コード例 #1
0
        public static void AddLobby(int games_id, int nr_of_players, DateTime start_date, string creator_name)
        {
            using (var db = new project_databaseEntities())
            {
                int id;
                try
                {
                    id = db.lobbies.Max(lobby => lobby.ID) + 1;
                }
                catch (Exception)
                {
                    id = 1;
                }

                lobby newlobby = new lobby(id, games_id, nr_of_players, start_date, creator_name, 1);

                int inlobbyid;
                try
                {
                    inlobbyid = db.in_lobby.Max(in_lobby => in_lobby.pk_id) + 1;
                }
                catch (Exception)
                {
                    inlobbyid = 1;
                }
                user usr = db.users.FirstOrDefault(user => user.name == creator_name);
                in_lobby newinlobby = new in_lobby(inlobbyid, usr.ID, id);
                ++usr.created_lobbies;
                db.lobbies.Add(newlobby);
                db.in_lobby.Add(newinlobby);
                db.users.Attach(usr);
                db.Entry(usr).State = System.Data.Entity.EntityState.Modified;
                db.SaveChanges();
            }
        }
コード例 #2
0
 //Lobby--JOIN--------------------------------------------------------------------------
 public static void JoinLobby(string username, int lobbyid)
 {
     using (var db = new project_databaseEntities())
     {
         lobby lobbyToJoin = db.lobbies.SingleOrDefault(lobby => lobby.ID == lobbyid);
         game gameOfLobby = db.games.SingleOrDefault(game => game.ID == lobbyToJoin.game_id);
         user usr = db.users.SingleOrDefault(user => user.name == username);
         if (gameOfLobby.max_players > lobbyToJoin.currently_in_lobby)
         {
             int pk_id = db.in_lobby.Max(in_lobby => in_lobby.pk_id) + 1;
             in_lobby newinlobby = new in_lobby(pk_id, usr.ID, lobbyid);
             db.in_lobby.Add(newinlobby);
             lobby lob = db.lobbies.SingleOrDefault(lobby => lobby.ID == lobbyid);
             ++lob.currently_in_lobby;
             db.lobbies.Attach(lob);
             db.Entry(lob).State = System.Data.Entity.EntityState.Modified;
             ++usr.joined_lobbies;
             db.users.Attach(usr);
             db.Entry(usr).State = System.Data.Entity.EntityState.Modified;
             db.SaveChanges();
         }
     }
 }