public override void OnRender(RenderTarget Target) { base.OnRender(Target); Target.RenderRect(new Vector2(0, 0), new Vector2(16, Size.y - 40), new PixelColor(0, 0, 0)); Target.RenderRect(new Vector2(Size.x - 16, 0), new Vector2(16, Size.y - 40), new PixelColor(0, 0, 0)); Target.RenderRect(new Vector2(0, Size.y - 40), new Vector2(Size.x, 40), new PixelColor(0, 0, 0)); Target.Layer++; ClassicGame game = app.GameState as ClassicGame; Vector2 health = new Vector2(Size.x / 2 + 64, Size.y - 30); int fullBar = 75; int healthBar = fullBar * game.World.ActivePlayerObj.Character.Health / 100; Target.RenderRect(health, new Vector2(healthBar, 5), new PixelColor(240, 64, 56)); Vector2 timebar = new Vector2(Target.Width / 2 - 30, 2); int dayTime = (int)(game.World.Time * 60); Target.RenderRect(timebar, new Vector2(dayTime, 3), new PixelColor(240, 64, 56)); Vector2 name = new Vector2(Size.x / 2 - 97, Size.y - 30); playerColor.DrawText(Target, name, this.name, TextAlignment.Center, VerticalTextAlignment.Top); Vector2 day = new Vector2(Size.x / 2 + 100, Size.y - 15); TextHelper txt = new TextHelper(app, "burn"); txt.AddArgument("|A", game.World.Day); font.DrawText(Target, day, txt[404], TextAlignment.Center, VerticalTextAlignment.Top); }
public override void OnUpdate(float Elapsed) { ClassicGame game = app.GameState as ClassicGame; game.World.Update(Elapsed); if (game.World.Time <= 0) { app.ActiveClient.Finish(); app.SceneManager.SetScene("WaitScene"); } }
protected override void OnActivateScene(object parameter) { app.RenderMouse = false; app.MouseBoundings = view.Boundings; ClassicGame game = app.GameState as ClassicGame; if (BurntimeClassic.Instance.PreviousPlayerId != -1 && BurntimeClassic.Instance.PreviousPlayerId != game.CurrentPlayerIndex) { // play player changed sound BurntimeClassic.Instance.Engine.Music.PlayOnce("06_MUS 06_HSC.ogg"); } BurntimeClassic.Instance.PreviousPlayerId = game.CurrentPlayerIndex; view.Map = (MapData)game.World.ActiveLocationObj.Map.MapData; view.Location = game.World.ActiveLocationObj; view.Player = game.World.ActivePlayerObj; if (view.Player.RefreshScrollPosition) { view.CenterTo(view.Player.Character.Position); } else { view.ScrollPosition = view.Player.LocationScrollPosition; } gui.UpdatePlayer(); view.Player.OnMainMap = false; game.MainMapView = false; app.GameState.Container.AddNotifycationHandler(this); // refresh speak/fight mode if (view.Location.IsCity && fightMode) { fightMode = false; } if (fightMode) { OnMenuFight(); } else { OnMenuSpeak(); } }
public void UpdatePlayer() { ClassicGame game = app.GameState as ClassicGame; if (game.World.ActivePlayer == -1) { face.FaceID = -1; name = ""; return; } Player player = game.World.Players[game.World.ActivePlayer]; face.FaceID = player.FaceID; name = player.Name; playerColor = new GuiFont(BurntimeClassic.FontName, player.Color); }
protected override void OnActivateScene(object parameter) { app.RenderMouse = false; app.MouseBoundings = view.Boundings; ClassicGame game = app.GameState as ClassicGame; if (BurntimeClassic.Instance.PreviousPlayerId != -1 && BurntimeClassic.Instance.PreviousPlayerId != game.CurrentPlayerIndex) { // play player changed sound BurntimeClassic.Instance.Engine.Music.PlayOnce("06_MUS 06_HSC.ogg"); } BurntimeClassic.Instance.PreviousPlayerId = game.CurrentPlayerIndex; view.Ways = (WayData)game.World.Ways.WayData; view.Map = (MapData)game.World.Map.MapData; view.Player = game.World.ActivePlayerObj; if (game.World.ActivePlayerObj.RefreshMapScrollPosition) { view.CenterTo(view.Map.Entrances[game.World.ActivePlayerObj.Location].Area.Center); } else { view.ScrollPosition = game.World.ActivePlayerObj.MapScrollPosition; } gui.UpdatePlayer(); game.World.ActivePlayerObj.OnMainMap = true; game.MainMapView = true; // refresh travel/info cursor if (infoMode) { OnMenuInfo(); } else { OnMenuTravel(); } }
public override void OnUpdate(float Elapsed) { ClassicGame game = app.GameState as ClassicGame; game.World.Update(Elapsed); game.World.ActiveLocationObj.Update(Elapsed); game.World.ActivePlayerObj.Update(Elapsed); if (game.World.Time <= 0 || game.World.ActivePlayerObj.IsDead) { app.ActiveClient.Finish(); app.SceneManager.SetScene("WaitScene"); } if (charOverlay.SelectedCharacter.IsDead) { view.Player.SelectGroup(view.Player.Group); } }
public void UpdatePlayer() { ClassicGame game = app.GameState as ClassicGame; if (game.World.ActivePlayer == -1) { nameField.Text = ""; nameField.Progress = 0; foodField.Text = ""; foodField.Progress = 0; waterField.Text = ""; waterField.Progress = 0; player = null; return; } player = game.World.Players[game.World.ActivePlayer]; nameField.Text = player.Name; nameField.Color = player.Color; playerColor = new GuiFont(BurntimeClassic.FontName, player.Color); }
public override void OnUpdate(float Elapsed) { base.OnUpdate(Elapsed); if (player != null) { nameField.Progress = player.Character.Health / 100.0f; foodField.Progress = player.Character.Food / (float)player.Character.MaxFood; foodField.Text = player.Character.Food.ToString(); waterField.Progress = player.Character.Water / (float)player.Character.MaxWater; waterField.Text = player.Character.Water.ToString(); } ClassicGame game = app.GameState as ClassicGame; timeField.Progress = game.World.Time; TextHelper txt = new TextHelper(app, "burn"); txt.AddArgument("|A", game.World.Day); timeField.Text = txt[404]; }
void view_Scroll(object sender, MapScrollArgs e) { ClassicGame game = app.GameState as ClassicGame; game.World.ActivePlayerObj.MapScrollPosition = e.Offset; }