コード例 #1
0
        private PracticalManager()
        {
            startIndex     = 0;
            practicalCount = 0;
            practicalContentBufferLength = null;

            templateFileName         = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, TEMPLATE_FILE_NAME);
            practicalFileFolder      = Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, PRACTICAL_FILE_FOLDER), SingletonManager.Get <UserProcesser>().GetUser().ID);
            practicalProcessFileName = Path.Combine(practicalFileFolder, PRACTICAL_PROCESS_FILE_NAME);

            if (!Directory.Exists(practicalFileFolder))
            {
                Directory.CreateDirectory(practicalFileFolder);
            }
        }
コード例 #2
0
        public void ExportPractical(string fileName, HasDonePracticalItem[] hasDonePracticalItems)
        {
            FileStream[] readFsArray = null;
            FileStream   writeFs     = null;

            byte[]   buffer = null;
            byte[][] practicalFileNameBufferArray = null;

            try
            {
                writeFs = new FileStream(fileName, FileMode.Create, FileAccess.Write);
                PracticalItem[] items = GetAllPractical();
                readFsArray = new FileStream[hasDonePracticalItems.Length];
                practicalFileNameBufferArray = new byte[hasDonePracticalItems.Length][];

                for (int i = 0; i < hasDonePracticalItems.Length; i++)
                {
                    readFsArray[i] = new FileStream(Path.Combine(practicalFileFolder, hasDonePracticalItems[i].ID + ".pracd"), FileMode.Open, FileAccess.Read);
                }

                #region 写入学号
                buffer = UTF8Encoding.UTF8.GetBytes(SingletonManager.Get <UserProcesser>().GetUser().ID);
                writeFs.Write(BitConverter.GetBytes(buffer.Length), 0, sizeof(int));
                writeFs.Write(buffer, 0, buffer.Length);
                #endregion

                #region 写入姓名
                buffer = UTF8Encoding.UTF8.GetBytes(SingletonManager.Get <UserProcesser>().GetUser().Name);
                writeFs.Write(BitConverter.GetBytes(buffer.Length), 0, sizeof(int));
                writeFs.Write(buffer, 0, buffer.Length);
                #endregion

                #region 写入CPU序列号
                buffer = UTF8Encoding.UTF8.GetBytes(SingletonManager.Get <UserProcesser>().GetUser().CPUID);
                writeFs.Write(BitConverter.GetBytes(buffer.Length), 0, sizeof(int));
                writeFs.Write(buffer, 0, buffer.Length);
                #endregion

                #region 写入文档个数
                writeFs.Write(BitConverter.GetBytes(hasDonePracticalItems.Length), 0, sizeof(int));
                #endregion

                #region 写入文档名长度
                for (int i = 0; i < hasDonePracticalItems.Length; i++)
                {
                    practicalFileNameBufferArray[i] = UTF8Encoding.UTF8.GetBytes(items[hasDonePracticalItems[i].ID].Name);
                    writeFs.Write(BitConverter.GetBytes(practicalFileNameBufferArray[i].Length), 0, sizeof(int));
                }
                #endregion

                #region 写入文档长度
                for (int i = 0; i < hasDonePracticalItems.Length; i++)
                {
                    writeFs.Write(BitConverter.GetBytes(readFsArray[i].Length - sizeof(long)), 0, sizeof(long));
                }
                #endregion

                #region 写入文档名
                for (int i = 0; i < hasDonePracticalItems.Length; i++)
                {
                    writeFs.Write(practicalFileNameBufferArray[i], 0, practicalFileNameBufferArray[i].Length);
                }
                #endregion

                #region 写入文档
                for (int i = 0; i < hasDonePracticalItems.Length; i++)
                {
                    readFsArray[i].Position = sizeof(long);
                    while (readFsArray[i].Position < readFsArray[i].Length)
                    {
                        buffer = new byte[readFsArray[i].Length - readFsArray[i].Position > BUFFER_PACKAGE_LENGTH ? BUFFER_PACKAGE_LENGTH : readFsArray[i].Length - readFsArray[i].Position];
                        readFsArray[i].Read(buffer, 0, buffer.Length);
                        writeFs.Write(buffer, 0, buffer.Length);
                    }
                }
                #endregion
            }
            finally
            {
                if (writeFs != null)
                {
                    writeFs.Dispose();
                }

                if (readFsArray != null)
                {
                    for (int i = 0; i < readFsArray.Length; i++)
                    {
                        if (readFsArray[i] != null)
                        {
                            readFsArray[i].Dispose();
                        }
                    }
                }
            }
        }