public GameRolePlayMutantInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, string name, HumanInformations humanoidInfo, uint accountId, uint monsterId, int powerLevel) : base(contextualId, disposition, look, name, humanoidInfo, accountId) { this.monsterId = monsterId; this.powerLevel = powerLevel; }
public GameFightFighterInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions) : base(contextualId, disposition, look) { this.spawnInfo = spawnInfo; this.wave = wave; this.stats = stats; this.previousPositions = previousPositions; }
public GameFightMonsterWithAlignmentInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, uint creatureGenericId, uint creatureGrade, uint creatureLevel, ActorAlignmentInformations alignmentInfos) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, creatureGenericId, creatureGrade, creatureLevel) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayGroupMonsterWaveInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GroupMonsterStaticInformations staticInfos, int lootShare, int alignmentSide, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, uint nbWaves, List <GroupMonsterStaticInformations> alternatives) : base(contextualId, disposition, look, staticInfos, lootShare, alignmentSide, keyRingBonus, hasHardcoreDrop, hasAVARewardToken) { this.nbWaves = nbWaves; this.alternatives = alternatives; }
public GameFightEntityInformation( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, uint entityModelId, uint level, double masterId) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions) { this.entityModelId = entityModelId; this.level = level; this.masterId = masterId; }
public GameFightTaxCollectorInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, uint firstNameId, uint lastNameId, uint level) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.level = level; }
public GameFightMonsterInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, uint creatureGenericId, uint creatureGrade, uint creatureLevel) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions) { this.creatureGenericId = creatureGenericId; this.creatureGrade = creatureGrade; this.creatureLevel = creatureLevel; }
public GameFightMutantInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, string name, PlayerStatus status, int leagueId, int ladderPosition, bool hiddenInPrefight, uint powerLevel) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight) { this.powerLevel = powerLevel; }
public GameRolePlayGroupMonsterInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GroupMonsterStaticInformations staticInfos, int lootShare, int alignmentSide, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken) : base(contextualId, disposition, look) { this.staticInfos = staticInfos; this.lootShare = lootShare; this.alignmentSide = alignmentSide; this.keyRingBonus = keyRingBonus; this.hasHardcoreDrop = hasHardcoreDrop; this.hasAVARewardToken = hasAVARewardToken; }
public GameFightFighterNamedInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, string name, PlayerStatus status, int leagueId, int ladderPosition, bool hiddenInPrefight) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions) { this.name = name; this.status = status; this.leagueId = leagueId; this.ladderPosition = ladderPosition; this.hiddenInPrefight = hiddenInPrefight; }
public GameFightCharacterInformations( double contextualId, EntityDispositionInformations disposition, EntityLook look, GameContextBasicSpawnInformation spawnInfo, uint wave, GameFightMinimalStats stats, List <uint> previousPositions, string name, PlayerStatus status, int leagueId, int ladderPosition, bool hiddenInPrefight, uint level, ActorAlignmentInformations alignmentInfos, int breed, bool sex) : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; this.sex = sex; }