceAdded.Invoke(this, new DeviceAddedEventArgs(device));
                }
                else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.DeviceRemoved)
                {
                    var device_removed_message = server_message.Message.ServerMessage.DeviceRemoved;
                    var device = _devices[device_removed_message.Index];
                    _devices.Remove(device_removed_message.Index);
                    DeviceRemoved.Invoke(this, new DeviceRemovedEventArgs(device));
                }
                else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.Disconnect)
                {
                    Connected = false;
                    ServerDisconnect?.Invoke(this, null);
                }
                else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.Error)
                {
                    var errorMsg = server_message.Message.ServerMessage.Error;
                    var error    = ButtplugException.FromError(errorMsg);
                    if (error is ButtplugPingException)
                    {
                        PingTimeout?.Invoke(this, null);
                    }
                    ErrorReceived?.Invoke(this, new ButtplugExceptionEventArgs(error));
                }
                else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.ScanningFinished)
                {
                    ScanningFinished?.Invoke(this, null);
                }
                else
                {
                    // We should probably do something here with unhandled events, but I'm not particularly sure what. I miss pattern matching. :(
                }
            }
            else
            {
                // We should probably do something here with unhandled events, but I'm not particularly sure what. I miss pattern matching. :(
            }
        }
コード例 #2
0
        protected void SorterCallbackHandler(IntPtr buf, int buf_length)
        {
            // Process the data BEFORE we throw to the C# executor, otherwise
            // Rust will clean up the memory and we'll have nothing to read
            // from, meaning a null message at best and a crash at worst.
            Span <byte> byteArray;

            unsafe
            {
                byteArray = new Span <byte>(buf.ToPointer(), buf_length);
            }
            var server_message = ButtplugFFIServerMessage.Parser.ParseFrom(byteArray.ToArray());

            // Run the response in the context of the C# executor, not the Rust
            // thread. This means that if something goes wrong we at least
            // aren't blocking a rust executor thread.
            Task.Run(() =>
            {
                if (server_message.Id > 0)
                {
                    _messageSorter.CheckMessage(server_message);
                }
                else if (server_message.Message.MsgCase == ButtplugFFIServerMessage.Types.FFIMessage.MsgOneofCase.ServerMessage)
                {
                    if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.DeviceAdded)
                    {
                        var device_added_message = server_message.Message.ServerMessage.DeviceAdded;
                        if (_devices.ContainsKey(device_added_message.Index))
                        {
                            ErrorReceived?.Invoke(this, new ButtplugExceptionEventArgs(new ButtplugDeviceException("A duplicate device index was received. This is most likely a bug, please file at https://github.com/buttplugio/b******g-rs-ffi")));
                            return;
                        }
                        var device_handle  = ButtplugFFI.SendCreateDevice(_clientHandle, device_added_message.Index);
                        var attribute_dict = new Dictionary <ServerMessage.Types.MessageAttributeType, ButtplugMessageAttributes>();
                        for (var i = 0; i < device_added_message.MessageAttributes.Count; ++i)
                        {
                            var attributes = device_added_message.MessageAttributes[i];
                            var device_message_attributes = new ButtplugMessageAttributes(attributes.FeatureCount, attributes.StepCount.ToArray(),
                                                                                          attributes.Endpoints.ToArray(), attributes.MaxDuration.ToArray(), null, null);
                            attribute_dict.Add(attributes.MessageType, device_message_attributes);
                        }
                        var device = new ButtplugClientDevice(_messageSorter, device_handle, device_added_message.Index, device_added_message.Name, attribute_dict, SorterCallbackDelegate, GCHandle.ToIntPtr(_indexHandle));
                        _devices.Add(device_added_message.Index, device);
                        DeviceAdded?.Invoke(this, new DeviceAddedEventArgs(device));
                    }
                    else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.DeviceRemoved)
                    {
                        var device_removed_message = server_message.Message.ServerMessage.DeviceRemoved;
                        if (!_devices.ContainsKey(device_removed_message.Index))
                        {
                            // Device was removed from our dict before we could remove it ourselves.
                            return;
                        }
                        try
                        {
                            var device = _devices[device_removed_message.Index];
                            _devices.Remove(device_removed_message.Index);
                            DeviceRemoved?.Invoke(this, new DeviceRemovedEventArgs(device));
                        }
                        catch (KeyNotFoundException)
                        {
                            ErrorReceived?.Invoke(this, new ButtplugExceptionEventArgs(new ButtplugDeviceException($"Cannot remove device index {device_removed_message.Index}, device not found.")));
                        }
                    }
                    else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.Disconnect)
                    {
                        Connected = false;
                        _devices.Clear();
                        ServerDisconnect?.Invoke(this, null);
                    }
                    else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.Error)
                    {
                        var errorMsg = server_message.Message.ServerMessage.Error;
                        var error    = ButtplugException.FromError(errorMsg);
                        if (error is ButtplugPingException)
                        {
                            PingTimeout?.Invoke(this, null);
                        }
                        ErrorReceived?.Invoke(this, new ButtplugExceptionEventArgs(error));
                    }
                    else if (server_message.Message.ServerMessage.MsgCase == ServerMessage.MsgOneofCase.ScanningFinished)
                    {
                        IsScanning = false;
                        ScanningFinished?.Invoke(this, null);
                    }
                    else
                    {
                        // We should probably do something here with unhandled events, but I'm not particularly sure what. I miss pattern matching. :(
                    }
                }
                else
                {
                    // We should probably do something here with unhandled events, but I'm not particularly sure what. I miss pattern matching. :(
                }
            });
        }