public RPWeapon GetWeaponGun(int Id) { RPWeapon weapon = new RPWeapon(0, 5, 10, RPWeaponInteraction.NONE, 164, 3, 10); if (!this._weaponFar.ContainsKey(Id)) { return(weapon); } this._weaponFar.TryGetValue(Id, out weapon); return(weapon); }
public RPWeapon GetWeaponCac(int Id) { RPWeapon weapon = new RPWeapon(0, 1, 3, RPWeaponInteraction.NONE, 0, 1, 1); if (!this._weaponCac.ContainsKey(Id)) { return(weapon); } this._weaponCac.TryGetValue(Id, out weapon); return(weapon); }