protected override void OnResume() { base.OnResume(); scoreText.Text = null; SeznamVysledku.ReadFromBinaryFile(); if (SeznamVysledku.seznam != null) { foreach (Vysledek x in SeznamVysledku.seznam.OrderByDescending(p => p.Score)) { scoreText.Text += "\n" + x.Score + " " + x.Cas; } } SaveOtions.ReadFromFile(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Game); layMain = FindViewById <RelativeLayout> (Resource.Id.LayoutMain); layMain.SetOnTouchListener(this); SaveOtions.ReadFromFile(); textScore = FindViewById <TextView> (Resource.Id.textView1); obrazekSmile = FindViewById <ImageView> (Resource.Id.imageView1); casovac = new System.Timers.Timer(); casovac.AutoReset = true; casovac.Elapsed += HandleElapsed; }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // Create your application here SetContentView(Resource.Layout.Options); CheckBox checkVibrace = FindViewById <CheckBox> (Resource.Id.checkBoxVibrace); ToggleButton toggle = FindViewById <ToggleButton> (Resource.Id.toggleButton); SaveOtions.ReadFromFile(); if (OptionsHodnoty.Vibrace) { checkVibrace.Checked = true; } else { checkVibrace.Checked = false; } checkVibrace.CheckedChange += delegate { if (checkVibrace.Checked) { OptionsHodnoty.Vibrace = true; SaveOtions.WriteToFile(); } else { OptionsHodnoty.Vibrace = false; SaveOtions.WriteToFile(); } }; if (OptionsHodnoty.TouchMode) { toggle.Checked = true; } else { toggle.Checked = false; } toggle.CheckedChange += delegate { if (toggle.Checked) { OptionsHodnoty.TouchMode = true; SaveOtions.WriteToFile(); } else { OptionsHodnoty.TouchMode = false; SaveOtions.WriteToFile(); } }; Button resetScore = FindViewById <Button> (Resource.Id.buttonResetScore); resetScore.LongClick += delegate { SeznamVysledku.ResetVysledku(); }; Button zpet = FindViewById <Button> (Resource.Id.buttonZpet); zpet.Click += delegate { Finish(); }; }