コード例 #1
0
 public GameRolePlayMutantInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     string name,
     HumanInformations humanoidInfo,
     uint accountId,
     uint monsterId,
     int powerLevel)
     : base(contextualId, disposition, look, name, humanoidInfo, accountId)
 {
     this.monsterId  = monsterId;
     this.powerLevel = powerLevel;
 }
コード例 #2
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 public GameFightFighterInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions)
     : base(contextualId, disposition, look)
 {
     this.spawnInfo         = spawnInfo;
     this.wave              = wave;
     this.stats             = stats;
     this.previousPositions = previousPositions;
 }
コード例 #3
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 public GameFightMonsterWithAlignmentInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     uint creatureGenericId,
     uint creatureGrade,
     uint creatureLevel,
     ActorAlignmentInformations alignmentInfos)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, creatureGenericId, creatureGrade, creatureLevel)
 {
     this.alignmentInfos = alignmentInfos;
 }
コード例 #4
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 public GameRolePlayGroupMonsterWaveInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GroupMonsterStaticInformations staticInfos,
     int lootShare,
     int alignmentSide,
     bool keyRingBonus,
     bool hasHardcoreDrop,
     bool hasAVARewardToken,
     uint nbWaves,
     List <GroupMonsterStaticInformations> alternatives)
     : base(contextualId, disposition, look, staticInfos, lootShare, alignmentSide, keyRingBonus, hasHardcoreDrop, hasAVARewardToken)
 {
     this.nbWaves      = nbWaves;
     this.alternatives = alternatives;
 }
コード例 #5
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 public GameFightEntityInformation(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     uint entityModelId,
     uint level,
     double masterId)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions)
 {
     this.entityModelId = entityModelId;
     this.level         = level;
     this.masterId      = masterId;
 }
コード例 #6
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 public GameFightTaxCollectorInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     uint firstNameId,
     uint lastNameId,
     uint level)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions)
 {
     this.firstNameId = firstNameId;
     this.lastNameId  = lastNameId;
     this.level       = level;
 }
コード例 #7
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 public GameFightMonsterInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     uint creatureGenericId,
     uint creatureGrade,
     uint creatureLevel)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions)
 {
     this.creatureGenericId = creatureGenericId;
     this.creatureGrade     = creatureGrade;
     this.creatureLevel     = creatureLevel;
 }
コード例 #8
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 public GameFightMutantInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     string name,
     PlayerStatus status,
     int leagueId,
     int ladderPosition,
     bool hiddenInPrefight,
     uint powerLevel)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight)
 {
     this.powerLevel = powerLevel;
 }
コード例 #9
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 public GameRolePlayGroupMonsterInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GroupMonsterStaticInformations staticInfos,
     int lootShare,
     int alignmentSide,
     bool keyRingBonus,
     bool hasHardcoreDrop,
     bool hasAVARewardToken)
     : base(contextualId, disposition, look)
 {
     this.staticInfos       = staticInfos;
     this.lootShare         = lootShare;
     this.alignmentSide     = alignmentSide;
     this.keyRingBonus      = keyRingBonus;
     this.hasHardcoreDrop   = hasHardcoreDrop;
     this.hasAVARewardToken = hasAVARewardToken;
 }
コード例 #10
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 public GameFightFighterNamedInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     string name,
     PlayerStatus status,
     int leagueId,
     int ladderPosition,
     bool hiddenInPrefight)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions)
 {
     this.name             = name;
     this.status           = status;
     this.leagueId         = leagueId;
     this.ladderPosition   = ladderPosition;
     this.hiddenInPrefight = hiddenInPrefight;
 }
コード例 #11
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 public GameFightCharacterInformations(
     double contextualId,
     EntityDispositionInformations disposition,
     EntityLook look,
     GameContextBasicSpawnInformation spawnInfo,
     uint wave,
     GameFightMinimalStats stats,
     List <uint> previousPositions,
     string name,
     PlayerStatus status,
     int leagueId,
     int ladderPosition,
     bool hiddenInPrefight,
     uint level,
     ActorAlignmentInformations alignmentInfos,
     int breed,
     bool sex)
     : base(contextualId, disposition, look, spawnInfo, wave, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
     this.sex            = sex;
 }