public static void Init() { string itemName = "Bullet Relic"; string resourceName = "BunnyMod/Resources/bulletrelic"; GameObject obj = new GameObject(itemName); BulletRelic bulletRelic = obj.AddComponent <BulletRelic>(); ItemBuilder.AddSpriteToObject(itemName, resourceName, obj); string shortDesc = "Grave robbery"; string longDesc = "An unusual relic from a lead-line of famous gundead from a past forgotten.\n\n" + "Despite them all being long-gone, they'll protect it as any cost, for whatever reason. You can't even use this thing as ammo!"; bulletRelic.SetupItem(shortDesc, longDesc, "bny"); bulletRelic.AddPassiveStatModifier(PlayerStats.StatType.Damage, .1f, StatModifier.ModifyMethod.ADDITIVE); bulletRelic.AddPassiveStatModifier(PlayerStats.StatType.Curse, .5f, StatModifier.ModifyMethod.ADDITIVE); bulletRelic.AddToSubShop(ItemBuilder.ShopType.Cursula, 1f); bulletRelic.quality = PickupObject.ItemQuality.D; }