public void CreateClanwar(List<Client> red, List<Client> blue) { var traits = new StageTraits(); traits.StageId = Globals.StageCounter.GetNext(); traits.Name = "LADDER_GAME"; traits.MaxPlayers = (byte)(red.Count + blue.Count); traits.RoundCount = 4; traits.Locked = true; traits.Gametype = ObjectStageGameType.TeamDeathMatch; traits.Password = "******"; traits.Master = red[0]; traits.Map = "Town"; //default for now traits.CurrentMap = Globals.Maps.GetMap(traits.Map); traits.WinThePoint = true; var stage = new Stage(traits); traits.Ruleset = new TeamDeathmatch(stage); foreach (var client in red) { client.ClientPlayer.PlayerTeam = Team.Red; stage.Join(client); StagePackets.LadderPrepare(client, (int)Team.Red); } StagePackets.ResponseSettings(red, traits); foreach (var client in blue) { client.ClientPlayer.PlayerTeam = Team.Blue; stage.Join(client); StagePackets.LadderPrepare(client, (int)Team.Blue); } StagePackets.ResponseSettings(blue, traits); traits.Ruleset.GameStartCallback(red[0], true); }