public static void Save(provinceEntity obj) { if (obj != null) { obj.Save(); } }
/// <summary>根据主键获取一个实体</summary> public static provinceEntity RetrieveAprovinceEntity(int id) { provinceEntity obj = new provinceEntity(); obj.id = id; obj.Retrieve(); if (obj.IsPersistent) { return(obj); } else { return(null); } }