public BeeWorldManager() { this.mRandom = new Random(); this.mTime = new BeeTime(); this.mElapsedTimeSpan = new BeeTimeSpan(); this.mPlayerManager = new PlayerManager(this); this.ResetTimeRates(); }
public void Reset(BeeTime beeTime) { this.Minute = beeTime.Minute; this.Hour = beeTime.Hour; this.Day = beeTime.Day; }