コード例 #1
0
ファイル: HabboMessenger.cs プロジェクト: EmuZoneDEV/HBBO-EMU
        public ServerPacket PerformSearch(string query)
        {
            List <SearchResult> searchResult1 = SearchResultFactory.GetSearchResult(query);
            List <SearchResult> list1         = new List <SearchResult>();
            List <SearchResult> list2         = new List <SearchResult>();

            foreach (SearchResult searchResult2 in searchResult1)
            {
                if (searchResult2.userID != this.GetClient().GetHabbo().Id)
                {
                    if (this.FriendshipExists(searchResult2.userID))
                    {
                        list1.Add(searchResult2);
                    }
                    else
                    {
                        list2.Add(searchResult2);
                    }
                }
            }
            ServerPacket reply = new ServerPacket(ServerPacketHeader.HabboSearchResultMessageComposer);

            reply.WriteInteger(list1.Count);
            foreach (SearchResult searchResult2 in list1)
            {
                searchResult2.Searialize(reply);
            }
            reply.WriteInteger(list2.Count);
            foreach (SearchResult searchResult2 in list2)
            {
                searchResult2.Searialize(reply);
            }
            return(reply);
        }
コード例 #2
0
ファイル: HabboMessenger.cs プロジェクト: nightwolf93/Bfly
        internal ServerMessage PerformSearch(string query)
        {
            List <SearchResult> results = SearchResultFactory.GetSearchResult(query);

            List <SearchResult> existingFriends = new List <SearchResult>();
            List <SearchResult> othersUsers     = new List <SearchResult>();

            foreach (SearchResult result in results)
            {
                if (FriendshipExists(result.userID))
                {
                    existingFriends.Add(result);
                }
                else
                {
                    othersUsers.Add(result);
                }
            }

            ServerMessage reply = new ServerMessage(435);

            reply.AppendInt32(existingFriends.Count);
            foreach (SearchResult result in existingFriends)
            {
                result.Searialize(reply);
            }

            reply.AppendInt32(othersUsers.Count);
            foreach (SearchResult result in othersUsers)
            {
                result.Searialize(reply);
            }

            return(reply);
        }
コード例 #3
0
ファイル: HabboMessenger.cs プロジェクト: fuding/Coolmemes
        internal ServerMessage PerformSearch(string query)
        {
            var results = SearchResultFactory.GetSearchResult(query);

            var existingFriends = new List <SearchResult>();
            var othersUsers     = new List <SearchResult>();

            foreach (var result in results)
            {
                if (result.userID == GetClient().GetHabbo().Id)
                {
                    continue;
                }
                if (FriendshipExists(result.userID))
                {
                    existingFriends.Add(result);
                }
                else
                {
                    othersUsers.Add(result);
                }
            }

            var reply = new ServerMessage(Outgoing.SearchFriend);

            reply.AppendInt32(existingFriends.Count);
            foreach (var result in existingFriends)
            {
                result.Searialize(reply);
            }

            reply.AppendInt32(othersUsers.Count);
            foreach (var result in othersUsers)
            {
                result.Searialize(reply);
            }

            return(reply);
        }