internal GameClient(uint ClientId, ConnectionInformation pConnection) { Id = ClientId; Connection = pConnection; SetDoorPos = false; CurrentRoomUserID = -1; packetParser = new GamePacketParser(); }
internal GameClient(uint ClientId, ConnectionInformation pConnection) { this.Id = ClientId; this.ignoredPingCount = 0; this.modeldataSent = false; this.Connection = pConnection; this.SetDoorPos = false; this.packetParser = new GamePacketParser(this); this.sessionData = new SessionDataProvider(); }