public static void Save(FNJISEKIEntity obj) { if (obj != null) { obj.Save(); } }
/// <summary>根据主键获取一个实体</summary> public static FNJISEKIEntity RetrieveAFNJISEKIEntity() { FNJISEKIEntity obj = new FNJISEKIEntity(); obj.Retrieve(); if (obj.IsPersistent) { return(obj); } else { return(null); } }